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[v0.9b] SSF2 Bugs 
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Joined: Sat Aug 23, 2014 12:22 pm
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Chibi Robo's down B wont catch items.

God I hate turnips

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Wed Dec 10, 2014 11:59 am

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Currently Playing: SSF2, Asphalt 8 (on iPad)
Zelda's side airs and down air deal quite a long hitstun. Is this intended?


Thu Dec 11, 2014 2:24 am
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Chibi-Robo can catch Krilin's proyectiles but can't release them.

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Last edited by Lisnovski on Fri Dec 12, 2014 11:16 am, edited 1 time in total.



Thu Dec 11, 2014 12:08 pm
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Black Mage's dair death-cast sweetspot will sometimes hit without the character actually getting hit by the blade (as in death can work when no hitbox connected before hand.)

Also landing a sweetspot dair, you can cast death AGAIN with another sweetspot, and they accumulate (however sometimes it doesnt work)

Ness's magnet tries to absorb uncharaged black mage fsmash, leaving ness invulnerable to the move. Thats like, not cool.

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Fri Dec 12, 2014 10:06 am
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I love my job

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Fri Dec 12, 2014 11:15 am
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Here:
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DON'T Subscribe to My channel please

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Fri Dec 12, 2014 12:31 pm
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Peach can counter her own final smash.

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Sat Dec 13, 2014 7:55 am
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Peach can throw turnips during float.

Holy crap the abuse potential is real.

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Mon Dec 15, 2014 1:15 am
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Sometimes when I jab with Tails, only 1 or 2 punches will come out even when I hit the button more than that, no matter what speed. I'll even turn on autokey or turbo on my controller and he STILL only might do 1 or 2 jabs and not finish.

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Rem is my main. Kinda looks like Tails doesn't she?


Tue Dec 16, 2014 1:01 pm
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RemPrower wrote:
Sometimes when I jab with Tails, only 1 or 2 punches will come out even when I hit the button more than that, no matter what speed. I'll even turn on autokey or turbo on my controller and he STILL only might do 1 or 2 jabs and not finish.

I've noticed this as well.
there might be the possibility that the button checks are a bit strange.


Tue Dec 16, 2014 1:18 pm
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I'm not sure if this has been posted, but a level 9 CPU Mega Man will forever keep charging Mega Buster.

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Tue Dec 16, 2014 3:35 pm
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niayre wrote:
I'm not sure if this has been posted, but a level 9 CPU Mega Man will forever keep charging Mega Buster.

This also happens with more characters, like Kirby. He sometimes get himself stuck in B or in Jab animation.


Tue Dec 16, 2014 10:52 pm
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Kyo Tanaka wrote:
niayre wrote:
I'm not sure if this has been posted, but a level 9 CPU Mega Man will forever keep charging Mega Buster.

This also happens with more characters, like Kirby. He sometimes get himself stuck in B or in Jab animation.

Yeah.

Also when Chibi-Robo uses Tooth Brush and gets KO'ed(this happens when a CPU Robo uses Tooth Brush until it KO'ed). The music made while the move is being performed continues to play until the move is used again.

Edit: I was trying to see if the effects of Zero Suit Samus only worked when she was rested compared to her own down smash and paralyzer. It appears Jigglypuff's Rest or having her shield broken only produces this effect.

I went into training mode while I was first player palying as Zero Suit Samus, Jigglypuff second player and another Zero Suit Samus as third player. I turned on human. I was able to hurt the other two, but the second player Jigglypuff wasn't able to hurt the third player Zero Suit Samus at all. I turned on attack and they were unable to hit each other while coming after me. This happens on every stage.

Edit:When Chibi-Robo uses pick on Naruto's Shadow Clone toss clones and he releases them they turn into his default color palette instead of the different color one that I was fighting.

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Tue Dec 16, 2014 11:51 pm
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every time I play, the game lags really hard


Fri Dec 19, 2014 8:02 pm
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pidovepoke64 wrote:
every time I play, the game lags really hard


That's not a bug bro, your computer sucks.

Try turning on low quality and/or buying a new computer

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Sat Dec 20, 2014 12:09 pm
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