Name (aka Handle):Jammy
How old are you?:16
Which characters do you play in SSF2? Why do you play these characters? (Note: do not list characters that are not currently in the game):
I main Captain Falcon and play Marth as a secondary. I am also currently learning Fox for projectile heavy matchups, such as Samus.
How much experience do you have with official Smash titles? (SSB64, Melee, Brawl. Include in this answer which characters you play/played.):
I have played some casual Brawl and Smash4, but SSF2 was my first competitive smash game. Recently I have also picked up Project M, which I main Captain Falcon and secondary Marth in, two characters I picked up from SSF2.
Have you ever attended any Smash tournaments? If so, give some details about the tournament (number of participants, which games, etc). How well did you place?I haven't attended any IRL tournaments, but I have attended the online SSF2 tournament Smash Island a few times. I haven't placed well in the past, but I feel that I have been rapidly improving, with my most recent tournament (SI7) having me place 7th. My highest placing in a tournament was the SSF2 Seizure Cup, in which I placed 2nd.
When did you start playing SSF2?I started playing in version 0.9.1.1748, about 2 or 3 months ago.
What is your favorite stage in SSF2? Explain.My favourite stage is Tower of Salvation. Personally, I think it is a very neutral stage that many characters have good options on. The large flat area in the center of the stage allows for a lot of movement, and since there are no platforms in the center the stage isn't amazing for projectile camping, as approaches from above are unhindered. However, there are two platforms at the edges of the stage, which allows extension of combos, often into KO moves since they are so close to the edge of the stage, which I think is a unique and interesting factor of the stage. If walljumping is ever added, I think that this will further add to the depth of the stage due to the flat edges of the stage, much like Yoshi's.
Who, in your opinion, should be placed first on the SSF2 tier list? Under competitive settings why would this character perform on a higher level than all others?I believe that currently, Naruto is top of the tier list. Firstly, he has an incredible neutral game. His Up-B allows Naruto to control space on the stage effectively, and pressures the opponent to approach differently or attempt to 'diffuse' the clone mine, allowing him to take advantage of this and land an attack or grab more easily. Combined with his Side-B, Naruto effectively never has to approach against a character without a longer ranged projectile, as he can stand behind the clone mine and pile on the pressure safely from afar, waiting for the opponent to approach and punishing appropriately.
Naruto not only has a great neutral game, but his close-up combo game is also extremely good. Utilt combos into itself at lower percents, which in turn leads into Uair, and Bair, allowing Naruto to rack up plenty of damage very easily. He also has a very safe approach in the form of nair, and dash attack combos into several of his other moves.
He also has several potent kill moves, including Fsmash which can KO at relatively low percents, Dtilt which comes out extremely quickly and has little endlag, Bair which can be used as a combo finisher and also comes out very quickly, and at higher percents Uair kills fairly reliably. Fair also has a fairly large hitbox which can quickly end an opponent's stock if they don't meteor cancel, or have a poor vertical recovery.
Not only does Naruto control space and combo effectively, he also has a ridiculous charge move in the form of Neutral-B. It can be fully charged inbetween stocks, and kills fairly reliably at 60%. The fact that Naruto can combo into this move and rack up percent easily adds to the potency of this move.
All in all, Naruto has extremely good control of many aspects of the game, and has even or favourable matchups against the entire cast.
Who, in your opinion, should be placed last on the SSF2 tier list? Under competitive settings why would this character perform on a lower level than all others?I believe that Bomberman should be places last.
He has a very poor ability to approach due to his very short range and low movement speed. His main 'feature', being his bombs, are rather weak. Opponents can easily avoid them, and if Bomberman is playing against a faster opponent, he often has very few opportunities to set them up, barring between stocks. They also have fairly limited KO power, as even a fully charged bomb cannot KO heavier characters as high as 115% with good DI.
Bomberman's combo game without several bombs set up is also pretty linear and inconsistent, consisting mainly of Uair juggles and other 2-4 hit combos. His smash attacks all have fairly high startup and endlag, and despite Dsmash having decent range to both sides, none of them are too reliable.
His recovery is very pretty poor, as being sent too far offstage, even with a jump, makes it very difficult for Bomberman to make it back due to the short horizontal range.
All in all Bomberman has far too many weaknesses and far too few strengths to balance them out. I can see there being potential in his gameplay with smart use of bombs to extend combos, but it is high effort/medium-low reward as he currently stands in my opinion.
If you could make only one change to SSF2 as it currently is, what would it be and why?Adding walljumping. It is honestly one of my few complaints with the game, as it would add to many character's recoveries, and especially add some extra flair to my main, Captain Falcon (even if it is unneccessary).
What is your view on items in competitive play?I believe that items do not have a place in competitive play. The random chance of a hugely advantageous item spawning, such as a hammer or bob-omb could stop the more skilful player winning the match, something that doesn't belong in smash and never should. Certain items however, such as Mr. Saturn and the Beam Sword could perhaps be allowed with a low spawn rate, as they could add strength to characters in very niche situations, while not giving them a huge advantage in general.
Do you have or can you download Skype? You don't need a mic or webcam.I have Skype :]
Why do you want to join the Smash Flash Back Room? What will you contribute? Why are you an exceptional applicant? Be as detailed as possible.I am extremely interested in gaining an insight into what goes on 'behind the scenes' and taking part in discussion about the game. I also want to learn as much as I can about SSF2 to further myself as a player, and I believe that communicating with other skilful players would be extremely useful in that endeavour. I would contribute my enthusiam to help further the community, as is shown by my hosting of my weekly tournaments and the creation of the IRC chatroom (with a lot of help from my boy doqk!), and would love to expand on these with the help of the backroom members.
Additional information (Include in this section anything relevant to your application. This could include links to videos of yourself playing.)Here's the most recent video of me playing seriously:
https://www.youtube.com/watch?v=cpXwtttU944Probably the best I've played to date. I don't feel like I was playing exceptionally well though, just improved a lot since the last tourney.
EDIT: oh and I found this weird 'tech' too:
https://www.youtube.com/watch?v=6RKoAQg ... QyLLP4kW1gCheers for reading through this wall of text!