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ANIMATION HELP: 
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Joined: Mon Aug 11, 2008 7:34 am
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MultiSenhor wrote:
Pikamander2 wrote:
Sometimes, when I try to open a GIF in it, it "fuses" some of the frames together. At other times, it erases part of the animation.

Example:

This>http://mcleodgaming.com/ssf2sprites/pending/Mario/NewNormal_SideSpecial.gif

turns into

this>http://i265.photobucket.com/albums/ii222/Pikamander2/Mariocapecorrupt.gif

Here's another example:
This>http://images3.wikia.nocookie.net/mcleodgaming/images/e/ec/Ness_PK_Fire_2.gif

becomes

this>http://i265.photobucket.com/albums/ii222/Pikamander2/NessFireCorrupt.gif

Solutions?

This is a glitch in your program or in the program that made the animation by the first time, you just need to use another Animator, or wait for a new version of the actual.
And before someone ask... these animations are most of the time useless for SSF2, because when the file is open in flash, it gives the same problem. This is gerally related to transparency (at least on beneton), so, just don't use transparency.

Interesting.

But programs like Movie Gear can view it fine. Why is that?

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Fri Feb 13, 2009 9:21 pm
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Pikamander2 wrote:
Interesting.

But programs like Movie Gear can view it fine. Why is that?

Don't know exactly. Maybe some thing in the code of the file than Movie Gear can read right and other programs don't, or something it just don't read.
This is outside my range.

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Sat Feb 14, 2009 9:50 pm
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MultiSenhor wrote:
Pikamander2 wrote:
Sometimes, when I try to open a GIF in it, it "fuses" some of the frames together. At other times, it erases part of the animation.

Example:

This>http://mcleodgaming.com/ssf2sprites/pending/Mario/NewNormal_SideSpecial.gif

turns into

this>http://i265.photobucket.com/albums/ii222/Pikamander2/Mariocapecorrupt.gif

Here's another example:
This>http://images3.wikia.nocookie.net/mcleodgaming/images/e/ec/Ness_PK_Fire_2.gif

becomes

this>http://i265.photobucket.com/albums/ii222/Pikamander2/NessFireCorrupt.gif

Solutions?

This is a glitch in your program or in the program that made the animation by the first time, you just need to use another Animator, or wait for a new version of the actual.
And before someone ask... these animations are most of the time useless for SSF2, because when the file is open in flash, it gives the same problem. This is gerally related to transparency (at least on beneton), so, just don't use transparency.


I have experienced something similar. Whenever I animate something and make it transperant then set it as my Display Pic on Messenger funny colour things keep popping up in the background.

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Tue Feb 17, 2009 5:24 am
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CardCaptor Sakura wrote:
MultiSenhor wrote:
Pikamander2 wrote:
Sometimes, when I try to open a GIF in it, it "fuses" some of the frames together. At other times, it erases part of the animation.

Example:

This>http://mcleodgaming.com/ssf2sprites/pending/Mario/NewNormal_SideSpecial.gif

turns into

this>http://i265.photobucket.com/albums/ii222/Pikamander2/Mariocapecorrupt.gif

Here's another example:
This>http://images3.wikia.nocookie.net/mcleodgaming/images/e/ec/Ness_PK_Fire_2.gif

becomes

this>http://i265.photobucket.com/albums/ii222/Pikamander2/NessFireCorrupt.gif

Solutions?

This is a glitch in your program or in the program that made the animation by the first time, you just need to use another Animator, or wait for a new version of the actual.
And before someone ask... these animations are most of the time useless for SSF2, because when the file is open in flash, it gives the same problem. This is gerally related to transparency (at least on beneton), so, just don't use transparency.


I have experienced something similar. Whenever I animate something and make it transperant then set it as my Display Pic on Messenger funny colour things keep popping up in the background.

I've recently started animating with beneton, and am getting the same problem. So the answer is to stop using transparency?
Edit: Do any other beneton users here get different delay times when they reopen the file after saving it? What about error messages? You guys get those?

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Wed Apr 08, 2009 3:50 am
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Tid wrote:
CardCaptor Sakura wrote:
MultiSenhor wrote:
Pikamander2 wrote:
Sometimes, when I try to open a GIF in it, it "fuses" some of the frames together. At other times, it erases part of the animation.

Example:

This>http://mcleodgaming.com/ssf2sprites/pending/Mario/NewNormal_SideSpecial.gif

turns into

this>http://i265.photobucket.com/albums/ii222/Pikamander2/Mariocapecorrupt.gif

Here's another example:
This>http://images3.wikia.nocookie.net/mcleodgaming/images/e/ec/Ness_PK_Fire_2.gif

becomes

this>http://i265.photobucket.com/albums/ii222/Pikamander2/NessFireCorrupt.gif

Solutions?

This is a glitch in your program or in the program that made the animation by the first time, you just need to use another Animator, or wait for a new version of the actual.
And before someone ask... these animations are most of the time useless for SSF2, because when the file is open in flash, it gives the same problem. This is gerally related to transparency (at least on beneton), so, just don't use transparency.


I have experienced something similar. Whenever I animate something and make it transperant then set it as my Display Pic on Messenger funny colour things keep popping up in the background.

I've recently started animating with beneton, and am getting the same problem. So the answer is to stop using transparency?
Edit: Do any other beneton users here get different delay times when they reopen the file after saving it? What about error messages? You guys get those?


I have a similar problem but it put all the frames and makes it with each animation I made that why there is a Mario idle with hat fix in the Animation Summit. i don't know why they show a grren background for the last frame.

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Thu Apr 16, 2009 12:40 pm
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how is this?

sry for the big pic!


Mon Jul 13, 2009 1:06 pm
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He changes level when running.

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Mon Jul 13, 2009 5:14 pm
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I think it's very good for a start but make sure you animate in smaller boxes and make ever frame (sprite) line up so they don't change position

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Mon Jul 13, 2009 5:24 pm
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thanks and i will make sure i do that.

EDIT: what do you mean by changing level?

is this any better?
ImageImage
again i forgot resize! :oops: sry :oops:


Mon Jul 13, 2009 5:26 pm
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Kingdomhearts358/2 wrote:
thanks and i will make sure i do that.

EDIT: what do you mean by changing level?

is this any better?
[ [url=http://img93.imageshack.us/img93/2441/gundamwalk.gif]Image ][/url][ [url=http://img93.imageshack.us/img93/gundamwalk.gif/1/w524.png]Image ][/url]
again i forgot resize! :oops: sry :oops:

Level as in ground level, it changes its level, and it isn't supossed to happen when running on a flat floor.

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Mon Jul 13, 2009 7:03 pm
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i didn't make the sprites. i just animated them.


Mon Jul 13, 2009 8:09 pm
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Kingdomhearts358/2 wrote:
i didn't make the sprites. i just animated them.

I never said you did.
But when you're animating you need to align the sprites, but I'm kinda hard to understand cuz I'm foreign, lets wait for someone else to explain...

I can't bear that, ok, last time trying to explain with my limited english skills:
The animation is shaky, if you're using an imaginary ground (line) as a reference.

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Mon Jul 13, 2009 9:44 pm
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i get it and yeah seveal people have corrected me on the shakyness. i get what you are saying. i need to keep the head in same spot? correct!!! (plz be right)


Mon Jul 13, 2009 9:47 pm
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Kingdomhearts358/2 wrote:
i get it and yeah seveal people have corrected me on the shakyness. i get what you are saying. i need to keep the head in same spot? correct!!! (plz be right)

You're half correct, but it isn't always the head, basically, you need to keep the part that isn't moving on the same spot, but it kinda depends.
Example, you're animating "hanging ledge" sprites, you need to keep the hands in the same spot.

In some animations it is harder, because there isn't any part that isn't moving... but with time will learn to handle that, just practice.

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Mon Jul 13, 2009 10:22 pm
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THanks i will make sure and get better!!!


Mon Jul 13, 2009 10:27 pm
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