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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Just SH down angle for that, in every other case aiming downward while on the ground would do nothing so it wouldn't be time well spent imo. Aiming upwards while midair would be more useful.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sat Nov 15, 2014 1:34 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Aiming downward on the ground is no bueno lol. Too easymode for the edgeguards bruh.
Upward shot in the air tho, thats wussup. I want to snipe off homing attacks plz.
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Sat Nov 15, 2014 1:54 pm |
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Sachamel
Joined: Mon Dec 26, 2011 10:23 am Posts: 151 Location: Room 0 Country:
Gender: Anime Girl
MGN Username: Sachamel
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But you will just shoot a single shot that doesn't do much, I want to snipe and keep sniping yo. Tho it may make it too easy as Fedora says, still won't know unless it's tested.
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Sat Nov 15, 2014 5:20 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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What makes jumping upward shots fine is the fact that you can only shoot one before having to go through the whole process again, on top of a significantly small chance of this actually killing you. If you can spam down over the ledge or a platform you basically has a completely BS and very unbalanced edgeguarding tool, and anyone trying to recover low is basically screwed. I like chibi and I want to see some elements of his buffed, but if that were to happen I'd feel like a jackass for picking him lol.
in othernews
Jab reset with neutral b into grab is awesomesauce. use it if you can lol.
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Sat Nov 15, 2014 6:22 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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One snipe can put them below the stage, then you just gotta dair. So he doesn't need to be able to drag his opponent all the way down lol.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sun Nov 16, 2014 12:30 am |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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Chibi would have at least 60:40 Matchups with all multi-jump characters since he'd be able to flinch them out of their jumps and force them to rely on their mediocre up specials. Except maybe metaknight since his side and down spec can cover vertical distance pretty safely.
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Sun Nov 16, 2014 7:46 pm |
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Sachamel
Joined: Mon Dec 26, 2011 10:23 am Posts: 151 Location: Room 0 Country:
Gender: Anime Girl
MGN Username: Sachamel
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Yeah you're right guys, was a bad idea haha.
So I've been playing him quite a lot lately and don't think he's as bad as many have said. All of his aerials are almost lagless on landing and most really fast with disjoints, helping space quite well. Neutral special is a really nice projectile and his mobility is good enough that you can move fast but easily control what you want to do and where you wanna go.
Not saying he's top tier but deffinately not low tier as some have labeled him. Would love to hear some other thoughts on this though.
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Mon Nov 17, 2014 10:19 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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imo his big issue is that his moves dont flow into each other so you can put in all the work you want but all of his best moves put the opponents in his blind spot in the upward diagonal corners
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Tue Nov 18, 2014 12:27 am |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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I think he's low tier, but that's just my opinion. Mainly because while his aerials have minimal landing lag they're all slow on startup and require a precise spacing which is harder due to his fast fall speed. His fastest aerial Nair has that dumb diagnol hitbox. He also has a weird ime(to me) getting his opponents in the air since his utilt/smash are slow and his uthrow is weak and can't be relied on at low %. Speaking of utilt his tilts are short and laggy. His ground game leaves alot to be desired outside of his great grab game, which is counteracted by his weak throw game. Also I think his neutral spec would be better if it was one kinda strong shot instead of alot of weak shots.
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Tue Nov 18, 2014 8:52 am |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Dont underestimate the weak shots bro.
Ground game needs a buff tho.
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Tue Nov 18, 2014 9:45 am |
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Sachamel
Joined: Mon Dec 26, 2011 10:23 am Posts: 151 Location: Room 0 Country:
Gender: Anime Girl
MGN Username: Sachamel
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That's true, but some moves can be chained together. Nair and Fair combo into themselves at mid-low percents, pretty sure down tilt can combo into many things and specially, sourspotted dash attack at high percents can combo into upair (which means death of course). Not saying his combo game is good, but he can rack some damage, retreat and come back for more, considering his good speed. @Shine! As you said he has Nair as a fast aerial, but also Fair which starts hitting almost as soon as the spoon pops out. Also Nair weird hitboxes is just a matter of getting used to them. His upthrow is deffinately not good at all, downthrow is a way better option IMO. Tilts aren't that slow too except for up-tilt, but could use a bit of better range (I still believe d-tilt is good as is tho but everyone complains haha). I agree smashes too situational (the best one being the upwards one). Also nooo, don't change the Chibi-Blaster!!
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Tue Nov 18, 2014 9:39 pm |
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Doof
Joined: Thu Nov 13, 2014 9:56 pm Posts: 791 Location: California Country:
Gender: Male
MGN Username: Ganondoof
Skype: ganondoof1
Currently Playing: Vanguard Princess, Upkmnfg, YGOPRO
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Thinking of picking up this character. Anyone have enough data to tell me some of CRobo's Match-Ups?
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Tue Nov 18, 2014 9:47 pm |
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WAR-THERAPY
Joined: Fri Jan 18, 2013 5:31 pm Posts: 556 Location: Tatooine
Gender: Male
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all i can tell you is that d-throw is a guaranteed back-aerial that kills reliably at 120 percent.
not much more of interest, and no, i dont know about his matchups, he seems too... hum... inconsistent, to say.
_________________ Some claim, the glass is half full.
Others claim, it is half empty.
I, personally, Claim Nothing.
Instead, i Ask:
WHO THE %&(%/))% DRANK HALF OF MY BEER??!
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Tue Nov 18, 2014 10:01 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Just spam fair :3
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Tue Nov 18, 2014 10:48 pm |
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Doof
Joined: Thu Nov 13, 2014 9:56 pm Posts: 791 Location: California Country:
Gender: Male
MGN Username: Ganondoof
Skype: ganondoof1
Currently Playing: Vanguard Princess, Upkmnfg, YGOPRO
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F-Air is pretty good from what I've seen. B-Air and D-Air seem to be good moves too. I just wish someone could tell me any Match-Ups CRobo wins or has trouble with. I'm assuming DK is one of his bad MUs.
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Tue Nov 18, 2014 10:58 pm |
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