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yoshikid
Joined: Sun Jun 07, 2009 10:17 am Posts: 152 Location: Chicago,Il Country:
Gender: Male
MGN Username: Gabumonkid
Currently Playing: Bravely Default, Kingdom Hearts 2 Final Mix, Pokemon X, and others
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yea but now it has no distance whatsoever. its like he smashes on the spot instead of moving a little, could have added a little more distance in this version. at least i can still recover by jumping, using the hammer and jumping again.
_________________big computer freak on 24/7 and staying up till i can get back in my house....O.O.....damn it!!!!! sooo....im back...after so long o.o
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Sun Jul 27, 2014 5:21 pm |
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meda9871
Joined: Sun Oct 16, 2011 5:46 pm Posts: 6 Location: Midwest Country:
Gender: Male
MGN Username: meda9871
Currently Playing: Tales of Xillia, SSF2
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I actually still like Kirby this demo. This remains the first demo where Kirbycide is a do-or-die move and the Down Air spikes much quicker than before.
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Mon Jul 28, 2014 3:18 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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do you have the patch it doesn't sound like you do
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Mon Jul 28, 2014 9:47 pm |
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Yellokirbyguy
Joined: Fri May 10, 2013 9:54 am Posts: 291 Location: Australia Country:
Gender: Male
MGN Username: Yellowkirbyguy
Currently Playing: Super Smash bros 3ds.
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Ground Canceling D-air gotten slightly slower, that's good i mean before you could just ground cancel d-air and go into pretty much any move at any %.
Most of Kirby's copy abilities got updated in terms of both design and how they are played. I mean, Ground cancelling Pikachu's ability was damn broken, glad it's fixed. F-air feels like it has a larger hitbox. Kirby's grab has been slowed down a tad. Oh and you can't just stay under the stage anymore with D-spec, which is a good thing.
Hello new Sora N-spec, could I just copy you and add an amazing combo starter to my already fabulous combos? I'll miss the ol' "Fire!"...R.I.P
I think generally he's just been balanced, and the dev's did a great job with this. Still definitely going to stay as a main for me.
_________________Image broke on me...School's getting a bit more important, so i'll be on less frequently due to this. 3ds Friend code~ 4210-4750-3059 Pm me if you've added me so i can add ya back please
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Tue Jul 29, 2014 4:44 am |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Yeah, but you had to charge it all the way first. Kirby's tilt just got better tanks to teh new physics. Hard counters Falcon.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Tue Jul 29, 2014 6:19 pm |
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yoshikid
Joined: Sun Jun 07, 2009 10:17 am Posts: 152 Location: Chicago,Il Country:
Gender: Male
MGN Username: Gabumonkid
Currently Playing: Bravely Default, Kingdom Hearts 2 Final Mix, Pokemon X, and others
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course i got the patch! i posted that the day before the patch, now it gots distance again, but still too short
_________________big computer freak on 24/7 and staying up till i can get back in my house....O.O.....damn it!!!!! sooo....im back...after so long o.o
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Wed Jul 30, 2014 12:14 pm |
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Xyless
Joined: Sat May 26, 2012 8:11 pm Posts: 436 Location: Chicago, IL
Gender: Male
Skype: jtjolsen
Currently Playing: ...SuperSmashFlash2?
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His copy ability got a complete overhaul in the engine, so it's no longer as intimidating or impossible to work on, which is really what caused the copy abilities to be rough to work with in the first place. ...it was seriously a horrible nightmare working on them in previous versions.
_________________ ex-Lead Sound Designer of Super Smash Flash 2 Xyless XylessBrawl(main) Xyless (alt)
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Wed Jul 30, 2014 12:21 pm |
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Yellokirbyguy
Joined: Fri May 10, 2013 9:54 am Posts: 291 Location: Australia Country:
Gender: Male
MGN Username: Yellowkirbyguy
Currently Playing: Super Smash bros 3ds.
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Oh wow didn't realise it was that painful. I'm just happy that you guys actually take your time to work on things. And of course finding a way make it easier for yourselves is great, it means you don't have to explode every time you work on something. Keep up the good work! Some more things i found on Kirby~ ~F-air's landing lag has been slightly increased, no more chain of f-airs at low % (If you're really close and they don't DI properly you can still chain another attack or a grab) ~Aerial S-spec no longer has the hitstun on the first hit to get the second hit in. (Meaning you can't give your opponent the double whammy) ~Final cutter has that fun little flip when it's gained it's maximum height, which actually makes the attack slower it seems. Also the high knock back is still there, but with the meteor cancel time frame decreased, i don't think it'll be a problem against human's... I "Think" ~"Haii" - Brawl Kirby's voice, I think it's for the better, Melee's Kirby voice would aggravate my opponents even more anyway =P ~Bomberman's ability still takes forever to wind up, though gimping a CPU with it is incredibly hilarious. Also, Kirby says "Yoshi" when throwing the bombs. ~Good to see Yoshi and Ness's ability finally working, ~Ichigo's ability is not as spam worthy like it was last demo (I think it could've actually spelt Ichigo's death if it was still in the MU) ~Jigglypuff's ability no longer lags! Whiew! ~S-tilt has a very small start up, that's good. ~N-air doesn't semi spike(as good as it used to) anymore. Can't wait to play online with this puffball~
_________________Image broke on me...School's getting a bit more important, so i'll be on less frequently due to this. 3ds Friend code~ 4210-4750-3059 Pm me if you've added me so i can add ya back please
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Thu Jul 31, 2014 5:11 am |
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Ed415
Joined: Fri Jul 25, 2014 8:51 pm Posts: 90
Gender: Male
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Wait, how come in v0.9a Jigglypuff's s-smash couldn't be charged for distance and Kirby's could, and in v0.9b this is reversed?
_________________ MGNID: Mullkaw
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Thu Jul 31, 2014 1:53 pm |
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Xyless
Joined: Sat May 26, 2012 8:11 pm Posts: 436 Location: Chicago, IL
Gender: Male
Skype: jtjolsen
Currently Playing: ...SuperSmashFlash2?
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 |  |  |  | Yellokirbyguy wrote: Oh wow didn't realise it was that painful. I'm just happy that you guys actually take your time to work on things. And of course finding a way make it easier for yourselves is great, it means you don't have to explode every time you work on something. Keep up the good work! Some more things i found on Kirby~ ~F-air's landing lag has been slightly increased, no more chain of f-airs at low % (If you're really close and they don't DI properly you can still chain another attack or a grab) ~Aerial S-spec no longer has the hitstun on the first hit to get the second hit in. (Meaning you can't give your opponent the double whammy) ~Final cutter has that fun little flip when it's gained it's maximum height, which actually makes the attack slower it seems. Also the high knock back is still there, but with the meteor cancel time frame decreased, i don't think it'll be a problem against human's... I "Think" ~"Haii" - Brawl Kirby's voice, I think it's for the better, Melee's Kirby voice would aggravate my opponents even more anyway =P ~Bomberman's ability still takes forever to wind up, though gimping a CPU with it is incredibly hilarious. Also, Kirby says "Yoshi" when throwing the bombs. ~Good to see Yoshi and Ness's ability finally working, ~Ichigo's ability is not as spam worthy like it was last demo (I think it could've actually spelt Ichigo's death if it was still in the MU) ~Jigglypuff's ability no longer lags! Whiew! ~S-tilt has a very small start up, that's good. ~N-air doesn't semi spike(as good as it used to) anymore. Can't wait to play online with this puffball~ |  |  |  |  |
Fun fact, we added Hup Canceling to Kirby with his dair, his most important advanced technique from Brawl.
_________________ ex-Lead Sound Designer of Super Smash Flash 2 Xyless XylessBrawl(main) Xyless (alt)
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Thu Jul 31, 2014 2:16 pm |
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Yellokirbyguy
Joined: Fri May 10, 2013 9:54 am Posts: 291 Location: Australia Country:
Gender: Male
MGN Username: Yellowkirbyguy
Currently Playing: Super Smash bros 3ds.
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Boxed quotes to prevent wall of text: show  |  |  |  | Xyless wrote:  |  |  |  | Yellokirbyguy wrote: Oh wow didn't realise it was that painful. I'm just happy that you guys actually take your time to work on things. And of course finding a way make it easier for yourselves is great, it means you don't have to explode every time you work on something. Keep up the good work! Some more things i found on Kirby~ ~F-air's landing lag has been slightly increased, no more chain of f-airs at low % (If you're really close and they don't DI properly you can still chain another attack or a grab) ~Aerial S-spec no longer has the hitstun on the first hit to get the second hit in. (Meaning you can't give your opponent the double whammy) ~Final cutter has that fun little flip when it's gained it's maximum height, which actually makes the attack slower it seems. Also the high knock back is still there, but with the meteor cancel time frame decreased, i don't think it'll be a problem against human's... I "Think" ~"Haii" - Brawl Kirby's voice, I think it's for the better, Melee's Kirby voice would aggravate my opponents even more anyway =P ~Bomberman's ability still takes forever to wind up, though gimping a CPU with it is incredibly hilarious. Also, Kirby says "Yoshi" when throwing the bombs. ~Good to see Yoshi and Ness's ability finally working, ~Ichigo's ability is not as spam worthy like it was last demo (I think it could've actually spelt Ichigo's death if it was still in the MU) ~Jigglypuff's ability no longer lags! Whiew! ~S-tilt has a very small start up, that's good. ~N-air doesn't semi spike(as good as it used to) anymore. Can't wait to play online with this puffball~ |  |  |  |  |
Fun fact, we added Hup Canceling to Kirby with his dair, his most important advanced technique from Brawl. |  |  |  |  |
Oh my god i remember doing that just before online shut down for the wii! I don't think Kirby could've done that in 0.9a cause "Hup" was said as he began his attack, now that i'm testing it out right now... the glorious Hup cancelling returns! Also, another thing i found with Kirby, is that if Kirby uses multiple uncharged Kamehameha's consecutively, every third Kamehameha would produce nothing but the sound effects.
_________________Image broke on me...School's getting a bit more important, so i'll be on less frequently due to this. 3ds Friend code~ 4210-4750-3059 Pm me if you've added me so i can add ya back please
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Fri Aug 01, 2014 12:37 am |
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Dato
Joined: Sat Jul 26, 2014 8:47 pm Posts: 19 Country:
Gender: Anime Girl
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Alright, has he always been able to turn into a tiny landmaster with his d-special and drive around? xD EDIT: Like this
_________________Gotta love my new main...  Woop Woop!
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Wed Aug 06, 2014 5:34 pm |
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135
SSF2 Developer
Joined: Mon Sep 06, 2010 7:02 pm Posts: 1147
Gender: Male
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Yeah, it's been around for a while lol It's kind of rare to get though, so that might be why you have not seen it before.
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Wed Aug 06, 2014 6:45 pm |
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Xyless
Joined: Sat May 26, 2012 8:11 pm Posts: 436 Location: Chicago, IL
Gender: Male
Skype: jtjolsen
Currently Playing: ...SuperSmashFlash2?
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Yeah, it has a very small chance of appearing.
_________________ ex-Lead Sound Designer of Super Smash Flash 2 Xyless XylessBrawl(main) Xyless (alt)
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Wed Aug 06, 2014 9:55 pm |
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Shocker14
Joined: Mon Jul 21, 2014 12:44 pm Posts: 104 Location: A house. On the moon. Country:
Gender: Male
Currently Playing: SSF2, LOZ:PH, Pokemon Showdown!.
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How is Kirby then?
Just wondering if I should use Kirby as a main...
_________________The Green Warrior of Rightousness Link!
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Thu Aug 07, 2014 5:59 am |
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