"Custom Special" Moveset Speculation
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Utah P. Teasdale (Harr)
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Waifu: Furry trash.
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Naruto- Nspec: Rasengan
- Fu-Ma Shuriken: A solid projectile that's always at the ready. The startup isn't any shorter, though, and it's considerably less devastating.
- Oodama Rasengan: The fully-charged Rasengan prior to v0.8a. Focuses on the close range attack.
Black Mage- Nspec: Stop
- Aero: A pulse that pushes the opponent back and does damage.
- Break: Stuns the opponent at max power without any preparation, but has a hitbox comparable to Rest.
- Sspec: Haste
- Hastega: After the animation finishes, grants a temporary speed boost akin to (though weaker than) the Bunny Hood.
- Sabre: A single magically-enhanced rushing strike. Longer forward range than Haste, but lacks the homing property.
Bomberman:- Nspec: Bomb
- Red Bomb: Produces a cyan explosion. Hits multiple times, but can damage Bomberman himself as well.
- Navarm Bomb: Produces a four-way fire pillar, but not as strong.
- Uspec: Jetpack
- Pommy: Bomberman summons his set Karabon, Pommy (from Bomberman Tournament), to warp him a short distance. Functions similar to Mewtwo's teleport; no damage, but a greater degree of control than Jetpack.
- Critical Jetpack: The jetpack explodes after a short distance for a powerful sweetspot.
- Dspec: Detonate
- Proximity Detonator: Strengthens the explosions, but only works within a certain range. Risky to use with Red Bombs.
- Timed Detonator: Creates a delay between action and explosion. Useful to stop an approach, but harder to use for zoning.
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Fri Feb 20, 2015 6:32 am |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
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Currently Playing: PM, Melee, Ultimate, Hollow Knight
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So many custom moves... Now Im kinda disappointed that Smash 4 didnt do those types of custom moves. Anyway, is there even a Hidden Power Fairy? Cause I think the formula didnt change, and that would mean, that there is no slot for the Fairy Type.
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Fri Feb 20, 2015 12:26 pm |
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Shine-chan
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Ya I don't think HP fairy is in the HP chart. It woulf be a cool custom special for jigglypuff tho.
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Fri Feb 20, 2015 5:42 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
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MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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Jigglypuff
Up Special •Return: Similar to Wario's Corkscrew. Jigglypuff twirls into the air, with two red friendship hearts overhead.
•Fake Tears: Jigglypuff cries in place (boohoo ;-;). Stuns opponents that touch the teardrops. Rises alittle bit in the air.
Side Special •Covet: Adds a heart sweetspot at the tip pf Jigglypuff's hand. It knocks opponents away similar to 9a Pound.
•DoubleSlap: A multihit attack with good trapping but bad knockback. Amazing shield pressure.
Down Special •Last Resort: Jigglypuff pretends to be getting hit, after a while she explodes stars. High KO power.
•Defense Curl: Jigglypuff squishes herself for defensive purposes. Doesn't deal damage but grants super armor.
Neutral Special •Double-Edge: A faster charge than Rollout and is very powerful. But Jigglypuff travels very slowly.
•Body Slam:Jigglypuff hurls herself forward, doesnt require charging, deals 12% and set knockback. But has high hitsun, good wall of pain starter.
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Fri Feb 20, 2015 6:25 pm |
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Psalmist
Joined: Tue Nov 01, 2011 7:36 pm Posts: 933 Location: Sinnoh Route 228 Country:
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MGN Username: Goombario64
Currently Playing: SSB4
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Yeah you're right. Dunno why they didn't do that, especially since there are many pokes that have a hard time w/ *insert Fairy-weak type here*. Anyway I fixed it. And Pika's Surf gives him a surf board, as it should be.
_________________ I can do all things through Christ who strengthens me. Philippians 4:13 Mains: SSB4: Pika, Mario, and Yyyoshiii! I also enjoy Captain Falcon Dittos (who doesn't?!) Pokkén Tournament: Weavile, Pikachu-Libre, Shadow Mewtwo Looking forward to playing as the Sandbag in SSF2. Time for some Revenge to be dished out. ~Formerly Goombario64~
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Sat Feb 21, 2015 8:51 pm |
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warriorman222
Joined: Mon Jul 28, 2014 6:01 pm Posts: 62 Country:
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Currently Playing: SSBB, SSF2, COD Ghosts, Pokemon Y
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Pikachu:
Nspec: Thunder Jolt Thunder Bolt: Shoots a huge ball of electricity that starts slow and speeds up before stopping at the end. Lowers in damage form 15% to 5% as time goes on, but at the very end , when it stops, does 20% with high knockback and paralysis when touched. Thunder Wave: Bolt does 1% and travels laughably slow, while not changing height. Paralyzes for a long time.
Sspec: Skull Bash Head Smash: goes the distance of Smash 4 Skull Bash, at Jigs walking speed, essentially turning him into a torpedo. Super Armor. Charges in half a second, does 25%, and has slightly more kill power then heavy bash(point blank is 25% for death instead of 33%, max range is 80% rather than 98%). On hit, take 20%.On whiff take 10%. Surf: goes straight forward, falling at half speed. Wave that Pikachu rides on does multi hit for 2%, up to 40% in total but will usually only do 20%. Sirfboard does late knockback and 10%. i f Pikachu is hit off, he loses his jumps and Up-B.
Uspec: Quick Attack: Quick Feet: Run in the air straight up. multiple hits doing up to 10%. Rapid Spin: Goes into one direction, quite high. Does no damage. can reflect projectiles for half speed and 1.3 damage.
Dspec: Thunder Counter Shield: Does the usual hit-by-bolt attack(with no bolt), but being hit before it paralyzes the opponent.Both attack's hitboxes cover Pikachu in a barrier. Swift: 5 Homing stars fall from the thunder cloud. Each does 5% and knock the victim into Pikachu's direction(wherever he is)
Mr.G&W:
Nspec: Chef Baker: Rapid fires sugary snacks into random 90-degree to 10-degree directions. High range due to fast speed. 2% per food, LM nair hitstun. on hit or whiff they stay on ground and can be eaten. Eating it gains 2%, but eating 5 within a minute puts you into a confused state. Cuisiner: Launches platters, Cakes, lobsters and other rich food. Each Food does 10%, the pan 15%. Can only be eaten via z-grab, landing, and attempting to attack.
Sspec: Judge Jury: Numbers go to 12, and the numbers means amount of hits. Damage form 1-9 is same as Chain Judge, but it goes up from there. Court: only 1 or 9. 1 does 3% recoil, while 9 kills at 40%. 60-40 ratio. Does not stale.
Uspec: Fire Skydive: immediately deploy parachute, and be risen the distance of normal Trampoline slowly before gliding down. Can undeploy and redeploy parachute at will after reaching max height. Octopus: Put on a heavy diver's helm. Jump up 140% the distance of Trampoline Launch as a faster speed, but go faster than fastfalling the way down. helm is invincible and causes surprisingly high Vertical Knockback on the way up, spiking(yes, spiking, not meteor) the way down.
Dspec: Oil Panic Oil Chaos: Hold to absorb projectiles. Gets bigger and bigger for each projectile absorbed past 5, and can hold up to 20. Marginally smaller multiplier. Tap to release. Oil Verso: We need a part of Villager in SSF2. Guess what that means.
Chibi-Robo:
Nspec: Chibi-Blaster CMG(Chib-Machine-Gun): Shoot faster and farther, does 1% more. Cannot angle, has a limit od 30 bullets before reloading(cannot use specials for 3 seconds, lower jump and runspeed) CPG(Chibi-Propelled-Grenade): Shoot one explosive 10% kill-move blast at a time(can't shoot again till a second after it disappears). Can angle further down even on the ground.
Sspec: Toothbrush Vaccum Cleaner: Move slower. Absorb enemies into the vaccum, then let out a ball of dirt that does more dmage to the trapped the more people got trapped. Leaf Blower: Move faster. Windbox is as powerful as High Pressure FLUDD. 15 second limit per stock.
Uspec: Chibi-Copter Chibi-Jet: Goes almost entirely horizontal. Snaps the ledge. Lower vertical height, much more horizontal. One strong GTFO hit. Chibi-Pack: Uses a Jetpack. Doubled distance and length.
Dspec: Pick Up Confiscate: Longer animation and abosrb time. Disables said special for a minute. You can't use it either. Invinciblity to projectiles form front, and items in any direction until end. Clean-Up: Bring out Vaccum Cleaner. Pocket Plus range but even less sped. 1.8* damage multiplier, Pocket speed multipliers.
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Sun Feb 22, 2015 10:35 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
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Naruto Nspec: Rasengan -Custom 1: Odama Rasengan Bigger Rasengan, bigger more power and more damage but it's also slower. -Custom 2: Chidori Rasengan has an electric effect and only hits once instead of multiple hits. Miscellaneous: rasengan has electric visuals.
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Tue Feb 24, 2015 12:57 am |
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Sonybubblemint
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LINK: Arrows
Custom1: Ice arrows, temporarily freeze opponent Custom2: Fire arrows, causes burn damage, less than bomb arrows Custom3: Hawkeye Goggles, maximum charge automatically Custom4: Light Arrows, Double damage, half the range
NUFF SAID
_________________ Main: Link Secondary: Sora Tertiary: Ness Training: Kirby
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Wed Feb 25, 2015 3:34 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
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Special Moves only have 2 variants
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Wed Feb 25, 2015 6:35 pm |
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Sonybubblemint
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then just the top two
_________________ Main: Link Secondary: Sora Tertiary: Ness Training: Kirby
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Fri Feb 27, 2015 10:04 pm |
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warriorman222
Joined: Mon Jul 28, 2014 6:01 pm Posts: 62 Country:
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Good thing you're choosing the top 2. Because number 3 is super busted and number 4 is useless. Even then the 1st one is a straight upgrade, and the 2nd one is functionally the exact same. Anyway, Ima make customs special for Link that use the same base move but are widely different(SSB4 Mega Man): Hero's Bow:Nice Bow: Angle the bow from 300 angle to 90 angle( bottom limit is 300, upper limit is 90). Can turn around. shoot 3 arrows, charge more for 5, 7, then 10 at set intervals. Eahc arrow is between Quickfire and Hero Bow power(meaning less overall damage per arrow), and each interval activates after 24 frames(0.4 seconds). Each Arrow has an angle deviation of 20 for 3, 18 for 5, 13 for 7 and 9 for 10, so each arrow at max distance cover 90 degrees from furthest to closest arrow. Crossbow: Arrow comes out straight, immediately full charge with 15 frames of startup. Have 10 arrows. Deal 10% damage to get 1, or die to refill. Boomerang:Deku Nut: Basically an ungrabbable Deku Nut with Double the startup as Boomerang, and does slightly less KB in air. Fierce Deity Slash. Same startup animation(with slightly more time to put on Mask), except two handed, with Firece Deity skin, and swing Double Helix Sword, doing 30% and killing at 100%. Breaks shields in one hit. . Spin Attack:Spinner Goes 25% as high before it stops rising. Goes about 4 times as far before it stops rsing, and maintains speed while falling. Does not rise on ground. Can be single jumped off of and it will then move faster, do less damage and fall slower(from strong 15% to multiple 2%), hitstun does not refresh unless you already jumped off or are in the animation of jumping off. Notice how you have no upper protection. Sword Beams: Hitstun does not refresh the move, ever. Go higher and farther. Launch 10 Elwind-like, 2% weak Beams from your sword, Moving up a it per blast positioning yourself so when you spin the sword, it cover all around, above and below you(AKA most of body is in backround, only head can be hit hence why hitstun is gonna hypothetically daze you and prevent you from retrying). Bomb:Bombchu: Lands on ground and travels along stage, speeding and powering up as time passes. Goes from Bomb damage and KB to to SSB4 Bombchu KB and damage over a course of 15 seconds, before it stops getting faster and stronger, and explodes a second after that. Explodes in a Mecha Koopa fashion on hit, with a higher SDI multiplier making the real explosion escapable, and sometimes not even needing to try. Deku Leaf: During duration fall at half fall speed of Jigglypuff. 15 seconds of float time, drain rate triples, if up is held to make you rise at Jigs fallspeed. All specials are disabled. Including Up-B. Tweaking needed? Any of them too busted?
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Sat Feb 28, 2015 9:58 pm |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
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Naruto (again ) Uspec: Shadow Clone Slash -Custom 1: Shadow Clone Jump. Removes the slashing part. Naruto just footstools off his clone, but he can still kick. -Custom 2: Rising Kunai Slash. Removes the infamous clone mine! ..but the vertical distance decreased slightly. (but he can still kick)
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Mon Mar 16, 2015 11:15 am |
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Regular Ham
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Note that i didnt read any other posts so, sorry if I copy anyone's.
Sonic: Side Specials: Sonic Boost(Air Boost): It's sonic's boost and can go fast and break shields, but after it ends, he's very vulnerable. Can't change direction. Can be stopped by pressing special button. Same with air. Good recovery move. Cyan wisp: sonic gets a cyan wisp(laser) and has a few seconds to change direction before being launched. Theres an arrow that shows the directions you point at. Good recovery move.
Up Specials: Chaos control(idk out of ideas): Teleports sonic up(or chosen direction) leaves sonic vulnerable in air.
Down Specials: That bomb attack sonic has in sonic battle: can be thrown down in air. That wave thing sonic has in sonic battle
EDIT: Can we custom final smashes?
_________________Been with McleodGaming since Smash Flash. Played ssf2 since v.05. Mains: I suggest joining the SSF2 Screenshot RPG! viewtopic.php?f=25&t=36971
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Mon Mar 16, 2015 1:13 pm |
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Mysteric
Joined: Thu Jul 24, 2014 10:15 am Posts: 225 Location: Wherever the hell I wanna be. Country:
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Oh, this will be a helluva lot of fun, just you see why. I will be doing a character-by-character custom moveset equip as I go along, and first up on the list, Link:
Link:
Neutral Special: Hero's Bow
Ice Arrow - Link charges up the Ice Arrow, which takes about 2 seconds to charge before a light is shown to indicate its charge. If it's shot prematurely, it will shoot somewhat similar to his normal arrows, with the exception that it would cause "Splash Damage" if it hits the ground, dealing 3%. However, if fully charged, it will hit the opponent for 18% damage and will instantly freeze them with moderate diagonal knockback that would KO around 130%.
Spreading Arrow - Link shoots three arrows in three directions instantaneously (albeit all condensed in the directions), without charging. The arrows deal 8% damage up close, but 4% damage far, with little stun put to them with negligible knockback. Another drawback is, is that there is a bit more endlag since there's almost no startup lag.
Side Special: Gale Boomerang
Blue Boomerang - Yes, it acts just like the way it did in the original Super Smash Bros. game, dealing 13% damage up close, 7% damage far, and 4% damage coming back, all with considerable set knockback and quick start up.
Odd Boomerang - Link throws the Gale Boomerang, but no wind comes out of it, and instead of its normal path, it arcs slightly upward and returns in a similar manner to the first Super Smash Flash game. It deals a constant 2% damage with a total of 7 hits, with the last hit dealing moderate knockback.
Down Special: Bomb
Straight Bomb - Link pulls out a small bomb and throws it, albeit only straightforward. He can pull it out very fast and it will deal a constant 5% damage no matter what range, and has little knockback to compensate for it.
Bait Bomb - Link pulls out a bomb that, upon exploding, will send the opponent at a semi-spike angle toward Link for follow-ups. They come out as fast as Link's normal bombs, and are just as big, albeit they deal 4% damage only.
Up Special: Spin Attack
Spin Attack Circular - Based on the charging Spin Attack from Ocarina of Time, Link has three phases of this. The first phase is a normal spin attack that, when released, will make him spin once. This deals 9% damage and low knockback. The second phase has him spin once, albeit with him emitting a blue field around him from the sides. This deals 14% damage and low semi-spike knockback. The last phase has him emitting a long-ranged orange spin that deals 18% damage with moderate semi-spike knockback, but moderate horizontal knockback around the center. If used in the air, it automatically does the second phase as it sends him high in the air.
Great Spin/Mortal Draw - Link spins himself around once and deals immense damage and knockback to foes around him, dishing out 22% damage and heavy knockback. However, Link has considerable start up lag and has to wait 2 seconds before another one. If used in the air, he gains very little vertical distance, but a lot of horizontal distance. This move has a special property in which if Link has sustained no damage on stock, the attack's power and knockback are increased to 34% damage and OHKO knockback.
...and that's Link from me. Next on the list...Sheik.
Last edited by Mysteric on Mon Mar 23, 2015 4:43 pm, edited 1 time in total.
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Sun Mar 22, 2015 1:07 am |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
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Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Erm... Sorry to break this to yo, but thats one custom move too much per special. Two customs and the Default Special move, sums up to three special moves.
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Sun Mar 22, 2015 5:06 am |
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