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SSF2 Suggestions 
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Joined: Fri Dec 18, 2015 9:53 am
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There's still the possibility of aesthetic changes...

I also support spear being semi-angleable... but then I'm practically addicted to it as much as I am addicted to ellipses... ellipsises? idk

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Fri Mar 03, 2017 9:46 am
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Suggestion for SSF1 mode. I thought something felt a little off in the preview video, and I think I realized what.

Maybe attacks shouldn't detect colliding with the opponent? For example: Projectiles shouldn't disappear and ramming attacks should keep going even on hit, still doing damage but moving as if the opponent dodged at the last second?

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Sat Mar 04, 2017 9:21 am
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^+1, especially since that was the way all projectiles behaved in SSF1.

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Sat Mar 04, 2017 4:16 pm
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Can you guys please make it so Bandana Dee's Up B doesn't last forever until hitting the ground? From what I've seen the move has an insane amount of strength and duration.
5 seconds would be enough in my opinion, then he goes into free fall. It was like that in the original games, and the move definitely lasts for too long in Beta.

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Sat Mar 04, 2017 9:40 pm
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Kirb-Star wrote:
Can you guys please make it so Bandana Dee's Up B doesn't last forever until hitting the ground? From what I've seen the move has an insane amount of strength and duration.
5 seconds would be enough in my opinion, then he goes into free fall. It was like that in the original games, and the move definitely lasts for too long in Beta.


Yeah, Alpharad's video about salty smash flash 2 (link:https://www.youtube.com/watch?v=7pfKVjQ2uYQ) definitly shows it is kinda annoying, but remeber that the move has poor vertical, so I think no free fall would actually be fine, so you can drift like Peach. However I think it is better for the damage to be nerfed, i agree with you there

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Sat Mar 04, 2017 9:46 pm
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Kirb-Star wrote:
Can you guys please make it so Bandana Dee's Up B doesn't last forever until hitting the ground? From what I've seen the move has an insane amount of strength and duration.
The move has already been rebalanced since Alpharad's video.


Sat Mar 04, 2017 9:48 pm
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Oh.
Would have been nice to know that before but okay.

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Sat Mar 04, 2017 10:14 pm
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Kirb-Star wrote:
Oh.
Would have been nice to know that before but okay.
Well, we don't really need to tell everybody every single balance change we make throughout the development process.


Sat Mar 04, 2017 11:30 pm
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Except if it's a commonly reported move, you know. Plenty of people were complaining about the attack in several videos.

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Sun Mar 05, 2017 1:09 am
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I still don't see how that's overpowered.
You can just jump out of it.
It's not like Ichigo's up b where you get hit multiple times instantly after getting caught up in it.

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Sun Mar 05, 2017 9:07 am
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Yeah well, judging by Alpharad's video, the move seemed to deal pretty high knockback for a multi-hitting move, the hitbox also seemed abnormally large for that and it could cover a lot of space if used in the center of the stage.

Good thing that's been fixed now.

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Sun Mar 05, 2017 10:34 am
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Refurin wrote:
.
Well, we don't really need to tell everybody every single balance change we make throughout the development process.


But how did they nerf it?

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Sun Mar 05, 2017 10:38 am
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My dumb thoughts on what Bandana Dee's fate should be;
+Make Kirby's Copy Ability be BDee's Side Special instead of Neutral Special (I mean hey, Project M did that with Mewtwo Kirby)
+that's it, it's perfect

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Wed Mar 08, 2017 11:31 am
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Bedoop wrote:
My dumb thoughts on what Bandana Dee's fate should be;
+Make Kirby's Copy Ability be BDee's Side Special instead of Neutral Special (I mean hey, Project M did that with Mewtwo Kirby)
+that's it, it's perfect

U forgot the already sprited Multi-Spear Attack :bomberman:

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Wed Mar 08, 2017 3:34 pm
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Kirb-Star wrote:
Bedoop wrote:
My dumb thoughts on what Bandana Dee's fate should be;
+Make Kirby's Copy Ability be BDee's Side Special instead of Neutral Special (I mean hey, Project M did that with Mewtwo Kirby)
+that's it, it's perfect

U forgot the already sprited Multi-Spear Attack :bomberman:

i've been gone for literally two weeks because of no internet
what the f*** happened :chibirobo:

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Wed Mar 08, 2017 7:19 pm
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