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Pikamander2
Joined: Mon Aug 11, 2008 7:34 am Posts: 656 Location: At my computer, duh.
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Interesting. But programs like Movie Gear can view it fine. Why is that?
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Fri Feb 13, 2009 9:21 pm |
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Multi
Joined: Fri Aug 15, 2008 4:51 pm Posts: 2527
Gender: Anime Girl
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Don't know exactly. Maybe some thing in the code of the file than Movie Gear can read right and other programs don't, or something it just don't read. This is outside my range.
_________________CANDLEMASS - Dont Fear The Reaper (Blue Oyster Cult Cover - Ep 2010)
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Sat Feb 14, 2009 9:50 pm |
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CardCaptor Sakura
Joined: Sun Sep 28, 2008 1:38 am Posts: 2286 Location: The Wonderful Land of Aus
Gender: Anime Girl
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I have experienced something similar. Whenever I animate something and make it transperant then set it as my Display Pic on Messenger funny colour things keep popping up in the background.
_________________Parents - Ray fletcher, Blue Mage(?) Married to - Deux Children - Geno
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Tue Feb 17, 2009 5:24 am |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
Gender: Male
MGN Username: Tid
Currently Playing: Deep™ The™ Game™
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I've recently started animating with beneton, and am getting the same problem. So the answer is to stop using transparency? Edit: Do any other beneton users here get different delay times when they reopen the file after saving it? What about error messages? You guys get those?
_________________Ask me anything!!! Special thanks to Steven for my beautiful Deep avatar! <3
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Wed Apr 08, 2009 3:50 am |
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Byllant
Joined: Wed Aug 20, 2008 11:41 pm Posts: 3000 Location: Mexico City Country:
Gender: Male
MGN Username: Byllant
Currently Playing: A lot of Nintendo games as if there's no end.
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I have a similar problem but it put all the frames and makes it with each animation I made that why there is a Mario idle with hat fix in the Animation Summit. i don't know why they show a grren background for the last frame.
_________________So long, McLeodGaming Forums...
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Thu Apr 16, 2009 12:40 pm |
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Kingdomhearts358/2
Joined: Mon Jun 22, 2009 2:53 pm Posts: 105
Gender: Anime Girl
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how is this? sry for the big pic!
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Mon Jul 13, 2009 1:06 pm |
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A-Punk
Joined: Mon Aug 11, 2008 6:37 am Posts: 613 Location: I'm not sure.
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He changes level when running.
_________________Click these b**** >:D
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Mon Jul 13, 2009 5:14 pm |
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Ray Fletcher
Site Admin
Joined: Mon Aug 11, 2008 2:06 pm Posts: 2729 Location: Lost in memories Country:
Skype: eriko.hemming
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I think it's very good for a start but make sure you animate in smaller boxes and make ever frame (sprite) line up so they don't change position
_________________ Child ~ CardCaptor Sakura
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Mon Jul 13, 2009 5:24 pm |
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Kingdomhearts358/2
Joined: Mon Jun 22, 2009 2:53 pm Posts: 105
Gender: Anime Girl
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thanks and i will make sure i do that. EDIT: what do you mean by changing level? is this any better? again i forgot resize! sry
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Mon Jul 13, 2009 5:26 pm |
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Multi
Joined: Fri Aug 15, 2008 4:51 pm Posts: 2527
Gender: Anime Girl
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Level as in ground level, it changes its level, and it isn't supossed to happen when running on a flat floor.
_________________CANDLEMASS - Dont Fear The Reaper (Blue Oyster Cult Cover - Ep 2010)
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Mon Jul 13, 2009 7:03 pm |
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Kingdomhearts358/2
Joined: Mon Jun 22, 2009 2:53 pm Posts: 105
Gender: Anime Girl
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i didn't make the sprites. i just animated them.
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Mon Jul 13, 2009 8:09 pm |
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Multi
Joined: Fri Aug 15, 2008 4:51 pm Posts: 2527
Gender: Anime Girl
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I never said you did. But when you're animating you need to align the sprites, but I'm kinda hard to understand cuz I'm foreign, lets wait for someone else to explain... I can't bear that, ok, last time trying to explain with my limited english skills: The animation is shaky, if you're using an imaginary ground (line) as a reference.
_________________CANDLEMASS - Dont Fear The Reaper (Blue Oyster Cult Cover - Ep 2010)
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Mon Jul 13, 2009 9:44 pm |
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Kingdomhearts358/2
Joined: Mon Jun 22, 2009 2:53 pm Posts: 105
Gender: Anime Girl
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i get it and yeah seveal people have corrected me on the shakyness. i get what you are saying. i need to keep the head in same spot? correct!!! (plz be right)
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Mon Jul 13, 2009 9:47 pm |
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Multi
Joined: Fri Aug 15, 2008 4:51 pm Posts: 2527
Gender: Anime Girl
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You're half correct, but it isn't always the head, basically, you need to keep the part that isn't moving on the same spot, but it kinda depends. Example, you're animating "hanging ledge" sprites, you need to keep the hands in the same spot. In some animations it is harder, because there isn't any part that isn't moving... but with time will learn to handle that, just practice.
_________________CANDLEMASS - Dont Fear The Reaper (Blue Oyster Cult Cover - Ep 2010)
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Mon Jul 13, 2009 10:22 pm |
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Kingdomhearts358/2
Joined: Mon Jun 22, 2009 2:53 pm Posts: 105
Gender: Anime Girl
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THanks i will make sure and get better!!!
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Mon Jul 13, 2009 10:27 pm |
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