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[7/21?] Experiment 
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Joined: Wed Mar 20, 2013 10:37 pm
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I have a question, is it possible to leave CNZ as a counterpick with hazards off?

After doing some testing on it my self, it's bumpers a a little too powerful and the stage's layout isn't very balanced. It would be fine without the hazards in standard tournaments imo, but I would like to see it tested without hazards.

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ZERO_OR wrote:
Also their is no such things as GODS.


Wed Jul 22, 2015 9:26 am
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Every time I picked a stage with Hazards, I've got some problems, it was VERY hard to get some decent play.

Anyway, ggs everyone, sorry for having to got earlier, but at the very least I can say the momentum is still there.

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Wed Jul 22, 2015 11:22 am
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Zapperrix wrote:
I have a question, is it possible to leave CNZ as a counterpick with hazards off?

After doing some testing on it my self, it's bumpers a a little too powerful and the stage's layout isn't very balanced. It would be fine without the hazards in standard tournaments imo, but I would like to see it tested without hazards.

There were four sets where people didn't remember to turn hazards on at all, and seven if you count the ones where they caught themselves. If the entire stagelist was varied hazard-wise it would be an absolute disaster.

Drarky wrote:
Every time I picked a stage with Hazards, I've got some problems, it was VERY hard to get some decent play.

Anyway, ggs everyone, sorry for having to got earlier, but at the very least I can say the momentum is still there.

I need details! I saw Castle Siege went over extremely well with everyone, is this the case for you too?

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Wed Jul 22, 2015 12:54 pm
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Joined: Mon Aug 05, 2013 9:01 pm
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I gave it some thought, and now know what EXP II should be: 5 minutes, no stocks, stalling banned.

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Thu Jul 23, 2015 3:04 pm
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that's way too drastic, but you're free to run something along those lines. my idea was to gradually evolve the metagame not to completely turn our progress thus far upside down.

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Thu Jul 23, 2015 8:06 pm
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