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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I do agree with this. Watching Melee and I would like to see more grab combos. However, I do notice his grab will be punished if missed.
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Sun Jun 21, 2015 4:30 pm |
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Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
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every characters grab will be punished if missed lol that's not really the point anyway
if your opponent reacts to a jump then you're gonna get hit jumping in neutral unless you're 100% sure you can hit em is pretty bad imo considering he has such a good dashdance that you could be using
_________________Youtube Twitch <insert giant anime gif here>
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Sun Jun 21, 2015 5:21 pm |
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Pokepen
BR Member
Joined: Sat May 05, 2012 12:18 pm Posts: 99 Location: Seatac, WA Country:
Gender: Male
MGN Username: Pokepen
Currently Playing: SSBM, Project M, Super Meat Boy, SSF2
Waifu: none of ur business
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So I was screwing around with Marth on Dreamland. Grounded Dolphin Slash, when not angled, usually went from the floor to the top platform. When I hit an opponent at the beginning of the dolphin slash from the floor to the top platform, it came pretty short of the top platform. I wonder if Marth's dolphin slash always stops on the same frame regardless of hit lag. If so, Zelda could get some TAS edgeguard with a smashville balloon hit by Fair/Bair.
_________________Smash 4 player No idea when I'm coming back to ssf2 lol Twitch.tv/pokepen - I need to stream sometime
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Wed Jul 15, 2015 1:51 pm |
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Hakma
Joined: Thu Dec 26, 2013 10:21 am Posts: 295 Country:
Gender: Male
MGN Username: SickHakma
Skype: no
Currently Playing: Game
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I dont even main marth i just put him in my sig too make it look good
_________________ shedding my skin likeAmazarashi
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Mon Aug 03, 2015 6:54 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Thank you for your contribution.
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Mon Aug 03, 2015 8:20 pm |
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Hakma
Joined: Thu Dec 26, 2013 10:21 am Posts: 295 Country:
Gender: Male
MGN Username: SickHakma
Skype: no
Currently Playing: Game
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thread was dead af anyway
_________________ shedding my skin likeAmazarashi
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Mon Aug 03, 2015 8:36 pm |
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MacThe6God
Joined: Sun Jun 14, 2015 8:43 pm Posts: 761 Location: Miami, FL Country:
Gender: Male
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Why? I cant stand marth for the reason that EVERYONE AND THEIR MOMS uses him. And the freakin side b slashes kill me. I cant breathe with marth on my mind.
_________________ RETIRED
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Sat Aug 08, 2015 5:08 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Sat Aug 08, 2015 5:45 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I have a question for TSON or any other devs about Marth's dair.
I was reading about the internals of the console Smash games and they discuss hitbox stacking, the idea that when multiple hitboxes connect at the same time certain hitboxes have precedence over others. The example the wiki gives is that in Melee (where hitting Marth's spike is pretty easy) the tipper hitbox has precedence over the other hitboxes, so you can hit their head with the non-tipper hitbox and as long as you hit their feet with the tipper dair at the same time you'll get the spike. However, apparently in Brawl this was changed, so even though the hitboxes of the move didn't really change position it became much harder to hit the dair, because you had to hit just the tipper and nothing else.
How does Marth's dair work in this game? It's always felt so much harder to hit tipper dair than other tippered moves, and while tipper fsmash seems super forgiving getting the dair spike when the opponent isn't behind and above you (the easiest hitbox IMO to land) it can be really difficult, especially in the first part of the swing. For the sake of Ken Combos, if this sort of hitbox precedence is the reason that dair is so annoying to land in comparison to other tipper moves, can you change it in Beta?
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Wed Aug 12, 2015 1:32 pm |
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Pokepen
BR Member
Joined: Sat May 05, 2012 12:18 pm Posts: 99 Location: Seatac, WA Country:
Gender: Male
MGN Username: Pokepen
Currently Playing: SSBM, Project M, Super Meat Boy, SSF2
Waifu: none of ur business
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just go to the dev Q&A thread
also It's not that the spike is hard to hit, more like it's just not easy
_________________Smash 4 player No idea when I'm coming back to ssf2 lol Twitch.tv/pokepen - I need to stream sometime
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Wed Aug 12, 2015 1:53 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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You're right that it isn't really hard to hit, but it is certainly not as easy as Melee, especially in the first part of the hitbox.
I felt like posting it here would make more sense because if TSON or others would clarify it would make an impact on Marth's meta and allow people to learn more about a physics property which impacts Marth a lot more than most other characters (because most other moves don't have hitboxes that connect on the same frame).
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Wed Aug 12, 2015 1:58 pm |
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Sekanor
Joined: Tue Apr 02, 2013 11:59 am Posts: 138 Country:
Gender: Anime Girl
MGN Username: Sekanor
Currently Playing: Melee, SSF2, SA2B, SM63, MKDD (all the games I'm playing from an advanced side)
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It used to feel hard to spike with it, then I learnt how to do it, now it's easy. I can't disagree that it's harder than the other tippers though.
_________________Mains: Secondaries: http:twitch.tv/sekanor <- streaming speedruns, and smash sometimes Melee & SSF2 Advanced Player Sonic Adventure 2 & Super Mario 63 & Mario Kart Double Dash Speedrunner
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Wed Aug 12, 2015 2:01 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I dunno, it seems like normal Ken Combos are hard to do: you either do the famous jumpless reverse Ken Combo and hit them with the EZ back hit, do a normal reverse Ken Combo and hit them with the pretty-easy back hit, or do forward and chance it with the forward hitbox, which doesn't link at most percents.
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Wed Aug 12, 2015 4:06 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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This is a brawl style dair EXCEPT to make it feel different we made it so that the first and last frames are a little different.
The top hitbox for both the first and last frames has a really tiny sourspot in comparison to the sweetspot. So as long as you're hitting with those and spacing correctly you get an unchallenged meteor. I think they might be a little too big though.
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Thu Aug 13, 2015 11:05 am |
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Monte
Joined: Sun Oct 19, 2014 6:49 pm Posts: 117 Location: WASHINGTON Country:
MGN Username: Hologram
Skype: aaron.montecristo
Currently Playing: SSF2
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So uh this thread isn't that active at the moment but for all you Marth mains I wrote up a guide on tech chasing as Marth on In-a-Flash (read this thread for more info: viewtopic.php?f=4&t=41821) https://inaflashssf2.wordpress.com/2015 ... h-chasing/It's the first in the series of Marth guides I'm making, next one comes out tommorow
_________________One day we all die, baby So I'd rather go hard, keep West Coast alive, baby Yeah, keep WA alive, baby Double entendre, n**** that's my baby I made f*** up decisions but don't let 'em crucify me I'm still the same n**** on my Washington ID
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Wed Sep 02, 2015 10:06 pm |
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