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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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Fixed: The head placement on the neck was weird, so I fiixed it. Oppinions, please?
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Sun Mar 01, 2009 4:41 pm |
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Chozo
Joined: Mon Aug 11, 2008 7:19 am Posts: 3590 Location: Boston, MA
Gender: Male
Skype: Chozo
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Looks great! Cna I get a PA? =0
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Sun Mar 01, 2009 7:04 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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Sure. What do you want? Also, progress on a PA Pork n' Beans requested: Yes, its the deseased Link I made.
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Sun Mar 01, 2009 7:47 pm |
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Chozo
Joined: Mon Aug 11, 2008 7:19 am Posts: 3590 Location: Boston, MA
Gender: Male
Skype: Chozo
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Its my ref char. She's supposed to have goggles with red tinted glass butKaze didn't realize he had to sprite them.
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Sun Mar 01, 2009 8:45 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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Once I'm done with my other PA requests, I'll do yours.
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Sun Mar 01, 2009 8:48 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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PnB let me finish this Link PA he had just put an outline on. I finished it, and here it is: Like?
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Sun Mar 01, 2009 10:26 pm |
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Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
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Why does most of it blend, but the hair has a dark outline?
_________________ Tyler~
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Sun Mar 01, 2009 10:40 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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*goes to fix*
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Sun Mar 01, 2009 10:42 pm |
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Glitch
Joined: Mon Aug 11, 2008 10:23 am Posts: 1305 Location: in front of the computer
Gender: Male
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can i get a PA?
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Mon Mar 02, 2009 5:33 pm |
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Chozo
Joined: Mon Aug 11, 2008 7:19 am Posts: 3590 Location: Boston, MA
Gender: Male
Skype: Chozo
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Look what I've started
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Mon Mar 02, 2009 7:03 pm |
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Glitch
Joined: Mon Aug 11, 2008 10:23 am Posts: 1305 Location: in front of the computer
Gender: Male
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lulz, i dont need one if he doesnt want to make it. =P
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Mon Mar 02, 2009 7:07 pm |
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A-Punk
Joined: Mon Aug 11, 2008 6:37 am Posts: 613 Location: I'm not sure.
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Many crits on this thing. The hair texture looks like some messed-up-crumbled-paper (M.U.C.P. !!! OMG) The shading on the hat is a different style than any other part. It has waay too many shades too. The skin color could change, less orange plz. Shirt texture seems a bit over done don't you think? There needs to be a lot more detail on the collar shirt. Okay, to tell you, not all sprites look good with massive amounts of palletes. Did you see GDKN's D.K.? It only has 3 shades on it's fur texture; yet it looks wonderful. To make things look good, put more contrast within the shading. You need to work on the following for coloring: Less shade palletes, add more detail, don't over do detail and more contrast. Nice big crits see?
_________________Click these b**** >:D
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Mon Mar 02, 2009 7:10 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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THANK YOU!!! A great critic at last. I want people to tell me the problems so I can make the sprite to the best of my ability. That's why I love crits. | | | | J.A.K.T.S. [PnB] wrote: Many crits on this thing. The hair texture looks like some messed-up-crumbled-paper (M.U.C.P. !!! OMG) I agree completely. I'll fix it.The shading on the hat is a different style than any other part. I noticed that. I like the hat's style of shading, so I'll try to get it the same with the restIt has waay too many shades too. The skin color could change, less orange plz. I'll get to thatShirt texture seems a bit over done don't you think? Really? I thought it was underdone. I'll fix itThere needs to be a lot more detail on the collar shirt. Oaky DokeyOkay, to tell you, not all sprites look good with massive amounts of palletes. Did you see GDKN's D.K.? It only has 3 shades on it's fur texture; yet it looks wonderful. Haven't seen it yet. *goes to GDKN's topic* So do you want me to lower the amount of shading stages?To make things look good, put more contrast within the shading. You need to work on the following for coloring: Less shade palletes, add more detail, don't over do detail and more contrast. Got itNice big crits see? A great critic you are. | | | | |
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Mon Mar 02, 2009 8:51 pm |
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A-Punk
Joined: Mon Aug 11, 2008 6:37 am Posts: 613 Location: I'm not sure.
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| | | | Spaghetti wrote: THANK YOU!!! A great critic at last. I want people to tell me the problems so I can make the sprite to the best of my ability. That's why I love crits. | | | | J.A.K.T.S. [PnB] wrote: Many crits on this thing. The hair texture looks like some messed-up-crumbled-paper (M.U.C.P. !!! OMG) I agree completely. I'll fix it.The shading on the hat is a different style than any other part. I noticed that. I like the hat's style of shading, so I'll try to get it the same with the restIt has waay too many shades too. The skin color could change, less orange plz. I'll get to thatShirt texture seems a bit over done don't you think? Really? I thought it was underdone. I'll fix itThere needs to be a lot more detail on the collar shirt. Oaky DokeyOkay, to tell you, not all sprites look good with massive amounts of palletes. Did you see GDKN's D.K.? It only has 3 shades on it's fur texture; yet it looks wonderful. Haven't seen it yet. *goes to GDKN's topic* So do you want me to lower the amount of shading stages?To make things look good, put more contrast within the shading. You need to work on the following for coloring: Less shade palletes, add more detail, don't over do detail and more contrast. Got itNice big crits see? A great critic you are. | | | | |
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Why thank you. Yes less amounts of shading stages.
_________________Click these b**** >:D
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Mon Mar 02, 2009 9:10 pm |
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Agent Spaghetti
Joined: Mon Aug 11, 2008 8:51 am Posts: 542 Location: That information is for high-ranked agents of the Pasta Agency. If I told you, I'd have to kill you.
Gender: Male
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Every problem has been fixed but the detail on the collar and I need to shade the hair.
_________________Link: My current project, Aaron Ehaz: Check out my topic: viewtopic.php?f=11&t=11538Visit http://forums.nes-productions.com/
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Mon Mar 02, 2009 11:09 pm |
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