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[PC] Starbound 
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Joined: Fri Mar 16, 2012 4:54 pm
Posts: 4227
Location: I wish I knew
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Currently Playing: Ninja Gaiden Black, Battle Chasers: Nightwar, Titanfall 2 MP
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Nixter wrote:
King Arthur wrote:
Nixter wrote:
i bet it will be better than lugis mansion

I see you like comparing apples and oranges

it was a joke from what happened earlier in the thread, dude

I knew what happened earlier, it just didn't seem like a joke at all

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Term wrote:
"x are good" is a permanent part of my vocabulary thanks to you


Mon Dec 02, 2013 9:10 am

Joined: Sat Apr 16, 2011 7:39 pm
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Currently Playing: League of Legends, Killing Floor 2, Overwatch
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There's a youtuber who started a let's play on this today. http://www.youtube.com/watch?v=yiNdfxLKfGc

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Trying my best to better myself as a programmer! Please visit my programming blog, any and all tips are welcome!: https://conceptsexplained.wordpress.com


Mon Dec 02, 2013 10:52 pm

Joined: Sat Apr 16, 2011 7:39 pm
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Skype: sazhchocobo
Currently Playing: League of Legends, Killing Floor 2, Overwatch
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Starbound is now in Steam Early Access. Go pick it up: http://store.steampowered.com/app/21182 ... 1_7_15__13

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Trying my best to better myself as a programmer! Please visit my programming blog, any and all tips are welcome!: https://conceptsexplained.wordpress.com


Wed Dec 04, 2013 2:45 pm

Joined: Sat Apr 16, 2011 7:39 pm
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Location: Enjoying Life
Country: United States (us)
Gender: Male
Skype: sazhchocobo
Currently Playing: League of Legends, Killing Floor 2, Overwatch
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Updates!

December 5th:

Lots of bug fixes: show
- Massively reducing the pixel cost (sometimes eliminating it entirely) on early weapons/armor. You can build a refinery in later tiers to turn ores of all kinds into pixels. (done)
- Monsters now have a small chance to drop meat when killed with normal weapons. (done)
- You can no longer teleport to another players ship from underground (done)
- Bandages are now craftable with 4 plant fibres, no longer require fabric (done)
- Fix human starter chest showing apex starter items (done)
- Monsters now have a 70% chance to drop meat when killed with a hunting weapon, up from 50% (done)
- Make guards you’ve summoned refer to you as their boss (done)
- Make the refinery appear earlier in the game (done)
- Reduced fuel costs a bit to go to other planets (done)
- Tweaked wording of starter quests to encourage exploring of more planets. (done)
- Added hunting knife weapon that also makes monsters drop meat (done)
- Added new legendary weapon (done)
- Pixel loss on death reduced to 20% for testing, might change further (done)
- [16:27] <Mortvert> Tiy_, Also, could you make silver more visible, please? (Done)
- Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels. (done)
- Tweaked the UFO boss to make him smash blocks. (done)
- Also make him a little bit easier by changing him to level 9 from level 10 (done)
- Revamping the warmth bar to make it more obvious (suggestion by thedbp on reddit)
http://i.imgur.com/O2IYd6k.png (done)
- Increase mining speed a little (done)
-Add numbers above the hotbar slots http://i.imgur.com/qTJiFrS.png (done)
- Craftable climbing ropes! (done)
- Make sure hunger bar is always shown when eating food (done)



- Make hunger bar display when the alt key is held down (done)

- Added a dumb, quick way to advance through some of the tier 4-10 content (armors, weapons), just for fun. Complete tiers of content are coming really soon. I’d like to get 1/2 tiers of content done per week. (done)
- Fixed a bug where minibosses over level 11 were not dropping the rare items they were supposed to be dropping. They now drop guns. (Thank you to <ippia> for finding this) (done)
- Ufos should hopefully not fly off anymore, they were actually flying off to attack birds! (done)
- Tons of bug fixes
- Bartwe is working on the windows XP issues, not sure yet if it’ll be done by tonight but fingers crossed. Might be tomorrow.
This is just what I’ve done so far this morning, I’ll add to this list as more is added for tonights update.


Update for tonight:

December 6th: show
- Major work has gone into making the game work correctly onto windows XP (done, needs testing)

- Fixed (nerfed sorry), Snow infantry armor (done)

- Make matter blocks discover-able in a new dungeon (done)

- Experimenting with a new leveling/damage/armor curve (Thank you to Chewymouse) (done, needs testing)

- Complete ore rebalance (working on it)

Lots more to come, these balance issues are taking some time. I’ll add to the list as more is added.

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Trying my best to better myself as a programmer! Please visit my programming blog, any and all tips are welcome!: https://conceptsexplained.wordpress.com


Fri Dec 06, 2013 3:12 pm
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