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DrunkenRockman
Joined: Wed Jul 23, 2014 5:14 pm Posts: 207 Location: Maryland Country:
Gender: Male
MGN Username: DrunkenRockman
Skype: BelieveInParappa
Currently Playing: SSF2, League of Legends, Borderlands 2, and Shovel Knight.
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a) Kinda hard to do that when you're a character like Captain Falcon who has to get in to do stuff, and the Naruto literally just stands with next to the clone and throws special moves at you (and when you're playing online with the annoying input delay it's a lot harder) b) It literally takes a few frames for Naruto to place a clone and it comes out as soon as he does the up-b, so all he has to do is get a safe distance away and press up-b once Tbh the stun clone as a whole is dumb and I fail to see how a move that provides that comes out quickly, lasts that long, and provides that much stun, that much pressure, that much stage control can be considered a good idea for gameplay. I know I'm complaining, but I want to call you guys out on this because I find this to be an awful idea. Give it more counterplay other than just saying "don't touch it" or "
_________________Gonna main Little Mac and Captain Falcon in SSB4. SSF2 mains: Youtube Channel for mainly Smash content: https://www.youtube.com/user/IceCreamMan1923/videosMGN: DrunkenRockmanSSF2 Offline: Godlike. SSF2 Online: In good matches, it's great!
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Sun Sep 28, 2014 9:27 am |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
Gender: Male
MGN Username: Tid
Currently Playing: Deep™ The™ Game™
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I'll agree it's harder to deal with with input delay, but so is pretty much everything. It's not really a good way to judge gameplay balance. It also shouldn't last that long, and as has already been clarified it'll be easier to get rid of in future patches. But you're definitely exaggerating how difficult it is to approach a camping Naruto lol, most characters have at least a few ways they can deal. It's also stage based in some ways, because without a conveniently positioned platform to land on after the upB, Naruto is pretty vulnerable if he uses upB on stage.
Honestly complaining about stuff is fine dude, criticism is just whatever, but you really need to take a look at your attitude if you can reread your posts on the last page and think that that's an okay way to approach us with something you don't like about the game. Even if I'd totally agreed with everything you said, phrasing it like that just hurts your own credibility because it just makes you look like you lost some matches and got pissed off and took it out with really clever poignant sarcasm.
_________________Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Sun Sep 28, 2014 9:47 am |
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DrunkenRockman
Joined: Wed Jul 23, 2014 5:14 pm Posts: 207 Location: Maryland Country:
Gender: Male
MGN Username: DrunkenRockman
Skype: BelieveInParappa
Currently Playing: SSF2, League of Legends, Borderlands 2, and Shovel Knight.
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I apologize. I've just been kinda fed up with this game lately.
Still though, Naruto's up-b is pretty whack in its current state. In some matches, it hardly offers counterplay against his zoning/spamming.
_________________Gonna main Little Mac and Captain Falcon in SSB4. SSF2 mains: Youtube Channel for mainly Smash content: https://www.youtube.com/user/IceCreamMan1923/videosMGN: DrunkenRockmanSSF2 Offline: Godlike. SSF2 Online: In good matches, it's great!
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Sun Sep 28, 2014 4:25 pm |
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Sachamel
Joined: Mon Dec 26, 2011 10:23 am Posts: 151 Location: Room 0 Country:
Gender: Anime Girl
MGN Username: Sachamel
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I think a good way to handle it is to be able to "deactivate" the clone the same way you can do it with Snake's down smash in Brawl: just by rolling through it. Also I find it's kind of unfair that it works on shields too.
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Sun Sep 28, 2014 6:16 pm |
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Maven
Joined: Sat Aug 16, 2014 2:41 pm Posts: 32 Location: upstate NY Country:
MGN Username: the_arrogant_elitist
Currently Playing: SSF2, Melee
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I said earlier that the only way to kill a Naruto clone is to shield it. This is untrue!
Any character with reflecting moves (Mario's cape, BM's n-spec thing) can make the clone his, making using them at all dangerous in those MUs. (Can Megaman shield them to make them his? I haven't experienced this in play or tested it myself yet.)
Also, for some reason, Peach's turnips will kill clone mines! I think the game considers them characters or something; I've noticed that s-spec will play the hit-confirm animation when it collides with a turnip.
_________________- MGN: the_arrogant_elitist
- SSF2 main: Naruto
- Melee main: Marth
I have an infrequently updated YouTube channel.
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Sun Sep 28, 2014 6:41 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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You can't really punish Naruto when he drops a clone-mine. A smart player is not going to just Up-special when you're in range to punish it. They Dash-Attack > Full-Jump Fast-fall Back-air and they get a free planting of the mine. He can always make safe time to plant a clone-mine. That's where the challenge is in punishing it. Because once it's down he can hide around it for arena coverage. And while it protects from him from ground approaches, he can do Clone-throw to cover any aerial approach. Clone-Jutsu can be a used a mid-way, cover both ground and aerial approaches at once.
And that's not even considering when he has Rasenshuriken charged; which he gets for free between stock kills and 3/4 the way on his own respawn. It really mix-ups the how you have to approach him as hitting any of his clones can lead to being KO. Having a character with a reflector really makes the match-up a bit more manage. But ones without it just feel completely helpless to his zoning.
The best way to beat Naruto right now is to completely stop him from getting anything started. Rush him down and pressure off-stage. Confirm edge-guards to gimp anyway possible.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Sun Sep 28, 2014 7:47 pm |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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Does Naruto's sideB seriously have priority over Fox's only recovery options? That's pretty ridiculous.
_________________Please...
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Sun Sep 28, 2014 7:57 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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Priority is broken completely and does not work so complaining about it is a lost cause
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Sun Sep 28, 2014 9:49 pm |
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Sorabotics
BR Member
Joined: Wed Jan 16, 2013 4:40 pm Posts: 1502
Gender: Male
MGN Username: Sorabotics
Currently Playing: SSBM and SSF2
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Exactly. But that can be hard to do since Side-Spec also covers ground approaches and some aerial approaches.
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Mon Sep 29, 2014 12:24 am |
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Ed415
Joined: Fri Jul 25, 2014 8:51 pm Posts: 90
Gender: Male
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Care to critique my Naruto? I know I'm not using the most effective techniques though. Naruto Offensive
_________________ MGNID: Mullkaw
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Mon Sep 29, 2014 8:06 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Take all this with a hefty dose of salt, because I'm not the best Naruto: my advice will be more general in nature.
I thought in the first CPU match, you did a good job moving around and you did a good job keeping pressure. Be aware that there were a couple instances in move strings where the CPU was out of hitstun: a human would up-B or air-dodge in those moments. Also, take note that the meteor smash fairs against the CPU's wouldn't work against a real Link all that often. You did a fairly good job as well mixing up approaches and in general, which is always good.
You played somewhat differently in what I believe to be a PvP match. You did a really good job comboing and keeping offensive pressure. However, I thought that your approaches became much more homogenous: you did a lot of dash attack and FH or SH nair, which made a lot of your approaches predictable. Try throwing in more clones as an approach tool, and every so often try mixups like dashing and shielding, jumping and air-dodging behind your opponent, and empty short hops and the like to try and keep opponents on their toes.
Overall you have a good Naruto. Again, take all of this with a grain of salt.
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Mon Sep 29, 2014 9:45 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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| | | | TheCodeSamurai wrote: Take all this with a hefty dose of salt, because I'm not the best Naruto: my advice will be more general in nature.
I thought in the first CPU match, you did a good job moving around and you did a good job keeping pressure. Be aware that there were a couple instances in move strings where the CPU was out of hitstun: a human would up-B or air-dodge in those moments. Also, take note that the meteor smash fairs against the CPU's wouldn't work against a real Link all that often. You did a fairly good job as well mixing up approaches and in general, which is always good.
You played somewhat differently in what I believe to be a PvP match. You did a really good job comboing and keeping offensive pressure. However, I thought that your approaches became much more homogenous: you did a lot of dash attack and FH or SH nair, which made a lot of your approaches predictable. Try throwing in more clones as an approach tool, and every so often try mixups like dashing and shielding, jumping and air-dodging behind your opponent, and empty short hops and the like to try and keep opponents on their toes.
Overall you have a good Naruto. Again, take all of this with a grain of salt. | | | | |
DID SOMEONE SAY, SALT?!?!?! Oh yeah, Naruto. I believe one of the best things you can do with Naruto is if you use down b as a retreating move. It keeps enemys at bay and actually prevents reckless approaches, alot. The move itself has a ton of priority, so it's worth giving a go if you feel uncomfortable with the current situation. Also, I liked yo Naruto. It's cool, tho those nairs get predictable.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Tue Sep 30, 2014 9:04 am |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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I feel as if I could do with a little less clones, but I try to keep it player friendly. Thoughts? https://www.mediafire.com/?9hyngncps4b36nl
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Tue Sep 30, 2014 11:12 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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LOL at the bthrow kill You play a really grounded and tech-chase-oriented Naruto. Throwing in more SH nairs and bairs would help your game. When Link is on the ground, FH dspec to landing nspec or aerial can cover a lot of options, as opposed to waiting on the ground and trying to make a read. In general, when the opponent is laying on the ground, you can jab reset, dspec, dash attack, or FH dspec to tech read. I counted 25 rolls, which became really predictable. You tend to roll when Link is really close to you. Try mixing it up more, like doing SH nairs, dash attack, utilt (which is a fabulous move you didn't use), and SH bair. You used clones well for edgeguarding, but sometimes you went for grabs too much. Usmash, fsmash, dsmash, and Rasengan were sometimes better options once landing a clone. Basically, go in the air more and don't panic roll as much.
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Tue Sep 30, 2014 1:24 pm |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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Yeah, I stay on the ground a lot, and I tried grabbing too much that round. But a portion (~9) of the rolls were when I was charging or maneuvering for a more preferable close range position. I also use dodge a bunch for visual confusion(which does not work against CPU's ). Thanks for the tip, anyway.
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Tue Sep 30, 2014 1:53 pm |
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