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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Ive been zero-deathed by throw to giant punch before. A few times.
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Tue Oct 07, 2014 9:34 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I like how DK was changed this demo. up-B is no longer impenetrable except for a very small group of moves, and it requires more work to get back to stage. The Punch nerf was a long way coming and is much appreciated. I still don't like how some of the chaingrabs against FF'ers are a bit EZ win, but I guess I'll have to live with it.
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Fri Nov 07, 2014 1:05 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Considering jump->fthrow->giant punch is a combo on most characters, its good that it was toned down. The up-b height reduction is also good, many times I've gone as low as Marth can go to recover to have DK follow me down there, up-b sweetspot me (I die) then he makes it back easily.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Fri Nov 07, 2014 1:49 pm |
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scumbag
Joined: Mon Jul 28, 2014 8:29 am Posts: 114 Country:
Gender: Male
MGN Username: scum
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liking the new DK changes, he doesn't feel as cheap as he did last patch. Also i can consistently spike with fair now.
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Sun Nov 09, 2014 9:13 am |
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Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
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I love how DK was changed. DK's recovery has really poor vertical height, and doesn't snap to ledge, so it's really really gimpable. It might even be too bad, but considering his combo and edgeguard game on a lot of the cast, it seems kind of fair.
_________________Youtube Twitch <insert giant anime gif here>
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Sun Nov 09, 2014 9:34 am |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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These things alone make him amazing, but maybe his greatest asset is that his stage presence is second to none. I guess that sort of goes hand in hand with combo game, but it just seems that he has an advantage on smaller stages by simply being able to be all over you, yet he's very difficult to kill on larger stages like ToS because he lives forever. I think he needs a speed nerf. It would make his edgeguard game more reasonable because he wouldn't be so easily able to get to the right spot in time. You can't make any mistakes against the guy right now. Also, I was exploring the Fox MU while SS was busy gimping my soul with DK, and I noticed that spinning kong beats out a fire fox from below. What is with that? I got killed so many times from that. I know the priority isn't 100%, so I'll just chalk it up to that.
_________________Please...
Last edited by sparty88 on Tue Nov 25, 2014 6:04 pm, edited 1 time in total.
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Tue Nov 25, 2014 5:41 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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>Spinning Kong armour
At least he can't follow down as low as your character can go, spinning kong kill, then recover because he can.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Tue Nov 25, 2014 5:49 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Giga punch really needs more lag than it has right now. As soon as he throws that thing out he can basically do whatever almost immediately afterwards, and thats really not needed for a move that kills so early and has super armor.
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Tue Dec 02, 2014 2:59 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Does he really need another nerf? He's really not great anymore, and I don't see how it's spammable or a threat: startup lag is what makes a kill move good or bad, not ending lag.
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Tue Dec 02, 2014 9:01 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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bruh you just got yourself into a contridiction. Whats wrong with a nerf that clearly doesnt matter that much according to you. And trust me DK is still a very real threat.
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Tue Dec 02, 2014 9:04 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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What I mean is that nerfing a character that's not that great this patch just for kicks on a move that doesn't need it seems weird.
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Tue Dec 02, 2014 9:06 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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The move is cheap as hell tho once you get the charge on. And DK is still pretty freagin great.
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Wed Dec 03, 2014 8:38 am |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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The problem is more with the Super Armor lasting the entire length of the animation. The super-armor should end, when the hit-box ends. Throwing out the charge version as no risk if it whiff, as DK can immediately use a defensive option.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Wed Dec 03, 2014 10:23 am |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Probably shouldnt have the armor the first few frames either.
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Wed Dec 03, 2014 11:01 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I think DK already has a difficult time defending, so making a frame-perfect combo isn't exactly impossible. Additionally, using charged Giant Punch as a defensive measure has a significant disadvantage of losing your charge, so it isn't exactly spammable or always a good idea.
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Wed Dec 03, 2014 1:16 pm |
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