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 [ 11 posts ] 
how do i make a boss? 
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Joined: Sat Mar 21, 2009 11:04 pm
Posts: 3
im trying to make a game(durr)and i dont know how to make a boss.think any of you guys can help me?


Sun Jun 27, 2010 5:39 am
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1. Come up with a design and moveset
2. Get a graphic, including graphics for every move you shall have them use
3. Usually bosses die after three or six hits from one of their own moves or a newly found weapon/item. This is optional, feel free to ignore it, should you ignore this, you will need to come up with a HP scheme
4. Code it!

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Mon Jun 28, 2010 4:49 am
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just make another gannon

EPIC!-me

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Mon Jun 28, 2010 4:54 am

Joined: Sat Mar 21, 2009 11:04 pm
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yeah the thing is..im not good at coding D:


Tue Jun 29, 2010 6:45 pm
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Do you know any language?

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Wed Jun 30, 2010 3:33 am
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tj the hedgehog wrote:
im trying to make a game(durr)and i dont know how to make a boss.think any of you guys can help me?




I had that problem before. You could do it like Super Smash Bros. Brawl where theres a huge health bar and every time your player attacks it takes down a certain amount of health. make or draw the boss out with all attacks. youll need an AI code. im not soo good with that, but if you have that code, all you'd need to do is make a movieclip of a healthbar, and give it the instance bosshealth. then on the players MC, put:
Code:
 if(_root.player1attack.hitTest(_root.boss){
_root.bosshealth._xscale -= 5;  //change 5 to how much points of life the boss loses to the players attack
}


then you could put somthing like:

Code:
if(_root.bosshealth._xscale <= 0){


then you put what you want to happen if you kill the boss. not 100% sure but just trying to help.

Edit: Also the width of the bosses health bar has to equal how much points of life the boss has.

EDIT#2: LOL, i was going through all of my old stuff on the site then looked back at this post and realized i might have forgotten something:

The boss has to have the instance of 'boss' no quotes. (that may have given you a problem if you didn't give it that instance.
If you already figured that out well... thats great! you can forget about this edit. otherwise...well.. you know.

also, if you want to change the instance to your liking, make sure the new instance name matches the hilighted part of the code:





if(_root.player1attack.hitTest(_root.boss){






so if i want the new instance to be 'ganon', id put:

Code:
if(_root.player1attack.hitTest(_root.ganon){


then continue from there.

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Last edited by Psycho on Fri Jan 21, 2011 3:51 pm, edited 2 times in total.



Tue Aug 03, 2010 1:12 pm

Joined: Tue Dec 21, 2010 12:17 pm
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Hi Flashmonster. Thanks a lot for this information. I'm also planning to make a game but I'm really a newbie to this. I'll follow your guide and I'll read more forums in this site to gather more information about this.

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Tue Dec 21, 2010 12:30 pm
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Harney77 wrote:
Hi Flashmonster. Thanks a lot for this information. I'm also planning to make a game but I'm really a newbie to this. I'll follow your guide and I'll read more forums in this site to gather more information about this.

Check the dates before posting.
... Alright, I did post a week afterwards, but it's to get the point across.

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Sun Jan 02, 2011 4:28 pm
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Nothin' wrong with thanking someone, even if it is pretty late.

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Sun Jan 02, 2011 10:05 pm
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Joined: Sun Jun 13, 2010 10:41 pm
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You mean the timing?

put something like


timeAt = 0
function = onEnterFrame(){
timeAt += 1
if (timeAt>=50){
//boss ATTACK!!!!!!!!
}
if (timeAt>=200){
//boss ATTACK!!!!!!!!
}
if (timeAt>=300){
// REPEAT!
timeAt = 0
}
}


Thu Jan 20, 2011 9:55 pm

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guys

have you noticed that necroposter is a bot?


Fri Jan 21, 2011 6:06 am
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