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Densetsu
BR Member
Joined: Wed Jun 10, 2009 8:03 pm Posts: 2284
Gender: N/A
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The poison effect only animates once before freezing.
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Sat Jul 26, 2014 8:14 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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_________________ Treat others as you want to be treated, that is the Golden Rule...
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Sat Jul 26, 2014 9:17 pm |
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RWLabs
Joined: Fri Mar 07, 2014 11:38 pm Posts: 105 Location: Canada Country:
Gender: Male
Currently Playing: SSF2, Mari0, and Scrabble. I love me some Scrabble.
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Few minor stage bugs. (I'm assuming the visual bugs department was merged with the technical bugs department to form this thread) For the last image, it's the map that's the problem. Part of it's drawn over the character. EDIT: Also, I tried using ZSS' final smash in front of the mirror thing from the Kirby map, and when the mirror opened while the final smash was occurring, the screen remains grey, you can't move but the CPU can. EDIT 2: SS Goku's Kamekameha is invisible. EDIT 3:
Last edited by RWLabs on Sat Jul 26, 2014 11:44 pm, edited 4 times in total.
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Sat Jul 26, 2014 9:28 pm |
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Dato
Joined: Sat Jul 26, 2014 8:47 pm Posts: 19 Country:
Gender: Anime Girl
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Alright, so I played Chibi Robo vs Ness and I saw a few bugs including: *Can't throw back Ness side-special(Known issue) *I was hit while attempting to throw Ness side-special, and the projectile just kind of sat there in the air with everything passing right through it, with the exception of Ness hitting it with another side-special, which broke both projectiles. *At one point, when using down throw, the animation went ballistic. It was upside down inside the ground. Stage was Final Destination. It didn't affect anything though, he was launched and took dmg normally while I could move normally afterwards. Now here's the major thing. After winning the match, I had captured quite a few interesing bugs, so I saved the replay, and it turned out completely different from the match I had played. The replay was basically just Chibi Robo getting punched around while not making attemts to recover, falling to the depths of the horribly dark, terrifying abyss. I guess it might be the result of some bug which affected the gameplay in an unexpected way, which would make fixing that bug fix this bug. Or something. Anyways, thanks for all your tears, sweat and blood being poured into this amazing game. Keep up the good work. ( PS, can't wait for that online account to get activated :3 )
_________________Gotta love my new main... Woop Woop!
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Sat Jul 26, 2014 9:36 pm |
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FancyPantsMan
Joined: Fri Jan 24, 2014 4:21 pm Posts: 7 Country:
Gender: Anime Girl
MGN Username: ahervella
Currently Playing: SUPER FREAKIN SMASH FLASH 2
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Can't roll in the tunnel on Temple:
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Sat Jul 26, 2014 11:36 pm |
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marko
Joined: Sat Jul 26, 2014 11:25 pm Posts: 3 Country:
Gender: Male
MGN Username: marco
Currently Playing: SSF2, Cave Story
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Hi! First off, thanks for making such an amazing game. I've been playing it for almost two years now and I'm so excited to see it grow and get the attention it deserves. You guys have all done a fantastic job with this. So: I'm experiencing an odd bug with fullscreen mode (ctrl-F) on Linux (distro is Ubuntu 14.04, in case that's pertinent). The game covers the screen like normal, but whenever it's fullscreen I can't seem to enter any keyboard input. I can't navigate through the menu, I can't press space to confirm character selection and go to stage selection, I can't move during matches, and so on. (Mouse movement/clicking still works, though.) Keyboard input starts working again when I toggle fullscreen mode off, but the problem reoccurs as soon as I toggle fullscreen mode back on. I did some research and it looks like this might be a deliberate limitation in Flash versions before 11.3, which added "Fullscreen Interactive" mode (link: http://www.leebrimelow.com/flash-player-11-3-fullscreen-keyboard-input/). I have Flash 11.2.202 - from the looks of it, Adobe has made it clear that they're not going to release/support 11.3 and up for Linux. So... I guess that for the time being, fullscreen mode won't work on Linux, I guess. I'm not very familiar with AS3, so I'm not sure if there's some sort of workaround for this. (Just from a few minutes of Googling, this - http://community.stencyl.com/index.php?topic=33451.0 - might be one option?) I'm cool with playing in a normal-sized window (I didn't even know fullscreen mode was a thing until I downloaded 0.9b, so no loss!), but I thought you might want to know about this issue. Thanks again for all your hard work on this game!
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Sat Jul 26, 2014 11:56 pm |
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BrawlerNinja
Joined: Sun Sep 29, 2013 6:50 pm Posts: 10
Gender: Anime Girl
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| | | | BrawlerNinja wrote: (I don't know the specifics) Mega Man's up-special (Beat) doesn't seem to work in Target Test Level 1, sometimes it will, and other times it won't come out at all. Everything else seems to work fine though.
Sonic's aerial-neutral takes forever in Dramatic Mode, and the animation doesn't play in the process
Sora and Lloyd's FSes are super laggy (probably just my comp, but couldn't hurt to ask)
The Fire Emblem-styled life bar effect in Marth's FS is flipped upside down when he performs it while facing left.
Goku's SSJ sprites act really, really weird.
When Chibi-Robo fires a caught projectile, it goes slightly upward (unless this was intentional)
The character portraits have varying qualities (not really a bug, it's more of a nitpick so really just ignore this one)
Sonic and Tails(and possibly Wario)' sprites don't seem to fit in very well, especially when compared to the new Mario. (again, more nitpicking)
Ichigo's sound clips sound very low quality (nitpicking)
Goku doesn't say the rest of "Kamehameha" when he fires it prematurely (unless this was intentional)
Mega Man's charge shot effect only shows up when he's running, and even then it's the old charge effect from 0.8. o_o
In a match I did where I was Goku and the CPU was Mega Man (no special modes were on, Final Destination), the game froze upon me losing my last life, but you could still hear it say "GAME!" and the music was still playing. You could still pause and exit as well.
The "MISS" that pops up on Black Mage when he blocks is backwards if he blocks while facing left/ | | | | |
To add onto what I've already said, some weird scattery pixels pop up in the middle of Goku's shield. I don't know if it's random or what, or if it's just Goku, but I noticed it with Goku. Not sure if this was mentioned already but Peach's neutral special doesn't come out all the time. She pulls Toad out but the spray doesn't always appear/work. Is Sheik's side special supposed to pull the opponent behind her?
_________________ Main: Black Mage Sub: Mega Man, Marth, Ichigo
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Sun Jul 27, 2014 12:05 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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About the Star KO thing. It seems it only occurs when Zelda gets Star KO'ed that she doesn't appear when she should.
About the power shield not reflecting. I can power shield Ichigo's Getsuga Tensho and it will be reflected, but not Samus's Super missile and Mario's fireball.
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Sun Jul 27, 2014 12:37 am |
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TheRealHeroOfWinds
Joined: Thu Dec 23, 2010 12:16 pm Posts: 1583 Country:
Gender: Anime Girl
MGN Username: TheRealHeroOfWinds
Skype: TheRealHeroOfWinds
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Ok I got a Super Mushroom. Got a Smash Ball. (Big aura glitch) Then when that glitch happened I just let the game play out by itself in training mode. And now the aura will only get to me if I land on the ground.
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Sun Jul 27, 2014 1:00 am |
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1smash18
Joined: Sun Aug 17, 2008 12:29 am Posts: 914 Location: Heaven Country:
Gender: Male
MGN Username: 1smash18
Currently Playing: Pokemon Games, Super Smash Flash 2, I Wanna Be The Guy!, Games in General
Waifu: None
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Wario doesn't say "Yes" when he wins.
_________________AKA: smash18, 1smash18Sama, SamaHaremKingSSF2 Mains: Everyone! YouTube Channel: http://www.youtube.com/user/1smash18
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Sun Jul 27, 2014 1:17 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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The losing your charge bug is still in the game.
On Mirror Chamber on the left side of the stage, when I try to tether recovery as Samus it will miss the ledge when it should have grabbed it and I use Screw Attack the tether recovery animation will play out. I just can't grab the ledge on the right side and the same effect doesn't happen there.
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Sun Jul 27, 2014 3:28 am |
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Byllant
Joined: Wed Aug 20, 2008 11:41 pm Posts: 3000 Location: Mexico City Country:
Gender: Male
MGN Username: Byllant
Currently Playing: A lot of Nintendo games as if there's no end.
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Is it me, or are Mario's and Link's model too small? Pikachu is a freaking beast alongside Mario! This is more evident in the results screen: Mario is smaller there, see a No Contest with Sonic and you will notice he is taller, when they are supposed to be almost the same height.
_________________So long, McLeodGaming Forums...
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Sun Jul 27, 2014 4:25 am |
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Sazh
Joined: Sat Apr 16, 2011 7:39 pm Posts: 1451 Location: Enjoying Life Country:
Gender: Male
Skype: sazhchocobo
Currently Playing: League of Legends, Killing Floor 2, Overwatch
Waifu: Cleod9
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Buggy buggy buggy build.
When link uses a final smash and misses(not even sure if he can make contact with the move.) the screen remains faded and link stands idle invincible and not moving.
Most final smashes are broken when the cpu uses them. Probably be best to just looks at all of them then to wait around waiting for bug reports.
_________________Trying my best to better myself as a programmer! Please visit my programming blog, any and all tips are welcome!: https://conceptsexplained.wordpress.com
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Sun Jul 27, 2014 4:35 am |
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Geno
Site Admin
Joined: Tue Jan 27, 2009 11:32 am Posts: 11709 Country:
Gender: Anime Girl
Currently Playing: Undertale
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Did you download the patch?
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Sun Jul 27, 2014 4:36 am |
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Nstinct
Joined: Sat Feb 01, 2014 6:29 pm Posts: 295 Country:
Gender: Male
MGN Username: Nstinct
Skype: Trycense
Currently Playing: Smash Bros. 4 3DS, Super Smash Flash 2
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I'm a little sad that Ness' Magnet not recovering him still hasn't been fixed in the update, but I understand that this fix was rushed for the Sunday tournament. I just hope we'll get another update in the coming weeks that would fix these remaining bugs.
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Sun Jul 27, 2014 5:30 am |
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