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Johnstir2
Joined: Sun Aug 24, 2014 8:22 pm Posts: 34 Country:
Gender: Male
MGN Username: Johnstir
Currently Playing: Super smash flash 2, Team Fortress 2
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If that's so, then I guess I could make use of a few example combos...
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Sat Sep 06, 2014 9:09 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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First of all, Sora has a dthrow chaingrab on some characters. After that runs out, you can combo dthrow into dash attack, up tilt, or another launcher. You could also uthrow. Then, you can juggle with uair. Uair can combo into nair and fair as well. You have to fastfall back down to the ground and jump back up to continue combos and juggles, so at that point it becomes much more about DI and things like that. One thing to note is that sometimes you can combo from nair or uair into flowmotion, which is really really good. You can also finish combos with uspec -> fair or nair or the like.
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Sat Sep 06, 2014 11:57 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Have I mentioned his aggresive game is win?
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Sun Sep 07, 2014 9:22 pm |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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Once you get it started, sure. But I've found that Sora has no real approach options. Doesn't have any good short hop moves. Strike Raid and Flowmotion generally get laughed at. Dash attack isn't great. Most Sora players play super defensive and space you for the aforementioned moves and Thundaga whenever you're an inch off the ground, and I don't think any of those moves are good.
_________________Please...
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Tue Sep 09, 2014 10:16 pm |
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SirTundra_23
Joined: Fri Aug 22, 2014 2:17 pm Posts: 42 Location: Area 51 Country:
Gender: Male
MGN Username: Mr Tunra_23
Currently Playing: SSB64, SSBM, SSBB, Project M, SSF2, MK9, Pokemon Showdown
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Yup sora isn't really all that great this version... His Killing potential is piss poor.... The only kill moves being back air and forward smash, His pseudo wavedash has a huge startup making it worthless, His recovery is garbage, and his grab range is really short. His pro's however is the fact that his down throw is one of the best chain grabs in the entire game, Fast attacks that can lead into various combos, and thunder is really good for edgeguard.Most people say that flowmotion is op but after playing this version abit more I found out that you can attack him out of it(if you get the timing right).
_________________I will show no mercy SSB64 Main: SSBM Main: SSBB Main: Project M Main: SSF2 Main:
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Wed Sep 10, 2014 12:10 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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you missed his best kill move, usmash!
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Wed Sep 10, 2014 8:46 am |
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SirTundra_23
Joined: Fri Aug 22, 2014 2:17 pm Posts: 42 Location: Area 51 Country:
Gender: Male
MGN Username: Mr Tunra_23
Currently Playing: SSB64, SSBM, SSBB, Project M, SSF2, MK9, Pokemon Showdown
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Oh yeah up smash... I completely forgot about that.
Edit: even though it kills above 100% which is still pretty bad compared to most characters.
_________________I will show no mercy SSB64 Main: SSBM Main: SSBB Main: Project M Main: SSF2 Main:
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Wed Sep 10, 2014 1:06 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Usmash has insane vertical range, a disjoint, hits in front of him, and can intercept basically any move coming down. It's a great kill move if you keep it fresh. However, the fact that it is is only good kill move keeps his kill game linear.
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Wed Sep 10, 2014 3:11 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Lol, Sora vs Fox is too funny. You can Thunder his butt all day.
Especially when he's recovering.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Sat Sep 13, 2014 3:59 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Is the Sora mid-percent chaingrab on heavies and fastfallers that I do on CPU's legit this demo, or was that completely removed?
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Sun Sep 14, 2014 9:53 pm |
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PerfectPractice
Joined: Sun Jul 27, 2014 9:01 pm Posts: 1 Country:
Gender: Anime Girl
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I don't know if anyone has noticed this, but with the addition of Flowmotion, Sora is now capable of wavedashing. Just short hop, then flow motion immediately and angle it downwards. Sora should hit the ground, then slide forward. Theoretically, this would lead into other moves and potentially a combo, but since Flowmotion has significant startup, I'm not sure whether it's practical for high-level play.
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Sun Sep 21, 2014 9:45 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Meh, most moves with wavedash physics in this game have some form of startup anyways. That could be a mixup actually, in order to avoid the flowmotion they need to block or get out of the way, and if they shield just angle down->land->grab them in shield. If they don't shield (expecting the landing) just don't land and keep flowmotion going and it will hit.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sun Sep 21, 2014 11:23 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Wavelanding mixups seem unnecessary, from what I've seen flowmotion is pretty good on shield. The only viable wavelands that I've seen are Ichigo's fair and Tail's spinny thing. Sora's seems pretty useless except in niche cases as a cancel.
Is dash attack safe on shield if spaced?
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Tue Sep 23, 2014 1:18 am |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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As long as the characters grab rang is short (which it probably will be most of the time), you're safe.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Tue Sep 23, 2014 4:03 pm |
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VersusXIII
Joined: Sun Aug 04, 2013 5:44 am Posts: 58 Country:
Gender: Male
Currently Playing: Super Smash Bros 3DS, SSF2, Xenoblade Chronicles
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Definitely agree, although U-smash is pretty good. Sora is pretty fun with his current moveset although I do think he's probably lower tier, probably B or C. Approach game seems to be a big problem for Sora. I'd prefer old Strike Raid back, or maybe changes to the new one. I've found attacking him out of flowmotion to be easy, especially as Marth or Link(my other mains). I can land Marth's F-smash with the tip hit sweetspot on Sora using flowmotion. He's great at following up attacks but from a neutral approach against an opponent on the ground he seems a lot less effective then in 0.9a. Short hop dair is good but using it too much becomes predictable. Dash attack is also ok but at low % some characters can punish right after due to endlag
_________________Wii U main: Cloud Strife SSF2 Mains: , , , (soon & ). For fun: , , , . SSF2 Hopes: Cloud Strife, Crono, Magus(Chrono Trigger), Shulk, Riku(or another KH rep), Snake, Mewtwo, Wolf, Charizard, Little Mac, Villager, King Dedede, King K Rool, Ridley, Luffy, Sasuke, Ridley
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Mon Oct 06, 2014 3:58 pm |
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