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SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP! 
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Joined: Sun Feb 08, 2015 4:51 pm
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194 wrote:
BrineBlade wrote:
Are there any more unlockables that haven't been discussed in the Scavenger Hunt topic?

What's the point if the proposed unlock methods are still wrong :pikachu:


Could you explain a bit more? I'm confused as to what you mean.


Sat Jun 03, 2017 1:09 am
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Well if you don't have Crazy Hand, why include two Master Hands in an event instead of Classic Mode?

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Sat Jun 03, 2017 1:41 am
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Joined: Wed Apr 10, 2013 5:12 pm
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Do you think there will be a point where you will be able to stop updating Beta and concentrate on 1.0? Are you doing both or is everyone on the team still focused on getting Beta fully working?

I can't think of anything else to ask at this point lol. Keep up the great work!

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Sat Jun 03, 2017 7:36 am
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can i open another ssf2 beta while it is opened so i can have two of them?


Sat Jun 03, 2017 8:27 am
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Darlock wrote:
can i open another ssf2 beta while it is opened so i can have two of them?

Theoretically anything is possible.

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[8/02/2014 5:54:06 PM] TAC3: On 2/7/14, at 11:51 PM, Ya Dad wrote:
> ElvisDitto has a Ditto Safari : O

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Sat Jun 03, 2017 9:03 am
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how does the auto-updater work? like what is it made out of and how?

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Sat Jun 03, 2017 1:41 pm
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Sat Jun 03, 2017 4:38 pm

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What happened to the old menu music? Was it replaced by the new one or is it an alternative?


Sat Jun 03, 2017 6:15 pm
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Which stages from 0.9b were removed and why? Are any of the removals temporary?

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Sat Jun 03, 2017 7:19 pm
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Sky_Nova_20 wrote:
What happened to the old menu music? Was it replaced by the new one or is it an alternative?

It was upgraded to the version currently used. However, it "lives on" in Menu (NES Mix), which was directly based on 0.9's Main Menu BGM.

svladcjelli42 wrote:
Which stages from 0.9b were removed and why? Are any of the removals temporary?

Stages that were removed were almost always removed due to issues with hazards, layouts, or overall problems that prevented them from being in an usable state. Unless explicitly stated otherwise, they should return in future updates.

Utah P. Teasdale (Harr) wrote:
So, who scribbled this little beauty?


Click to expand thumbnail

(I mean, it's a good thing you did)

Placeholder things are fun :P. I believe it was added there by TSON so Classic would fail gracefully if it couldn't find a pixel art to load. Of course, it was not meant to be seen, but thanks for catching it as we can get to fix it.

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Sat Jun 03, 2017 7:53 pm
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Two questions:

1. Why doesn't Lakitu save you from falling anymore?

2. Where does Menu (NES Mix) play?


Sat Jun 03, 2017 10:21 pm
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Is there any relation of the removed stages and the moved music? Silph Co's song plays on Saffron City, and there's a new Skyloft song on Temple. These make it seem like those 2 past stages were cut as opposed to just temporarily removed.

Seems a bit odd considering all the effort that went into those stages in the past, but then again, Galaxy Tours happened...

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Sat Jun 03, 2017 11:28 pm
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It's actually really important for me to know if the unlockable content for Beta will remain secret in any future update (not counting patches) or as with the "demo introduction tradition", will be made starter in the following update. The huge plethora of secret content confuses me.

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Sun Jun 04, 2017 3:13 am
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dragonballhero wrote:
Two questions:

1. Why doesn't Lakitu save you from falling anymore?

2. Where does Menu (NES Mix) play?


1)Lakitu has been reworked to his Smash Bros. AT incarnation.

2) I -think- on Waiting Room but tbh I'm not 100% sure?

Lulu wrote:
Is there any relation of the removed stages and the moved music? Silph Co's song plays on Saffron City, and there's a new Skyloft song on Temple. These make it seem like those 2 past stages were cut as opposed to just temporarily removed.

Seems a bit odd considering all the effort that went into those stages in the past, but then again, Galaxy Tours happened...


As you may know certain stages are currently not in the game due to a variety of reasons. Sometimes music tracks had already been completed and instead of wasting them we moved them to other stages. Wether that is permanently or temporarily, we can't comment on.

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Sun Jun 04, 2017 4:56 am
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How do I convert replays into video files?

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Sun Jun 04, 2017 4:01 pm
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