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Super Smash Bros. 
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Dr.Geno wrote:
Scott wrote:
no no no
there's not wanting ridley in a smash game which makes sense
then there's saying what geno said

Which is obviously just being dramatic.

Don't say you wouldn't play as a super mushroom though

at least Toad has a body
the Super Mushroom doesn't


Sat May 03, 2014 7:10 am
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Clubby Bear wrote:
Dr.Geno wrote:
Scott wrote:
no no no
there's not wanting ridley in a smash game which makes sense
then there's saying what geno said

Which is obviously just being dramatic.

Don't say you wouldn't play as a super mushroom though

at least Toad has a body
the Super Mushroom doesn't

where did toad come into play

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Sat May 03, 2014 8:26 am
YIM
Kuro Kagami wrote:
Clubby Bear wrote:
Dr.Geno wrote:
Scott wrote:
no no no
there's not wanting ridley in a smash game which makes sense
then there's saying what geno said

Which is obviously just being dramatic.

Don't say you wouldn't play as a super mushroom though

at least Toad has a body
the Super Mushroom doesn't

where did toad come into play

id rather have limbs


Sat May 03, 2014 11:59 am
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My Brawl hack group has been getting further and further into development. If you go to this link you will see another great update.

http://smashboards.com/threads/reality- ... t-16759627

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Sun May 18, 2014 12:48 pm
Is there any footage yet?


Sun May 18, 2014 12:53 pm
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Clubby Bear wrote:
Is there any footage yet?

We will get to it as soon as we can. We are still planning on what to show.

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Sun May 18, 2014 12:56 pm
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Someone needs to tell the PMBR that putting DJC on peach is the most retarded thing they've did since 3.0 ...I forgot to vent about this January ..but it's such a design flaw - one of* their worst.

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Tails tech vid: Those ATs man
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GM



Sun May 25, 2014 1:47 pm
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First Somewhat Gameplay Of Reality 64 Has Been Shown

http://smashboards.com/threads/reality- ... t-16790565

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Sun May 25, 2014 4:12 pm
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http://smashboards.com/threads/reality- ... t-16800127

Reality 64 will be doing a Q & A in the near future. So be ready!

Edit: Oops. I double posted.

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Wed May 28, 2014 5:11 pm
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GreaterMaelstrom wrote:
Someone needs to tell the PMBR that putting DJC on peach is the most retarded thing they've did since 3.0 ...I forgot to vent about this January ..but it's such a design flaw - one of* their worst.
I think you should re-evaluate what you just said.

Peach had DJC in Melee and while this is a good option to mix up with she also has access to the more preferred float cancels.
It's not a design flaw to have access to both, and Peach is still a fairly strong character with both as shown in Melee.

And you honestly think that's a design flaw to complain about? You don't play Project Melee enough to know what crap in that game are warrant for design flaws. I could list a couple, but it would make me seem like a b**** who can't adapt to a game that's presented to me.

It's still incomplete so there's room for things to change. However, I request that you at least read up on different iterations of the characters you play before making bold, unwarranted statements like that.

Thank you.


Mon Jun 09, 2014 4:23 pm
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Red wrote:
GreaterMaelstrom wrote:
Someone needs to tell the PMBR that putting DJC on peach is the most retarded thing they've did since 3.0 ...I forgot to vent about this January ..but it's such a design flaw - one of* their worst.
I think you should re-evaluate what you just said.

Peach had DJC in Melee and while this is a good option to mix up with she also has access to the more preferred float cancels.
It's not a design flaw to have access to both, and Peach is still a fairly strong character with both as shown in Melee.

And you honestly think that's a design flaw to complain about? You don't play Project Melee enough to know what crap in that game are warrant for design flaws. I could list a couple, but it would make me seem like a b$%&# who can't adapt to a game that's presented to me.

It's still incomplete so there's room for things to change. However, I request that you at least read up on different iterations of the characters you play before making bold, unwarranted statements like that.

Thank you.

I'm wrong it isn't the most retarded thing they did, but it's still a design flaw, no matter how I look at it. at least in melee, you could take vertical momentum when attacking out of the double jump. In PM you can't. and you said it yourself, "she also has access to the more preferred float cancels." - hello, nobody really ever built meta around DJcing with peach because she can cancel Vertical momentum with float, Why dafuq do you need another way to cancel vertical momentum, not to mention one that hinders spacing your aerials. It just feels like something tacked on because they can add it, or because the mechanic was in melee.

oh, and you're welcomed... for... whatever it is you were thanking me for ..I guess?

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GM



Tue Jun 10, 2014 1:37 am
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i don't know why i didn't quote red but this is to him anyways
a design flaw is a design flaw even if the game isn't completed
i mean f*** sonic 06 sucked
BUT IT WAS INCOMPLETE SO IT HAS TO BE A GOOD GAME AND NOBODY CAN COMPLAIN RIGHT?

"not adapting" and "disliking" are two different things. i am able to adapt to playing ice climbers at least decently and i do well with them, but i don't LIKE to play as them.

the PMBR makes a lot of bad choices (not saying they don't make good ones) and this is one of them
one of the other biggest bad choices was changing samus

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Tue Jun 10, 2014 5:48 am
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Kuro Kagami wrote:
i don't know why i didn't quote red but this is to him anyways
a design flaw is a design flaw even if the game isn't completed
i mean f#%$& sonic 06 sucked
BUT IT WAS INCOMPLETE SO IT HAS TO BE A GOOD GAME AND NOBODY CAN COMPLAIN RIGHT?

"not adapting" and "disliking" are two different things. i am able to adapt to playing ice climbers at least decently and i do well with them, but i don't LIKE to play as them.

the PMBR makes a lot of bad choices (not saying they don't make good ones) and this is one of them
one of the other biggest bad choices was changing samus

I think you should look at this again.
Red wrote:
You don't play Project Melee enough to know what crap in that game are warrant for design flaws.


And your opinion on a design flaw (Which I don't see it as. Why is being able to cancel a special double jump a design flaw?) is very subjective and doesn't warrant what GM said to be a good decision. Removing the mechanic removes depth. Just because you can't understand it, doesn't mean it should be removed.

Comparing Melee to Sonic '06 is laughable. The glitches in that game made it borderline unplayable and should not have happened. The "glitches" in Melee increase the options you have and shouldn't be criticized because they are weird.

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Tue Jun 10, 2014 1:41 pm
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Quote:
at least in melee, you could take vertical momentum when attacking out of the double jump. In PM you can't.
Nope. The way her Double-Jump Cancel works in Project M is exactly how it is in Melee. Pretty sure everyone's DJC immediately cancel all upward momentum.

I know what you're talking about though. In Project M: for characters like Ness and Lucas, when you double-jump and attack at the same time, you don't Double-Jump Cancel. Their DJC was tweaked to accommodate their play-style more. The point of it in Peach is so she can perform a "float-cancel," without having to sacrifice her float. Or visa-versa, use a float-cancel to main her double-jump. I don't know, maybe Peach doesn't need the DJC as she could use just float-cancel, but I can't say it cause any problem in her play-style as she had it in Melee. I have noticed a moment in a recent though where Armada had used Float-cancel and DJC to shift Peach's air momentum to the opposite direction then back again. Like weaving while falling from the air.

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Last edited by Z A L O on Tue Jun 10, 2014 11:19 pm, edited 1 time in total.



Tue Jun 10, 2014 3:48 pm
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GreaterMaelstrom wrote:
Red wrote:
GreaterMaelstrom wrote:
Someone needs to tell the PMBR that putting DJC on peach is the most retarded thing they've did since 3.0 ...I forgot to vent about this January ..but it's such a design flaw - one of* their worst.
I think you should re-evaluate what you just said.

Peach had DJC in Melee and while this is a good option to mix up with she also has access to the more preferred float cancels.
It's not a design flaw to have access to both, and Peach is still a fairly strong character with both as shown in Melee.

And you honestly think that's a design flaw to complain about? You don't play Project Melee enough to know what crap in that game are warrant for design flaws. I could list a couple, but it would make me seem like a b$%&# who can't adapt to a game that's presented to me.

It's still incomplete so there's room for things to change. However, I request that you at least read up on different iterations of the characters you play before making bold, unwarranted statements like that.

Thank you.

I'm wrong it isn't the most retarded thing they did, but it's still a design flaw, no matter how I look at it. at least in melee, you could take vertical momentum when attacking out of the double jump. In PM you can't. and you said it yourself, "she also has access to the more preferred float cancels." - hello, nobody really ever built meta around DJcing with peach because she can cancel Vertical momentum with float, Why dafuq do you need another way to cancel vertical momentum, not to mention one that hinders spacing your aerials. It just feels like something tacked on because they can add it, or because the mechanic was in melee.

oh, and you're welcomed... for... whatever it is you were thanking me for ..I guess?
Zalo pretty much confirmed the segment himself, so I'll pass this one over.

Kuro Kagami wrote:
i don't know why i didn't quote red but this is to him anyways
a design flaw is a design flaw even if the game isn't completed
i mean f*** sonic 06 sucked
BUT IT WAS INCOMPLETE SO IT HAS TO BE A GOOD GAME AND NOBODY CAN COMPLAIN RIGHT?

"not adapting" and "disliking" are two different things. i am able to adapt to playing ice climbers at least decently and i do well with them, but i don't LIKE to play as them.

the PMBR makes a lot of bad choices (not saying they don't make good ones) and this is one of them
one of the other biggest bad choices was changing samus
You should read that again, for your reference.
'A design flaw is a design flaw even if the game isn't completed'. That's like saying bread will be bread even if you toast it or make a sandwich. I assume you're referring to more than just what was stated by GM, as you further tackle the changes done to Samus. And actually, not adapting/not liking something is actually more similar to one another than you think, contrary to belief. Do you know why Mofo doesn't play Project M? He doesn't play it because the game changed the way he taught himself to DJC and would hinder his consistency in his Melee Ness. One could argue that he can just adapt to the game, but if he desires to keep consistency, it's completely up to him to make the choice in not playing Project M. Project M has an arsenal of characters that can be deemed fun, so there's more power to choice.

What you're saying can be literally applied here. That doesn't qualify for a design flaw because you don't like something that a character has that hasn't hindered their design in any way, shape or form in their meta. It just means you could suck it up and build your consistency or just not waste your time with it at all. The PMBR is not forcing anyone to play Project M and Project M is still in development. There's still time for the game to shape up. Until the development phase is over, you should try and actually comprehend that it's still a demo.

http://prntscr.com/3rocgs

I think I rest my case.


Tue Jun 10, 2014 10:48 pm
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