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Sora 
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Joined: Sat Jul 30, 2016 6:18 pm
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Location: Somewhere in Hell
Country: United States (us)
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MGN Username: riku434
Skype: riku434
Currently Playing: Project M
Waifu: Joseph Joestar
MaskofTruth wrote:
"This move is being swapped out, but since it still has a slight resemblance to the original it's still technically the same thing"
Lets change Shiek Fair to always hit backwards and down. Its still the same move though.
///
Thunder is being changed into a totally different type of Thunder, and not only that, but with the addition to 2 other moves. Its not 'technically' going to still be in his moveset. It will be completely changed. Hitbox, use, animation. Pretty much the only thing that carries into beta about DownB is the name of Thunder(while still it will be 1/3 of the move BetaDownB)

What I meant is it's still present in Sora's moveset even if it's going to be completely different. I know it's going to go through a lot of changes (just like everything else in SSF2) but I just wanted to express ideas for some changes to occur in the move "Thunder".

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Main: :kirby:
Pocket: :bandanadee:


Mon Aug 01, 2016 2:26 pm
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Joined: Thu Jul 24, 2014 9:19 pm
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MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
Sora Uthrow -> Thunder mixups in Beta

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Mains
Image and Image


Tue Aug 02, 2016 12:00 am

Joined: Tue Aug 09, 2016 11:31 am
Posts: 5
Country: United States (us)
yoshikid wrote:
has anyone else noticed sora's final smash is now just stand alone. i miss putting the inputs for them. least its got more knockback

They should replace his final smash with valor or final form
Mains
:goku: :blackmage:
:sora: :peach:

Secondaris
:sheik: :zelda:
:mario: :tails:


Tue Aug 09, 2016 11:44 am

Joined: Tue Aug 09, 2016 11:31 am
Posts: 5
Country: United States (us)
Zapperrix wrote:
CodeBlue wrote:
Ok if there is one thing from this update that's really dumb, it's defnitely Sora's fsmash buff.

What...frame does this come out on?

Seriously this is too funny.

At least it has less kill power, then again, Sora has less kill power than before.

He does have less kill power though
Mains
:goku: :blackmage:
:sora: :peach:


Tue Aug 09, 2016 11:48 am

Joined: Tue Aug 09, 2016 11:31 am
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Country: United States (us)
VersusXIII wrote:
Flowmotion is a genius idea so far, although perhaps it and Strike Raid could made cancellable. Between that and if Up-B bug gets fixed I think we pretty much have a perfect Sora. He might be my #1 main now. Are there any ways to cancel out of Flowmotion if you missed?

DO YOU WANT SORA TO BE JESUS. HE'D BE SSSS TEIR :xd: :xd: :sora:


Tue Aug 09, 2016 11:51 am

Joined: Tue Aug 09, 2016 11:31 am
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Country: United States (us)
The Ides of Marche wrote:
Losing Firaga seems weird because it was a useful attack and because Thundaga is still there. But Flowmotion is a welcome addition.

Perhaps by the full game they'll have removed all his spells (they don't really fit him) and replace them with moves that more suit him.

No. in the beta their giving him the godly buff by giving him all his spells.
Mains
:goku: :sora:
:blackmage: :peach:
Secondairs
:zelda: :sheik:
:chibirobo: :mario:
:tails:


Tue Aug 09, 2016 11:57 am

Joined: Fri Aug 08, 2014 1:18 am
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Location: Lagcity, or lagless city if my phone is working
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MGN Username: MaskofTruth
Currently Playing: SSF2
Good job at the Quad post :slow clap:. there is a small button on the upper right of your messages that says "edit" use that next time you want to add information to a post of yours

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Beta is finally coming ;-; (≧ω≦)
I take it back, beta is a 1.0.2 is trash


Tue Aug 09, 2016 3:04 pm
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Joined: Fri Sep 26, 2014 1:33 pm
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Currently Playing: PM, Melee, Ultimate, Hollow Knight
To add to Maskys post, you dont have to type in your main for each message. On the very top of the screen i a "User Control Bar" where you can put it as a signature instead, which will add thatpart automatically for evey post.

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Wed Aug 10, 2016 10:59 am
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Damn, was it just me or did it look like Sora haas a new bair?
Sora definitely looks like he can get more early kills, which is great, because before this his biggest problem was having to rack up percentages to like 170% before getting a reliable kill. Not to mention how lag can cause a lot of flowmotion SDs online. I'm waiting for Beta before I ever step into that hell hole while still being a Sora main. *shudders*

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:sora: prepare urself for buffs


Wed Aug 17, 2016 2:38 am
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I found a combo for that Sora can perform that does 53% damage:
Up Throw -> Up air -> Up air -> midair jump up air -> up air -> Up B ->Forward Air
So far I only tested this against ZSS in training mode and it works at 0% (and maybe low percents too)

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Wed Aug 31, 2016 3:10 pm
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So I was experimenting with Sora's Side B and i found a kill confirm from it (if they dont DI). If Sora uses Flowmotion (and hold up while in Flowmotion animation) you can use Down B to kill your opponent. This will not work on Kirby or Jigglypuff due to their light weight.

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Wed Aug 31, 2016 4:27 pm
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Blitz828 wrote:
yoshikid wrote:
has anyone else noticed sora's final smash is now just stand alone. i miss putting the inputs for them. least its got more knockback

They should replace his final smash with valor or final form
Mains
:goku: :blackmage:
:sora: :peach:

Secondaris
:sheik: :zelda:
:mario: :tails:

Valor? DON'T SAY THAT NAME!!! GRAAH! :bomberman: :bomberman: :bomberman: :bomberman: :bomberman: :bomberman:

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Current mains: :kirby: in SSF2 and Image in SSF1. I freaking love SSF2. I think it should be considered an official game, like how Project M is.
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Thu Sep 01, 2016 11:47 am
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Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
WiIE04 wrote:
Blitz828 wrote:
yoshikid wrote:
has anyone else noticed sora's final smash is now just stand alone. i miss putting the inputs for them. least its got more knockback

They should replace his final smash with valor or final form
Mains
:goku: :blackmage:
:sora: :peach:

Secondaris
:sheik: :zelda:
:mario: :tails:

Valor? DON'T SAY THAT NAME!!! GRAAH! :bomberman: :bomberman: :bomberman: :bomberman: :bomberman: :bomberman:


Valor, Valor, Valor.....

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Mains: :sonic: :bowser: :ichigo:
Evil is a source of moral intelligence in the sense that we need to learn from our shadow, from our dark side, in order to be good.
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Mon Nov 07, 2016 9:41 am
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Currently Playing: SSF2
So I was practicing using Sora against Link and I found out a combo (idk if someone already found this out though)
Best done at 0%
Neutral Flowmotion (idk what it's called :P ) , Dair, repeat, Star/Screen KO. As the percentage goes up you need to time it right. It can be done on Link, but when I tried it on other characters, it didn't work. It's escapable, I think... :xd:

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Mains : :ness: :sora: :zelda:

I'm improving :D


Last edited by WumpaKid101 on Sun Dec 18, 2016 1:39 am, edited 1 time in total.



Sun Nov 13, 2016 8:07 am

Joined: Fri Aug 08, 2014 1:18 am
Posts: 609
Location: Lagcity, or lagless city if my phone is working
Country: United States (us)
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
^^^
Cirrostratus wrote:
List of characters that Sora can't perform the Stairway to Heaven (Neutral Flowmotion Infinite) on:
:link: (Sent too low)
:kirby: (Sent too high)
:megaman: (Sent too low)
:fox: (Sent too low)
:pikachu: (Sent too high)
:jigglypuff: (Sent too high)
:captainfalcon: (Sent too low)
:bomberman: (Sent too low)
:metaknight: (Sent too high)
:zelda: (Sent too high)
:wario: (Sent too low)
:peach: (Sent too high)
:yoshi: (Sent too low)
:ichigo: (Sent too low)

The following characters require stricter timing:
:donkeykong:
:goku:

The combo can only be done on :sheik: if the direction of the Flowmotion is changed (i.e. Use it left, then right, etc.)

The infinite can easily be performed on the following characters:
:blackmage:
:chibirobo:
:lloyd:
:mario:
:marth:
:naruto:
:ness:
:samus:
:sonic:
:sora:
:tails:
:zerosuitsamus:

At some point soon, I will be making a video tutorial on the Stairway to Heaven.




Cirrostratus wrote:
Masky's lag, is likely caused by the fact they have/had potatos for computers. It's not the connection that's the problem, it's the computer at the receiving end. That's why Masky doesn't drop inputs, and I know this from playing him many times.

>:O Its my connection you bish (page 28)

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Beta is finally coming ;-; (≧ω≦)
I take it back, beta is a 1.0.2 is trash


Sun Nov 13, 2016 5:40 pm
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