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Spaghetti Stuff-age: *NEW* JUS Aaron Ehaz sprites. 
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Joined: Mon Aug 11, 2008 8:51 am
Posts: 542
Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
Fixed:
Image
The head placement on the neck was weird, so I fiixed it.

Oppinions, please?

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My current project, Aaron Ehaz: Image
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Sun Mar 01, 2009 4:41 pm
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Joined: Mon Aug 11, 2008 7:19 am
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Location: Boston, MA
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Skype: Chozo
Looks great! Cna I get a PA? =0


Sun Mar 01, 2009 7:04 pm
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Joined: Mon Aug 11, 2008 8:51 am
Posts: 542
Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
Sure. What do you want?

Also, progress on a PA Pork n' Beans requested: Image
Yes, its the deseased Link I made.

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Sun Mar 01, 2009 7:47 pm
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Joined: Mon Aug 11, 2008 7:19 am
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Location: Boston, MA
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Skype: Chozo
Image
Its my ref char. She's supposed to have goggles with red tinted glass butKaze didn't realize he had to sprite them.


Sun Mar 01, 2009 8:45 pm
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Joined: Mon Aug 11, 2008 8:51 am
Posts: 542
Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
Once I'm done with my other PA requests, I'll do yours.

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My current project, Aaron Ehaz: Image
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Sun Mar 01, 2009 8:48 pm
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Joined: Mon Aug 11, 2008 8:51 am
Posts: 542
Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
PnB let me finish this Link PA he had just put an outline on. I finished it, and here it is: Image
Like?

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Link: Image
My current project, Aaron Ehaz: Image
Check out my topic: viewtopic.php?f=11&t=11538

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Sun Mar 01, 2009 10:26 pm
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Joined: Mon Aug 11, 2008 10:43 am
Posts: 641
Gender: Male
Spaghetti wrote:
PnB let me finish this Link PA he had just put an outline on. I finished it, and here it is: Image
Like?

Why does most of it blend, but the hair has a dark outline?

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Tyler~


Sun Mar 01, 2009 10:40 pm
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Joined: Mon Aug 11, 2008 8:51 am
Posts: 542
Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
*goes to fix*

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My current project, Aaron Ehaz: Image
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Sun Mar 01, 2009 10:42 pm
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Joined: Mon Aug 11, 2008 10:23 am
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Location: in front of the computer
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can i get a PA?

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ImageImageImage


Mon Mar 02, 2009 5:33 pm
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Joined: Mon Aug 11, 2008 7:19 am
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Location: Boston, MA
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luigimanman wrote:
can i get a PA?

:facepalm: Look what I've started


Mon Mar 02, 2009 7:03 pm
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lulz, i dont need one if he doesnt want to make it. =P

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ImageImageImage


Mon Mar 02, 2009 7:07 pm
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Joined: Mon Aug 11, 2008 6:37 am
Posts: 613
Location: I'm not sure.
Spaghetti wrote:
PnB let me finish this Link PA he had just put an outline on. I finished it, and here it is: Image
Like?

Many crits on this thing.
The hair texture looks like some messed-up-crumbled-paper (M.U.C.P. !!! OMG)
The shading on the hat is a different style than any other part. It has waay too many shades too. The skin color could change, less orange plz. Shirt texture seems a bit over done don't you think? There needs to be a lot more detail on the collar shirt. Okay, to tell you, not all sprites look good with massive amounts of palletes. Did you see GDKN's D.K.? It only has 3 shades on it's fur texture; yet it looks wonderful. To make things look good, put more contrast within the shading. You need to work on the following for coloring: Less shade palletes, add more detail, don't over do detail and more contrast. Nice big crits see? :wee:

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Image
ImageImageImageImageImageClick these b**** >:D


Mon Mar 02, 2009 7:10 pm
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Joined: Mon Aug 11, 2008 8:51 am
Posts: 542
Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
THANK YOU!!! A great critic at last. I want people to tell me the problems so I can make the sprite to the best of my ability. That's why I love crits.

J.A.K.T.S. [PnB] wrote:
Spaghetti wrote:
PnB let me finish this Link PA he had just put an outline on. I finished it, and here it is: Image
Like?

Many crits on this thing.
The hair texture looks like some messed-up-crumbled-paper (M.U.C.P. !!! OMG) I agree completely. I'll fix it.
The shading on the hat is a different style than any other part. I noticed that. I like the hat's style of shading, so I'll try to get it the same with the rest
It has waay too many shades too. The skin color could change, less orange plz. I'll get to that
Shirt texture seems a bit over done don't you think? Really? I thought it was underdone. I'll fix it
There needs to be a lot more detail on the collar shirt. Oaky Dokey
Okay, to tell you, not all sprites look good with massive amounts of palletes. Did you see GDKN's D.K.? It only has 3 shades on it's fur texture; yet it looks wonderful. Haven't seen it yet. *goes to GDKN's topic* So do you want me to lower the amount of shading stages?
To make things look good, put more contrast within the shading. You need to work on the following for coloring: Less shade palletes, add more detail, don't over do detail and more contrast. Got it
Nice big crits see? :wee: A great critic you are.

_________________
Link: Image
My current project, Aaron Ehaz: Image
Check out my topic: viewtopic.php?f=11&t=11538

Visit http://forums.nes-productions.com/


Mon Mar 02, 2009 8:51 pm
User avatar

Joined: Mon Aug 11, 2008 6:37 am
Posts: 613
Location: I'm not sure.
Spaghetti wrote:
THANK YOU!!! A great critic at last. I want people to tell me the problems so I can make the sprite to the best of my ability. That's why I love crits.

J.A.K.T.S. [PnB] wrote:
Spaghetti wrote:
PnB let me finish this Link PA he had just put an outline on. I finished it, and here it is: Image
Like?

Many crits on this thing.
The hair texture looks like some messed-up-crumbled-paper (M.U.C.P. !!! OMG) I agree completely. I'll fix it.
The shading on the hat is a different style than any other part. I noticed that. I like the hat's style of shading, so I'll try to get it the same with the rest
It has waay too many shades too. The skin color could change, less orange plz. I'll get to that
Shirt texture seems a bit over done don't you think? Really? I thought it was underdone. I'll fix it
There needs to be a lot more detail on the collar shirt. Oaky Dokey
Okay, to tell you, not all sprites look good with massive amounts of palletes. Did you see GDKN's D.K.? It only has 3 shades on it's fur texture; yet it looks wonderful. Haven't seen it yet. *goes to GDKN's topic* So do you want me to lower the amount of shading stages?
To make things look good, put more contrast within the shading. You need to work on the following for coloring: Less shade palletes, add more detail, don't over do detail and more contrast. Got it
Nice big crits see? :wee: A great critic you are.

Why thank you.
Yes less amounts of shading stages.

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Image
ImageImageImageImageImageClick these b**** >:D


Mon Mar 02, 2009 9:10 pm
User avatar

Joined: Mon Aug 11, 2008 8:51 am
Posts: 542
Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
Every problem has been fixed but the detail on the collar and I need to shade the hair.

_________________
Link: Image
My current project, Aaron Ehaz: Image
Check out my topic: viewtopic.php?f=11&t=11538

Visit http://forums.nes-productions.com/


Mon Mar 02, 2009 11:09 pm
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