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[v0.9b] SSF2 Bugs 
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The poison effect only animates once before freezing.


Sat Jul 26, 2014 8:14 pm
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IncredibleLuigi wrote:
It ALWAYS freezes on Casino Night Zone, making me not enjoy that whole stage experience.

Not the case for me.

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Sat Jul 26, 2014 9:17 pm
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Few minor stage bugs. (I'm assuming the visual bugs department was merged with the technical bugs department to form this thread)
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For the last image, it's the map that's the problem. Part of it's drawn over the character.


EDIT: Also, I tried using ZSS' final smash in front of the mirror thing from the Kirby map, and when the mirror opened while the final smash was occurring, the screen remains grey, you can't move but the CPU can.
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EDIT 2: SS Goku's Kamekameha is invisible.

EDIT 3: Image

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Last edited by RWLabs on Sat Jul 26, 2014 11:44 pm, edited 4 times in total.



Sat Jul 26, 2014 9:28 pm
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Alright, so I played Chibi Robo vs Ness and I saw a few bugs including:
*Can't throw back Ness side-special(Known issue)
*I was hit while attempting to throw Ness side-special, and the projectile just kind of sat there in the air with everything passing right through it, with the exception of Ness hitting it with another side-special, which broke both projectiles.
*At one point, when using down throw, the animation went ballistic. It was upside down inside the ground. Stage was Final Destination. It didn't affect anything though, he was launched and took dmg normally while I could move normally afterwards.

Now here's the major thing. After winning the match, I had captured quite a few interesing bugs, so I saved the replay, and it turned out completely different from the match I had played. The replay was basically just Chibi Robo getting punched around while not making attemts to recover, falling to the depths of the horribly dark, terrifying abyss. I guess it might be the result of some bug which affected the gameplay in an unexpected way, which would make fixing that bug fix this bug. Or something.

Anyways, thanks for all your tears, sweat and blood being poured into this amazing game. Keep up the good work. :) ( PS, can't wait for that online account to get activated :3 )

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Sat Jul 26, 2014 9:36 pm
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Sat Jul 26, 2014 11:36 pm

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Hi! First off, thanks for making such an amazing game. I've been playing it for almost two years now and I'm so excited to see it grow and get the attention it deserves. You guys have all done a fantastic job with this.

So: I'm experiencing an odd bug with fullscreen mode (ctrl-F) on Linux (distro is Ubuntu 14.04, in case that's pertinent).

The game covers the screen like normal, but whenever it's fullscreen I can't seem to enter any keyboard input. I can't navigate through the menu, I can't press space to confirm character selection and go to stage selection, I can't move during matches, and so on. (Mouse movement/clicking still works, though.) Keyboard input starts working again when I toggle fullscreen mode off, but the problem reoccurs as soon as I toggle fullscreen mode back on.

I did some research and it looks like this might be a deliberate limitation in Flash versions before 11.3, which added "Fullscreen Interactive" mode (link: http://www.leebrimelow.com/flash-player-11-3-fullscreen-keyboard-input/). I have Flash 11.2.202 - from the looks of it, Adobe has made it clear that they're not going to release/support 11.3 and up for Linux. So... I guess that for the time being, fullscreen mode won't work on Linux, I guess. I'm not very familiar with AS3, so I'm not sure if there's some sort of workaround for this. (Just from a few minutes of Googling, this - http://community.stencyl.com/index.php?topic=33451.0 - might be one option?)

I'm cool with playing in a normal-sized window (I didn't even know fullscreen mode was a thing until I downloaded 0.9b, so no loss!), but I thought you might want to know about this issue. Thanks again for all your hard work on this game!


Sat Jul 26, 2014 11:56 pm

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BrawlerNinja wrote:
(I don't know the specifics) Mega Man's up-special (Beat) doesn't seem to work in Target Test Level 1, sometimes it will, and other times it won't come out at all. Everything else seems to work fine though.

Sonic's aerial-neutral takes forever in Dramatic Mode, and the animation doesn't play in the process

Sora and Lloyd's FSes are super laggy (probably just my comp, but couldn't hurt to ask)

The Fire Emblem-styled life bar effect in Marth's FS is flipped upside down when he performs it while facing left.

Goku's SSJ sprites act really, really weird.

When Chibi-Robo fires a caught projectile, it goes slightly upward (unless this was intentional)

The character portraits have varying qualities (not really a bug, it's more of a nitpick so really just ignore this one)

Sonic and Tails(and possibly Wario)' sprites don't seem to fit in very well, especially when compared to the new Mario. (again, more nitpicking)

Ichigo's sound clips sound very low quality (nitpicking)

Goku doesn't say the rest of "Kamehameha" when he fires it prematurely (unless this was intentional)

Mega Man's charge shot effect only shows up when he's running, and even then it's the old charge effect from 0.8. o_o

In a match I did where I was Goku and the CPU was Mega Man (no special modes were on, Final Destination), the game froze upon me losing my last life, but you could still hear it say "GAME!" and the music was still playing. You could still pause and exit as well.

The "MISS" that pops up on Black Mage when he blocks is backwards if he blocks while facing left/

To add onto what I've already said, some weird scattery pixels pop up in the middle of Goku's shield. I don't know if it's random or what, or if it's just Goku, but I noticed it with Goku.

Not sure if this was mentioned already but Peach's neutral special doesn't come out all the time. She pulls Toad out but the spray doesn't always appear/work.

Is Sheik's side special supposed to pull the opponent behind her?

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Sun Jul 27, 2014 12:05 am
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About the Star KO thing. It seems it only occurs when Zelda gets Star KO'ed that she doesn't appear when she should.

About the power shield not reflecting. I can power shield Ichigo's Getsuga Tensho and it will be reflected, but not Samus's Super missile and Mario's fireball.

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Sun Jul 27, 2014 12:37 am
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Ok I got a Super Mushroom. Got a Smash Ball. (Big aura glitch)
Then when that glitch happened I just let the game play out by itself in training mode. And now the aura will only get to me if I land on the ground.

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Sun Jul 27, 2014 1:00 am
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Wario doesn't say "Yes" when he wins.

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Sun Jul 27, 2014 1:17 am
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The losing your charge bug is still in the game.

On Mirror Chamber on the left side of the stage, when I try to tether recovery as Samus it will miss the ledge when it should have grabbed it and I use Screw Attack the tether recovery animation will play out. I just can't grab the ledge on the right side and the same effect doesn't happen there.

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Sun Jul 27, 2014 3:28 am
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Is it me, or are Mario's and Link's model too small? Pikachu is a freaking beast alongside Mario! This is more evident in the results screen: Mario is smaller there, see a No Contest with Sonic and you will notice he is taller, when they are supposed to be almost the same height.

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Sun Jul 27, 2014 4:25 am

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Buggy buggy buggy build.

When link uses a final smash and misses(not even sure if he can make contact with the move.) the screen remains faded and link stands idle invincible and not moving.

Most final smashes are broken when the cpu uses them. Probably be best to just looks at all of them then to wait around waiting for bug reports.

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Sun Jul 27, 2014 4:35 am
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~Black Magik~ wrote:
Buggy buggy buggy build.

When link uses a final smash and misses(not even sure if he can make contact with the move.) the screen remains faded and link stands idle invincible and not moving.

Most final smashes are broken when the cpu uses them. Probably be best to just looks at all of them then to wait around waiting for bug reports.

Did you download the patch?


Sun Jul 27, 2014 4:36 am
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I'm a little sad that Ness' Magnet not recovering him still hasn't been fixed in the update, but I understand that this fix was rushed for the Sunday tournament. I just hope we'll get another update in the coming weeks that would fix these remaining bugs.

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Sun Jul 27, 2014 5:30 am
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