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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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It's pretty character-specific. Characters with spikes generally do better. MK can dair or nair for pwnage. Any projectile with the right trajectory or disjoint will also work (bombs, Super Arm, fireballs, ki blasts, turnips, ...). There are some characters who don't have a good projectile, spike or good aerial, or good disjoint. Then, you pretty much have to attack DK as he comes out of the move: the timing makes it hard, but most characters can deal with it.
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Thu Aug 21, 2014 10:28 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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DK's recovery is easy to gimp. Anyone with a DAir Meteor Smash can gimp him. The hitbox on his head and feet are still there. And while he can move left or right to try and avoid it, it's not like spinning kong lasts that long. If DK is trying to recover from under stage/bottom blastline he can't sacrifice any vertical distance. His recovery is amazing yes, top 5. But like everything he has limits.
Also Peach is the best at gimping DK. 1 turnip can kill a DK.
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Thu Aug 21, 2014 10:31 pm |
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kana
Joined: Tue Jul 22, 2014 10:40 pm Posts: 56 Country:
Gender: Anime Girl
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1 turnip usually won't do it, because they can upB again and the turnip won't be active anymore. You'll usually need two turnips to guarantee that edgeguard. Or you can d-tilt his hurtbox which works well when DK recovers from vertical rather than horizontal. It creates a moment where his arms actually go on stage, so Peach can d-tilt from a relatively safe range.
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Thu Aug 21, 2014 11:39 pm |
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RemPrower
Joined: Mon Aug 05, 2013 9:01 pm Posts: 530 Country:
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
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Since I'm only seeing one negative review I'll post my concerns as well. Everything about DK is fine, attacks and all, but the vertical height of his upb is too high. It goes about at high as Tails jumps and upb combined (not including when you are onstage). His superarmor and speedbuffs and all that crap are fine with me, but His upb has too much height. He shouldn't be able to jump higher than a character that can fly.
I cant hit him with a photon cannon cuz his upb blocks that, so please don't suggest that idea :]
If the height is going to remain, he shouldn't have the pseudo-superarmor to the upb. It's just a thought, but I think that in that regard, a choice between the two should be made.
Don't get me wrong, I want him to have a decent recovery, I'm simply recommending maybe a 1/3 less height with the neutral buff height.
_________________Rem is my main. Kinda looks like Tails doesn't she?
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Fri Aug 29, 2014 12:32 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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his up b's insane jankiness and the knockback on giga punch are the only things wrong with DK. those things getting fixed would make him perfectly fine imo
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Fri Aug 29, 2014 4:46 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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The thing about the special is that the armor is not anywhere close to unbeatable. It's also a really slow-moving uncancellable attack, and not that hard to punish. If he is recovering low, try to avoid shenanigans with feinting horizontally and just dair. If he's recovering high, just wreck him when he gets down. DK's recovery is good, but not that hard to counter as an edgeguarder.
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Fri Aug 29, 2014 7:45 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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upb/sideb are math errors, and very bad ones at that. my b. we were pulling allnighters before both releases and i was on some fruit loops-induced high or something i guess
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Fri Aug 29, 2014 7:51 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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DK does have a ton of power behind his moveset. I personally like the new KO potential the Giant Punch has, though I think it should need more charge time just because of it's insane power. Especially since it makes most (not including me, YOLO) opponents nervous when DK has one of these charged up. Not to mention the super armor it has.
Side B is just stupid, sure it's range is short but it's shield-stun is basically pressure heaven. I think nair is bit much considering he already has a fantastic aerial game, I say just give it a BIT of start-up lag. Kinda like what you did with MK's dair. Fsmash is also pretty stupid in range and speed. I honestly believe it should be one or the other, leaning towards range.
Now something that NEEDS toned down is uspecial, is stupidly safe, not to mention it combo's into itself mutilple times. 100% needs less priority. ASAP The mobility it gives while grounded is also stupid.
I like DK otherwise, he's pretty cool. BUT, dat recovery tho.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Sun Aug 31, 2014 11:10 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I think DK needs Giant Punch to have more startup lag so that you couldn't get EZ cargo throw kills or uair -> nspec to kill at 50% every stock. Other than that, I think he is a fine character. His recovery is kind of like BM's: it has a ton of distance, but is easy to gimp.
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Sat Sep 06, 2014 3:12 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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...omg you're ok with giant punch, a move that kills at 20% and has super armor the entire time, but sideB is too OP? g2g
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Mon Sep 08, 2014 5:03 am |
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Zapperrix
BR Member
Joined: Wed Mar 20, 2013 10:37 pm Posts: 2283
Gender: Male
MGN Username: Zapperrix
Skype: dat_zapp
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Mon Sep 08, 2014 6:57 am |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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No, sorry about that one. Lol, this was awhile ago when I was first experimenting with DK. I take back with what I said with s-special. I think just uspecial and nspecial are the only nerfs needed.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Mon Sep 08, 2014 1:02 pm |
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SirTundra_23
Joined: Fri Aug 22, 2014 2:17 pm Posts: 42 Location: Area 51 Country:
Gender: Male
MGN Username: Mr Tunra_23
Currently Playing: SSB64, SSBM, SSBB, Project M, SSF2, MK9, Pokemon Showdown
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In all honesty DK needs more of a nerf then just his Giant punch and Up b... His smash attacks go off way too fast for a heavy hitter with such killing potential, Back throw should not kill at 50% it took a lot more to kill with back throw in the official smash games, Down Throw and Up throw shouldn't be able to chain grab most of the cast, and hitboxes should be fixed seriously not even kirbys up tilt in ssb64 was this disjointed.
Edit: If DK's throw are to remain the same then at least give him a terrible grab range to balance it out.
_________________I will show no mercy SSB64 Main: SSBM Main: SSBB Main: Project M Main: SSF2 Main:
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Mon Sep 08, 2014 8:32 pm |
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Shady75
Joined: Sat Jan 18, 2014 9:40 am Posts: 236 Location: Paris Country:
Gender: Male
Currently Playing: L4D2, SSF2
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Just because DK went from being low-tier to high-tier all of a sudden he needs like 256 different nerfs ? DK is good now, so what ? Deal with it FFS
I can agree with the Neutral-B, I never use it anyway, way more fun to kill with UpB.
_________________SSF2 Mains/Secondaries : C.Falcon, Sheik, Fox, DK Youtube channel : http://www.youtube.com/channel/UCztQ_lz ... ture=watchNo DI - A SSF2 v0.9a Combo Video : FALCON...PUUUUNCHMGN username : Shady75
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Mon Sep 08, 2014 9:05 pm |
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SirTundra_23
Joined: Fri Aug 22, 2014 2:17 pm Posts: 42 Location: Area 51 Country:
Gender: Male
MGN Username: Mr Tunra_23
Currently Playing: SSB64, SSBM, SSBB, Project M, SSF2, MK9, Pokemon Showdown
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I'm not saying to nerf him completely to the point that he's useless. I'm just saying that dk's hitboxes/Attack speed/killing power should be nerfed a bit. Not til he's pretty much 0.9a DK but just to the point where Back throw doesn't kill you at 50% or forward smash having to fast of a start up, or dk not having that big of a hitbox.
_________________I will show no mercy SSB64 Main: SSBM Main: SSBB Main: Project M Main: SSF2 Main:
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Mon Sep 08, 2014 10:52 pm |
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