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Naruto 
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Tid wrote:
you should probably try being a better player as well if that's a big concern, being able to destroy it isn't going to save you from a good naruto player if you seriously have trouble
a) avoiding a trap-clone
b) preventing a naruto from placing a trap clone in a powerful position


a) Kinda hard to do that when you're a character like Captain Falcon who has to get in to do stuff, and the Naruto literally just stands with next to the clone and throws special moves at you (and when you're playing online with the annoying input delay it's a lot harder)

b) It literally takes a few frames for Naruto to place a clone and it comes out as soon as he does the up-b, so all he has to do is get a safe distance away and press up-b once

Tbh the stun clone as a whole is dumb and I fail to see how a move that provides that comes out quickly, lasts that long, and provides that much stun, that much pressure, that much stage control can be considered a good idea for gameplay. I know I'm complaining, but I want to call you guys out on this because I find this to be an awful idea. Give it more counterplay other than just saying "don't touch it" or "

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Sun Sep 28, 2014 9:27 am
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I'll agree it's harder to deal with with input delay, but so is pretty much everything. It's not really a good way to judge gameplay balance.
It also shouldn't last that long, and as has already been clarified it'll be easier to get rid of in future patches. But you're definitely exaggerating how difficult it is to approach a camping Naruto lol, most characters have at least a few ways they can deal. It's also stage based in some ways, because without a conveniently positioned platform to land on after the upB, Naruto is pretty vulnerable if he uses upB on stage.

Honestly complaining about stuff is fine dude, criticism is just whatever, but you really need to take a look at your attitude if you can reread your posts on the last page and think that that's an okay way to approach us with something you don't like about the game. Even if I'd totally agreed with everything you said, phrasing it like that just hurts your own credibility because it just makes you look like you lost some matches and got pissed off and took it out with really clever poignant sarcasm.

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Sun Sep 28, 2014 9:47 am
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I apologize. I've just been kinda fed up with this game lately.

Still though, Naruto's up-b is pretty whack in its current state. In some matches, it hardly offers counterplay against his zoning/spamming.

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Sun Sep 28, 2014 4:25 pm
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I think a good way to handle it is to be able to "deactivate" the clone the same way you can do it with Snake's down smash in Brawl: just by rolling through it. Also I find it's kind of unfair that it works on shields too.

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Sun Sep 28, 2014 6:16 pm

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I said earlier that the only way to kill a Naruto clone is to shield it. This is untrue!

Any character with reflecting moves (Mario's cape, BM's n-spec thing) can make the clone his, making using them at all dangerous in those MUs. (Can Megaman shield them to make them his? I haven't experienced this in play or tested it myself yet.)

Also, for some reason, Peach's turnips will kill clone mines! I think the game considers them characters or something; I've noticed that s-spec will play the hit-confirm animation when it collides with a turnip.

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Sun Sep 28, 2014 6:41 pm

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You can't really punish Naruto when he drops a clone-mine. A smart player is not going to just Up-special when you're in range to punish it. They Dash-Attack > Full-Jump Fast-fall Back-air and they get a free planting of the mine. He can always make safe time to plant a clone-mine. That's where the challenge is in punishing it. Because once it's down he can hide around it for arena coverage. And while it protects from him from ground approaches, he can do Clone-throw to cover any aerial approach. Clone-Jutsu can be a used a mid-way, cover both ground and aerial approaches at once.

And that's not even considering when he has Rasenshuriken charged; which he gets for free between stock kills and 3/4 the way on his own respawn. It really mix-ups the how you have to approach him as hitting any of his clones can lead to being KO. Having a character with a reflector really makes the match-up a bit more manage. But ones without it just feel completely helpless to his zoning.

The best way to beat Naruto right now is to completely stop him from getting anything started. Rush him down and pressure off-stage. Confirm edge-guards to gimp anyway possible.

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Sun Sep 28, 2014 7:47 pm
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Does Naruto's sideB seriously have priority over Fox's only recovery options? That's pretty ridiculous.

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Sun Sep 28, 2014 7:57 pm
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Priority is broken completely and does not work so complaining about it is a lost cause

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Zalozis wrote:
You can't really punish Naruto when he drops a clone-mine. A smart player is not going to just Up-special when you're in range to punish it. They Dash-Attack > Full-Jump Fast-fall Back-air and they get a free planting of the mine. He can always make safe time to plant a clone-mine. That's where the challenge is in punishing it. Because once it's down he can hide around it for arena coverage. And while it protects from him from ground approaches, he can do Clone-throw to cover any aerial approach. Clone-Jutsu can be a used a mid-way, cover both ground and aerial approaches at once.

And that's not even considering when he has Rasenshuriken charged; which he gets for free between stock kills and 3/4 the way on his own respawn. It really mix-ups the how you have to approach him as hitting any of his clones can lead to being KO. Having a character with a reflector really makes the match-up a bit more manage. But ones without it just feel completely helpless to his zoning.

The best way to beat Naruto right now is to completely stop him from getting anything started. Rush him down and pressure off-stage. Confirm edge-guards to gimp anyway possible.


Exactly. But that can be hard to do since Side-Spec also covers ground approaches and some aerial approaches.


Mon Sep 29, 2014 12:24 am

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Care to critique my Naruto? I know I'm not using the most effective techniques though. Naruto Offensive

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Mon Sep 29, 2014 8:06 pm
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Take all this with a hefty dose of salt, because I'm not the best Naruto: my advice will be more general in nature.

I thought in the first CPU match, you did a good job moving around and you did a good job keeping pressure. Be aware that there were a couple instances in move strings where the CPU was out of hitstun: a human would up-B or air-dodge in those moments. Also, take note that the meteor smash fairs against the CPU's wouldn't work against a real Link all that often. You did a fairly good job as well mixing up approaches and in general, which is always good.

You played somewhat differently in what I believe to be a PvP match. You did a really good job comboing and keeping offensive pressure. However, I thought that your approaches became much more homogenous: you did a lot of dash attack and FH or SH nair, which made a lot of your approaches predictable. Try throwing in more clones as an approach tool, and every so often try mixups like dashing and shielding, jumping and air-dodging behind your opponent, and empty short hops and the like to try and keep opponents on their toes.

Overall you have a good Naruto. Again, take all of this with a grain of salt.

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Mon Sep 29, 2014 9:45 pm
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Ed415 wrote:
Care to critique my Naruto? I know I'm not using the most effective techniques though. Naruto Offensive


TheCodeSamurai wrote:
Take all this with a hefty dose of salt, because I'm not the best Naruto: my advice will be more general in nature.

I thought in the first CPU match, you did a good job moving around and you did a good job keeping pressure. Be aware that there were a couple instances in move strings where the CPU was out of hitstun: a human would up-B or air-dodge in those moments. Also, take note that the meteor smash fairs against the CPU's wouldn't work against a real Link all that often. You did a fairly good job as well mixing up approaches and in general, which is always good.

You played somewhat differently in what I believe to be a PvP match. You did a really good job comboing and keeping offensive pressure. However, I thought that your approaches became much more homogenous: you did a lot of dash attack and FH or SH nair, which made a lot of your approaches predictable. Try throwing in more clones as an approach tool, and every so often try mixups like dashing and shielding, jumping and air-dodging behind your opponent, and empty short hops and the like to try and keep opponents on their toes.

Overall you have a good Naruto. Again, take all of this with a grain of salt.


:drool: DID SOMEONE SAY, SALT?!?!?! :drool:

Oh yeah, Naruto.

I believe one of the best things you can do with Naruto is if you use down b as a retreating move. It keeps enemys at bay and actually prevents reckless approaches, alot. The move itself has a ton of priority, so it's worth giving a go if you feel uncomfortable with the current situation.

Also, I liked yo Naruto. It's cool, tho those nairs get predictable.

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Tue Sep 30, 2014 9:04 am

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I feel as if I could do with a little less clones, but I try to keep it player friendly. Thoughts?
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Tue Sep 30, 2014 11:12 am
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LOL at the bthrow kill :D
You play a really grounded and tech-chase-oriented Naruto. Throwing in more SH nairs and bairs would help your game. When Link is on the ground, FH dspec to landing nspec or aerial can cover a lot of options, as opposed to waiting on the ground and trying to make a read. In general, when the opponent is laying on the ground, you can jab reset, dspec, dash attack, or FH dspec to tech read. I counted 25 rolls, which became really predictable. You tend to roll when Link is really close to you. Try mixing it up more, like doing SH nairs, dash attack, utilt (which is a fabulous move you didn't use), and SH bair. You used clones well for edgeguarding, but sometimes you went for grabs too much. Usmash, fsmash, dsmash, and Rasengan were sometimes better options once landing a clone.

Basically, go in the air more and don't panic roll as much.

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Tue Sep 30, 2014 1:24 pm

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Yeah, I stay on the ground a lot, and I tried grabbing too much that round.
But a portion (~9) of the rolls were when I was charging or maneuvering for a more preferable close range position. I also use dodge a bunch for visual confusion(which does not work against CPU's :P).
Thanks for the tip, anyway.

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Tue Sep 30, 2014 1:53 pm
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