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Zelda 
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@yuunagi: As Zelda v. Naruto, you want to make the Naruto feel safe, because in the MU, he never is.

What I find most Naruto do is being passive when far with clones and aggressive when up, really looking for hit-confirm with Dash-Attack to combo you.

If he's abusing clones, use have quite a few tools to deal with them. Utilt and Dash-Attack are your best and fastest tools to react to oncoming Clone-Throw ( and, while not as relible, but a good tip is that sweetspot aerial-kicks can destroy clones). But a great tool to safely get in is Short-Hop Nayru's Love to approach from mid-range is good. This negates his neutral, reflects the clone, and forces him into a defensive position even when he can react with a shield. You can pretty much SH Nayru on most characters that are being passive with approaching; it's a huge hitbox that frame-traps. You'll get a ton damage to if the clones hit Naruto directly in the Nayru-nado. Full-Jump Nayru is a bit safer offensively as you stay mobile. It's react-able from long-range, but if you predict/see your opponent jump, you can do it to beat out all of Naruto's aerials and clip him with damage. Just be careful of your position; Nayru is vulnerable from below and is very difficult to destroy clone-mines when landing.


Punish-game a very difficult part that involves a lot DI knowledge and reaction. But I'll go with simpler punishes to advanced ones.

At low percentage

Confirms into Grab and Utilt:
Landing Nair = Almost any percentage as long as it's only one or two hits.
Sourspot Fair on Landing = Up to about 40% it keeps him close for a grab. Any higher is when you'll really have to start running in for a Dash-Grab/Utilt.
Sourspot Bair on Landing = 10%. Because of the move having a low angle knocking directly back, you should always try to space yourself Dash-Grab/Utilt.
Sourspot Dair on Landing = Works well pass 100%. This is one of the best ones but harder to land. It keeps your opponent a single position bouncing them up for a follow-up.

Ground starting:

from 0%
Dash-Attack > Grab-Dthrow...
(if DI-Up) > Utilt > Utilt > Fair
(if DI-Away) > Dash-Attack > SH Fair/Uair. - Or something more complicated like Dash-Attack > SH Sour-Dair > Dtilt > Regrab

On-landing:

Nair > Utilt > Uair.
Nair > Dsmash | when at the ledge, good to get them off-stage for gimp-setups.
Nair > Usmash > Uair

Fair, Dash-Attack, Utilt, Uair
Fair > Ftilt > (turnaround) Utilt > Uair

____________
And a more advanced ones would be like:

Grab-Dthrow > SH Sour-Dair > Reverse Dtilt > Dash-Turnaround Grab-Dthrow > Utilt > SH Uair > FJ Uair. Which is like a 60-70%

Or a good one one Fox at 20-30%
Uthrow > Dash-Utilt > Full-Jump Sour Fair > Falling Sour Fair > (land) Dash-Attack > Turnaround Short-Hop Lightning-Bair = 68% instinct-kill.
____________

And... Maybe Zelda does need some training guides. I also don't seem to have as many recent recordings of my Zelda as I thought.

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Sat Feb 06, 2016 1:58 am
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wow like

nobody posted about zelda since bloody feburary

is it like zelda got killed or something (tbh rip her jank lightning kick)

op 9b zelda will be missed

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Tue Aug 16, 2016 12:28 pm
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op 9b zelda will be missed


Not me.

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Tue Aug 16, 2016 12:58 pm
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TheBeep41 wrote:
(tbh rip her jank lightning kick)

And say hello to killer Up B.

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Tue Aug 16, 2016 2:51 pm
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oh wait sheik fair got nerf too :yoshi:

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Alpha: "Man, I'm tired of "..."
Omega: "No, you're not."
Alpha: "How could you tell if I was or not?"

"Because if you were truly tired of it, you would've done something about it."

:idea: :idea: :idea: :idea: :idea: :idea:
:idea: :ichigo: :chibirobo: :captainfalcon: :link: :bomberman: :sheik: :idea:
:idea: :idea: :idea: :idea: :idea: :idea:


Last edited by TheBeep on Tue Aug 16, 2016 7:08 pm, edited 1 time in total.



Tue Aug 16, 2016 3:38 pm

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Nerfs :

Up-air : landing lag

Bthrow..

hitbox (reduced) : fair bair (uair)

B-air (kill power) : divided by 3

and with everything that has been said.

Buffs :

Upsmash : more powerful

Up-tilt : better hitbox


Last edited by Emma on Wed Aug 17, 2016 8:49 pm, edited 5 times in total.



Tue Aug 16, 2016 5:36 pm
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Dtilt has a stronger sweetspot.

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Tue Aug 16, 2016 5:53 pm
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Buffs
Fair is stronger
Jab's last hit stuns
SSB4 Faores Wind
Usmash has better hitboxes and kills earlier
Din's Fire is more consistent and kills earlier
Nair has better hitboxes

nerfs
Bair kills later (80-100%)
SSB4 Faore's Wind
Kicks have more lag
Dins no longer explodes freely.
Nayru's love is useless now
Uair hitbox is smaller and more landing lag


Fsmash and Dsmash look abiut the same.

I honestly didnt see any of Zeldas throws but up throw.

She has top tier palette swaps now.

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Thu Aug 18, 2016 12:13 am
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Shine-chan wrote:
Nayru's love is useless now


sad truth lol

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Alpha: "Man, I'm tired of "..."
Omega: "No, you're not."
Alpha: "How could you tell if I was or not?"

"Because if you were truly tired of it, you would've done something about it."

:idea: :idea: :idea: :idea: :idea: :idea:
:idea: :ichigo: :chibirobo: :captainfalcon: :link: :bomberman: :sheik: :idea:
:idea: :idea: :idea: :idea: :idea: :idea:


Thu Aug 18, 2016 9:05 am

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Quote:
Bair kills later (80-100%)

YouTube Video:

4:47:00
85%fox is far from dead

Dk,yoshi... 120/130%, they must survive


Thu Aug 18, 2016 11:40 am
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Emma wrote:
Quote:
Bair kills later (80-100%)

YouTube Video:

4:47:00
85%fox is far from dead

Dk,yoshi... 120/130%, they must survive

Whoa that Bair didn't kill? Dunno if I should be concerned or happy..

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Fri Aug 19, 2016 4:18 pm
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Quote:
85%

Quote:
Fox

Quote:
not dead


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Fri Aug 19, 2016 4:28 pm
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kill with fair, space with bair (its faster)

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Fri Aug 19, 2016 9:18 pm
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Interesting. At least I won't have to worry about dying to sweetspot at 60% every single time.

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Sat Aug 20, 2016 12:33 pm

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Since I said something in the marth thread, I guess I'll share here too;
If you use Zelda's sideB and land it on the ground in lag, there is a very high chance of desyncing the game

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Thu Oct 20, 2016 3:33 pm
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