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Bandana Dee 
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Joined: Fri Dec 18, 2015 9:53 am
Posts: 649
Location: Either at home or at school
Country: Philippines (ph)
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
ANGLE-ABLE Side-B...

MUST... HAVE...

(Help me guys, the demon of ellipsis has taken over my min-

Grrr... Ellipsis... BANdana Dee...

That adorable taunt... must... have...

(On a more serious note, 2 minor Bandana Buffs I SUGGEST:

>Angle-able Side-B
>Moar Adorable taunts pls)

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tmanex2013 made the wonderful lyn sprite I used for Image


Wed Dec 14, 2016 7:25 am
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Joined: Sat Mar 16, 2013 1:29 pm
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Currently Playing: SSF2, SSB, SSBM
Happyfrozenfire wrote:
Lord doughnut wrote:
You are right frozen, thank you for this. You helped me realize that I made a mistake and I should improve on myself by looking at what you said. Thank you dude, you are a beautiful person.

Also don't you mean saying s*** instead of start s*** out of your mouth?

s***+ing. As in s***+ing out of your mouth.

Like that south park episode?

Also you double posted, but its cool monte.

Anyway, what are you guys most happy to see about Bandana Dee?

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Wed Dec 14, 2016 8:26 am
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Triple post lol

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Wed Dec 14, 2016 4:37 pm
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Joined: Sat May 14, 2016 9:56 pm
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Hey, so I just re-watched Alpharad's B.D. video, and, well...I don't mean to sound like I'm complaining or I'm ungrateful, but does anyone else feel like B.D. needs a little touch-up to his sprite?


Fri Dec 23, 2016 1:58 pm
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Joined: Sun Aug 03, 2014 1:33 pm
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Currently Playing: bye bye MG
no

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Fri Dec 23, 2016 2:04 pm
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Joined: Thu Jul 21, 2011 3:15 pm
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Location: Leafless Canada
Country: Peru (pe)
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Skype: Kirb-Star
Waifu: zero suit wario
Image
Look closely at his face, see the part with the odd shading? That needs to be fixed. It's hard putting in words so I decided to edit the image to fix the issues with the lower part of his face:
Image
Also, one major problem I had with him is that the sprites follow his Super Star Ultra sprites too closely.
For instance, these are the sprites he used for his walking animation:
Image
And this is a recreation of his walking animation in Return to Dream Land:
Image
Image
Also, these are the sprites Bandana Dee uses in Super Star Ultra, for his jumping animation:
Image
And this is an (unfinished) recreation of his jump animation in Return to Dream Land:
Image

Smash Flash 2 uses the Super Star Ultra ones, which is odd because the RtDL ones could have been easily achieved by editing Kirby's animations in KSSU.

Man, I really hate to say this, specially to such a talented team like the SSF2 Dev Team, but Bandana Dee really needs a lot of polishing. I really, really want to like this character but the inconsistencies are just too much to be overlooked by a hardcore Kirby fan. I'm fine with how Kirby, Meta Knight and Dedede are represented in vanilla Smash, but Bandana's representation in SSF2 just doesn't feel right, not even in animations but also attacks, to this day I still don't get why does Bandana use a generic kick for his B-Air or a generic tornado thingy for his D-Air instead of his Back Thrust or Moon Drop, two moves in RtDL that just screamed Smash.
Call me stupid for caring about these things or complaining this late in development, but think about this: For many players, this is gonna be the first encounter with this character, and they're gonna see this.
I respect you guys as a team but I really question many of your decisions.
Sorry men, I may be a diehard Kirby fan, but I'm not gonna main this character. This is not the Bandana Dee I grew up with.

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Last edited by Kirb-Star on Fri Dec 23, 2016 8:14 pm, edited 1 time in total.



Fri Dec 23, 2016 5:02 pm
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Joined: Sat Mar 22, 2014 2:14 pm
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Currently Playing: SSF2, MGS 3, Melee, Project M
holy jesus remind me never to become a spriter this is too intense for me

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For Doom:
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For Kicks:
:peach: :captainfalcon: :samus:


Fri Dec 23, 2016 5:43 pm
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Kirb-Star wrote:
weeeeeeeeeee

PAC-MAN has this issue too
Exhibit A; Image
Note how Back, Up and Forward Air kindof missed the memo on PAC-MAN's PAC-MAN shaped eyes.
Especially Back Air.
Like, jesus.
His Back Air looks like he's completely drunk.
What's up with that :chibirobo:

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Stay groovy, wherever your travels take you. :chibirobo:
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Fri Dec 23, 2016 6:26 pm
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Joined: Thu Jul 21, 2011 3:15 pm
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Location: Leafless Canada
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Waifu: zero suit wario
Well, Pac-Man's sprites were all traced from Smash instead of edited from an actual game.
Also, Bandana's face looks awful when shaded like that, Pac-Man still looks like Pac-Man even without his ":v" shaped eyes.

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Fri Dec 23, 2016 6:42 pm
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Currently Playing: bye bye MG
i dunno man they look good to me
and not everything has to be a reference to the canon, thats why ness gets punches and kicks and stuff instead of a moveset revolving around his bat.

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Fri Dec 23, 2016 6:57 pm
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Currently Playing: SSF2, Crash Tag Team Racing, Dragon Ball Budokai 2
Actually, it would be cool if Ness attacked with the bat. Lucas wouldn't be a semi-clone anymore.

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== SSF2 ==
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Flash Card #10


RIP Forums. Hope you're having a good day, though! Unless you main Marth /s.


Fri Dec 23, 2016 7:28 pm
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Joined: Sun Aug 03, 2014 1:33 pm
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Currently Playing: bye bye MG
other way around, make lucas attack with a stick

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Fri Dec 23, 2016 7:29 pm
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Joined: Thu Jul 24, 2014 9:19 pm
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but what will you do if the stick breaks haHAA

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Fri Dec 23, 2016 7:36 pm
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Joined: Thu Jul 21, 2011 3:15 pm
Posts: 6217
Location: Leafless Canada
Country: Peru (pe)
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Skype: Kirb-Star
Waifu: zero suit wario
You know what, f*** it.
There's no point in discussing with any of you.
I just can't win.
I'm a filthy casual.
I f*** suck.
Somebody f*** kill me because I'm so tired of my f*** existence.
I quit.

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Fri Dec 23, 2016 7:51 pm
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Joined: Sat May 14, 2016 9:56 pm
Posts: 376
Country: United States (us)
Kirb-Star wrote:
[ Image ]
Look closely at his face, see the part with the odd shading? That needs to be fixed. It's hard putting in words so I decided to edit the image to fix the issues with the lower part of his face:
[ Image ]
Also, one major problem I had with him is that the sprites follow his Super Star Ultra sprites too closely.
For instance, these are the sprites he used for his walking animation:
[ Image ]
And this is a recreation of his walking animation in Return to Dream Land:
[ Image ]
[ Image ]
Also, these are the sprites Bandana Dee uses in Super Star Ultra, for his jumping animation:
[ Image ]
And this is an (unfinished) recreation of his jump animation in Return to Dream Land:
[ Image ]

Smash Flash 2 uses the Super Star Ultra ones, which is odd because the RtDL ones could have been easily achieved by editing Kirby's animations in KSSU.

Man, I really hate to say this, specially to such a talented team like the SSF2 Dev Team, but Bandana Dee really needs a lot of polishing. I really, really want to like this character but the inconsistencies are just too much to be overlooked by a hardcore Kirby fan. I'm fine with how Kirby, Meta Knight and Dedede are represented in vanilla Smash, but Bandana's representation in SSF2 just doesn't feel right, not even in animations but also attacks, to this day I still don't get why does Bandana use a generic kick for his B-Air or a generic tornado thingy for his D-Air instead of his Back Thrust or Moon Drop, two moves in RtDL that just screamed Smash.
Call me stupid for caring about these things or complaining this late in development, but think about this: For many players, this is gonna be the first encounter with this character, and they're gonna see this.
I respect you guys as a team but I really question many of your decisions.
Sorry men, I may be a diehard Kirby fan, but I'm not gonna main this character. This is not the Bandana Dee I grew up with.


I hate to sound nitpicky myself, but I also have to admit, I still find it a little...jarring that the Spear Barrage isn't B.D.'s standard combo. Like how Kirby has Vulcan Jab.


Fri Dec 23, 2016 8:07 pm
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