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Bomberman 
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AfroWarrior wrote:
Some tips I learned playing as Bomberman:

Bair and Fair have very good knockback regardless of %. Use this to your advantage to create bigger and better bombs.
Don't explode the bombs when the opponent would. AKA, don't make it predictable. Blow them up when they least expect it and lure them into a false sense of security.
Small and medium bombs are good combo starters. Take advantage of them.
During invincibility, 1 P bomb can be created before it wears off. Take advantage of that to get one on the field.
F Throw and B throw are very good finishers, along with D Smash and F Smash. P Bomb is also a good finisher provided you feel you can connect with it.
People will be afraid to approach you when you have bombs out on the field and will typically adopt a defensive fighting style as a result. You can take advantage of Bomberman's superb air speed to maneuver around their attacks and hit them.
Finally, mix up your style between aggressive and defensive often.

A small addition: his fsmash beats sidestep #rekt

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Thu Aug 21, 2014 9:57 pm
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Bomberman's dash dance is surprisingly amazing

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Sat Aug 23, 2014 4:08 pm
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Here's a set I played as Bomberman, hopefully you guys can learn from what I did.

YouTube Video:

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Sat Aug 23, 2014 8:15 pm
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Very nice vid that demonstrates effective placement of bombs and combo's that I didn't know about such as down throw into dair or dtilt into upsmash. Thanks for the tips everyone.


Tue Aug 26, 2014 2:07 pm
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i don't remember who this bomberman was but i got trashed omg i was so uncomfortable the whole game due to his bomb zoning


Attachments:
reallygoodbomber.zip [6.6 KiB]
Downloaded 85 times

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Fri Aug 29, 2014 10:01 pm
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http://i.imgur.com/TD4DP4o.png?1?3515
Nice ledge there, BomberMan >.>
Only Bomberman, Ness, and Tails may stand there.

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Sat Aug 30, 2014 11:47 am
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[TSON] wrote:
i don't remember who this bomberman was but i got trashed omg i was so uncomfortable the whole game due to his bomb zoning


Huh...

I haven't really encountered any good Bomberman's yet, I destroy all of them, except one, but I still won.

Bomberman has alot of options as a character, like ALOT. His camping abilities are win, plus he's pretty strong despite his small arms (especially dat throwing powa). Bombs basically pressure everybody, badly. Though something I've been noticing is that most Bomberman mains tend to focus on just planting the bombs, and not actually blowing up stuff.
I'm guilty of doing this too at times, but that's only because I don't try very much.

Range is a bit lackluster though, considering his size...

He's kinda like Marth in that regard.

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Mon Sep 01, 2014 10:21 am
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I think it's funny how the Bomberman topic is the only one ran by TSON lol.

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Tue Sep 09, 2014 5:12 pm
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It was because I forgot to make Bomberman's thread lol


Tue Sep 09, 2014 5:13 pm
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Dr.Geno wrote:
It was because I forgot to make Bomberman's thread lol


Ah....

Everyone should give me a medal for digging Bomberman's topic from the grave :colonthree:

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Tue Sep 09, 2014 5:19 pm

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Does anybody find it a bit much how Bomberman can have five bombs on stage at time?
In Brawl people complain about Diddy Kong's bananas.

People complain about Nariuto's clone mine.

But Bomberman beats all that. Unlike bananas where there can only be two, and clone mines where there can only be one, there can be five bombs on stage at a time.

Also, unlike.the temporary bananas and temporary clone mines, Bombs can remain onstage forever.

Lastly, while bananas and clone mines can start or.continue combos, Bombs can KO, and combo at any moment the Bomberman player feels the need to do so.

I believe the amount of bombs on stage should be limited to two.

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Tue Sep 09, 2014 8:54 pm
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Ed415 wrote:
Does anybody find it a bit much how Bomberman can have five bombs on stage at time?
In Brawl people complain about Diddy Kong's bananas.

People complain about Nariuto's clone mine.

But Bomberman beats all that. Unlike bananas where there can only be two, and clone mines where there can only be one, there can be five bombs on stage at a time.

Also, unlike.the temporary bananas and temporary clone mines, Bombs can remain onstage forever.

Lastly, while bananas and clone mines can start or.continue combos, Bombs can KO, and combo at any moment the Bomberman player feels the need to do so.

I believe the amount of bombs on stage should be limited to two.

Bomberman has to stop to trigger the bombs, the 'nanners and clones trigger automatically. Diddy's bananas are also way better due to the item control with glidetossing (which practically unlock zero-to-deaths), Bomber's are more or less stationary except for s-spec which moves them a fixed distance. Bomberman's total bomb count has also been reduced, from a maximum of 9 to a maximum of 5. The bombs are the core of Bomberman's gameplay. If he gets reduced to two, he can't control a lot of stage space. He gets relegated to the low tier for sure. In order to set up the better bombs, he has to spend more time in a vulnerable position. Finally, all of the stage that he controls disappears when he d-specs because all of his bombs detonate, thus he has to take time to set up his game again.

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Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

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Tue Sep 09, 2014 9:49 pm
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Ed415 wrote:
Does anybody find it a bit much how Bomberman can have five bombs on stage at time?
In Brawl people complain about Diddy Kong's bananas.

People complain about Nariuto's clone mine.

But Bomberman beats all that. Unlike bananas where there can only be two, and clone mines where there can only be one, there can be five bombs on stage at a time.

Also, unlike.the temporary bananas and temporary clone mines, Bombs can remain onstage forever.

Lastly, while bananas and clone mines can start or.continue combos, Bombs can KO, and combo at any moment the Bomberman player feels the need to do so.

I believe the amount of bombs on stage should be limited to two.


Here's the thing. While Bomberman's stage control and camping game ARE major, he suffers from severe weaknesses that keep him balanced.

You can basically do whatever you want to him when you hit him. He's basically a slightly floatier version of Fox, so he's vulnerable to alot of things regarding combos. Not to mention he's a big target with an average (and gimpable) recovery.

Just don't let him back get away if you pressure him. If he gets time to think, he'll go back to spamming bombs. Stay aggressive, but not reckless. Sorta like the Olimar MU from Brawl.

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Thu Sep 11, 2014 8:55 pm
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MaskofTruth wrote:
http://i.imgur.com/TD4DP4o.png?1?3515
Nice ledge there, BomberMan >.>
Only Bomberman, Ness, and Tails may stand there.


Whoa, Didn't knew that. Gotta try it next time I play as him.

Ahh... Good ol' Bomberman.

I must say I enjoy playing as him a lot. His up special, his bombs, and both F and B aerials are good killing moves. Plus, he's capable of pulling off some great combos if used the correct way.

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Wed Sep 17, 2014 7:26 pm
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[TSON] wrote:
i don't remember who this bomberman was but i got trashed omg i was so uncomfortable the whole game due to his bomb zoning

You can download CPU into SSF2? O.o

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Fri Sep 19, 2014 9:32 am
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