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Tier List Discussion 
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Joined: Mon Nov 24, 2014 6:26 pm
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MeleeWaluigi, you don't understand. Go to Training and get Megaman's Neutral B. Use it offstage. Trust me, Megaman loses 60-40.
As for Falco, Kirby can kill Falco off of one grab if you do the Dthrow chaingrab right, but you have to *grab* Falco first, which trust me, is harder than it seems because you have to win the Neutral (which Kirby definitely does not win without use of lasers, and in order to kill Falco from one grab, you need to have no copy ability and Falco has to be below 60%), which Kirby most certainly does not.

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Sat Jul 01, 2017 6:34 pm
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Happyfrozenfire wrote:
MeleeWaluigi, you don't understand. Go to Training and get Megaman's Neutral B. Use it offstage. Trust me, Megaman loses 60-40.
As for Falco, Kirby can kill Falco off of one grab if you do the Dthrow chaingrab right, but you have to *grab* Falco first, which trust me, is harder than it seems because you have to win the Neutral (which Kirby definitely does not win without use of lasers, and in order to kill Falco from one grab, you need to have no copy ability and Falco has to be below 60%), which Kirby most certainly does not.

It's overwhelming to fight against as first when it comes to a campy neutral-b kirby. But kirby has no options to inhale mega man alongwith the fact that mega man pretty much has 3 other projectile options and can punish Kirby's inevitable landing

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Sat Jul 01, 2017 7:09 pm
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Also, using Beat Call has enough Armor on MM that he can survive tanking full charged busters at low-mid percents and can counter with some Lemons back

Also on the note of MK vs. MM, MK in 0.9b didn't do well against projectiles. All MM has to do is spam lemons against him at mid range and he can win neutral

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Sat Jul 01, 2017 10:01 pm
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Jan_Solo wrote:
Also, using Beat Call has enough Armor on MM that he can survive tanking full charged busters at low-mid percents and can counter with some Lemons back

Also on the note of MK vs. MM, MK in 0.9b didn't do well against projectiles. All MM has to do is spam lemons against him at mid range and he can win neutral

But due to MK's great landing options and better air-game in Beta. He can mix up his jumps and go for landings. Mega Man's only answer to this is Up-Air which is linear when trying to catch him in the air. Or he could use Up-Smash which kills at pretty unreasonably high percents (Hell from my experience it doesn't even usually kill at 150%). Up-Tilt is a better killing but a lot more commitable option but since it lacks disjoints its probably best to not use this moves in situations like this. But I should go to training mode more often to do more research on beat, I must be missing out on some weird beat call shenanigans.

Yea its hard to confirm everything regarding the blue bomber due to the lack of resources I can find in beta since there lacks communication within the mega man community or videos that try to clarify Beat and his Neutral-b attributes which means I have to rely on raw experience. While his fundamentals and some of his tools are well and crystal clear, its just some of these things that needs a bit more resources to know everything. And honestly I don't know any Top Level Beta Mega Man players tbh.

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Last edited by playridise on Sun Jul 02, 2017 12:36 am, edited 1 time in total.



Sun Jul 02, 2017 12:25 am
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"Better Air Game"

Highly debatable due to nerfs to his jumps... Besides, MK's 'disjoints' are pretty small compared to other moves, MM can outspace MK with FAir or NAir or just lemon from afar

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tmanex2013 made the wonderful lyn sprite I used for Image


Sun Jul 02, 2017 12:31 am
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Jan_Solo wrote:
"Better Air Game"

Highly debatable due to nerfs to his jumps... Besides, MK's 'disjoints' are pretty small compared to other moves, MM can outspace MK with FAir or NAir or just lemon from afar

Yea I mainly thought his air game was better simply through the feedback of other MK mains. But I honestly need the exact changelog for 0.9b to Beta for again, better clarification. MK still has decent ways to approach overall and to get to MM's position quickly if he can time his shielding correctly. And once he gets inside it may be a bit hard for Mega Man to get out of his disadvantage state due to his tendency of being easy to combo so he has to rely on either N-Air (Which MK can bait out and go for a pivot to smash attack since he has overall quick smash attacks or even a pivot grab.) or Beat for superarmor and getting out of certain situations (Tbh when you are fighting MK you probably wouldn't want to be high in the sky anyways, especially as Mega Man). And outspacing will of course depend on positioning but given MK's better movement he can actually get close in while still having safe frame data to protect him from some of Mega Man's less disjointed moves especially when Mega Man is on the ground. And MK's better overall frame data means that his moves will strike before Mega Man's if the player doesn't go for a specific read. But we seriously need some kind of tools to find out all the character frame data along with changelog for each character from 0.9b to Beta.

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Sun Jul 02, 2017 12:43 am
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Yeah, you can easily test Jump Decay... you don't need to be an MK main to know that's worse

Also, according to some feedback from others, I'm pretty sure Nair was nerf, Fair is ehhh, and Bair is not as Disjointed

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tmanex2013 made the wonderful lyn sprite I used for Image


Sun Jul 02, 2017 12:58 am
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Jan_Solo wrote:
Yeah, you can easily test Jump Decay... you don't need to be an MK main to know that's worse

Also, according to some feedback from others, I'm pretty sure Nair was nerf, Fair is ehhh, and Bair is not as Disjointed

Alright, yea I never played Meta Knight so I think it would be cool if someone had a document regarding all the character changes, that would make explaining things 20x easier.

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Sun Jul 02, 2017 1:01 am
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Happyfrozenfire wrote:
MeleeWaluigi, you don't understand. Go to Training and get Megaman's Neutral B. Use it offstage. Trust me, Megaman loses 60-40.
As for Falco, Kirby can kill Falco off of one grab if you do the Dthrow chaingrab right, but you have to *grab* Falco first, which trust me, is harder than it seems because you have to win the Neutral (which Kirby definitely does not win without use of lasers, and in order to kill Falco from one grab, you need to have no copy ability and Falco has to be below 60%), which Kirby most certainly does not.

Mega Man beats Kirby 60-40. Even if you can duck under his pellets or gain them, he still has better options against you like F-tilt and Down Special that will beat out your tilts. You only gain one extra option by stealing his neutral B, but even so you still lacks many options for dealing with many of Mega Man's moves.

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Sun Jul 02, 2017 6:30 am

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Very happy overall with the changes made with :sora: . His fsmash seems like a very reliable KO move now with its sweetspot, his best KO move now imo. His grab range got improved which is quite noticeable. Really liking command deck since it gives Sora some good options ,especially with thunder which is a great anti-air/edgeguarding move that a good KO potential when sweetspotted. Blizzard is good to catch people by surprise and for combos, mixed feeling with fire though; it definitely has some knockback but the hitbox seems rly weird and small.

I'd say Sora is now a solid mid tier since his KO potential was one of his bigger problems. His recovery options are still meh and inconsistant with side b's tiny sweetspot on ledge and most of his moves have bad priority despite their range.


Sun Jul 02, 2017 11:00 am
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no kidding

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black keys will be removed in the future anyways

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Tue Jul 04, 2017 5:51 am
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Gudako's Insanity wrote:
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no kidding

Probably the berst tier list I've seen so far. Except theres one placement I don't get. WHY THE HELL IS YOSHI SO LOW? YOSHI NEEDS TO BE SSS TIER!

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Tue Jul 04, 2017 10:19 am
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Sakurai Mcleod plz

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Tue Jul 04, 2017 11:57 am
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Hazardly15 wrote:
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YES

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Tue Jul 04, 2017 3:41 pm
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yall still got sandbag bottom tier even in the joke tier lists rofl

this is a bad mu for him and look what i can still do https://youtu.be/tzNX4oouzWs?t=96

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