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Semicolon's Sprites 
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Joined: Sat Aug 10, 2013 3:53 pm
Posts: 51
Country: United States (us)
Gender: Anime Girl
That golem is absolutely sexy. The pigeon Bird bot looks awesome as well, although the black part on top looks a bit cluttered and the leg heights are mixed up but nonetheless awesome.
That Portrait also looks awesome, good work man.

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Thu Aug 28, 2014 2:45 am
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Joined: Wed Dec 22, 2010 10:38 pm
Posts: 425
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Currently Playing: Chaconne
Bumppp

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Melee-style Fox, Falco and Jiggs for a cancelled project, figured I'd post them here.
Made with the DB16 color palette, C&C welcome.

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Sat Oct 10, 2015 6:09 pm
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Cancelled? :(


Sat Oct 10, 2015 6:34 pm
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Joined: Sat Mar 21, 2015 9:05 pm
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MGN Username: GBomber465
Currently Playing: SSF2, Project M and Phoenix Wright
Wow, that looks awesome!

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Check out my sprite gallery: http://forums.mcleodgaming.com/viewtopic.php?f=11&t=41157


Sat Oct 10, 2015 10:03 pm

Joined: Tue Jan 15, 2013 12:12 am
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Country: Australia (au)
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Currently Playing: probably melee
They look awesome! Even though the project is cancelled, I would love to see some more pixel art in that style.


Sun Oct 11, 2015 3:59 am
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Joined: Wed Dec 22, 2010 10:38 pm
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Kim Kardashian wrote:
Cancelled? :(
Yes, unforunately. :/
GBomber465 wrote:
Wow, that looks awesome!
Thank you!
Fancy wrote:
They look awesome! Even though the project is cancelled, I would love to see some more pixel art in that style.
Thanks! I'll be switching over to another project that currently uses the same palette, so there just might be some more stuff in this topic soon.

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Sun Oct 11, 2015 10:54 am
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Joined: Sat Jan 17, 2015 10:04 pm
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I love the use of the palette! It looks amazing and I would love to see how they could be animated.


Tue Oct 13, 2015 7:09 pm
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Joined: Wed Dec 22, 2010 10:38 pm
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This sprite is a couple years old now, was in need of an update.
Most of the changes are tiny cleanups, but others like the eye and bulb are more noticeable.
There's still some banding around the feet that I'm not super happy with, might revisit it soon.

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Thu Jan 07, 2016 2:05 pm
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Joined: Wed Dec 22, 2010 10:38 pm
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Felt like updating my topic so here's a GB palette gif. Shoutouts to my bros in the RP section for C&C.

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Fri Sep 08, 2017 10:44 pm

Joined: Thu Aug 10, 2017 6:09 pm
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Country: Argentina (ar)
If Mcleodgaming put Vegeta on ssf2 i will like see this pallets colors


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Sun Sep 10, 2017 10:38 am
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Joined: Mon Apr 03, 2017 9:53 pm
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Currently Playing: SSF2, The Game of Love
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Semicolon wrote:
Felt like updating my topic so here's a GB palette gif. Shoutouts to my bros in the RP section for C&C.

[ Image ]

How do you make it so d4mn smooth?!

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"Why Hello there, Dream Raven!"
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Sun Sep 10, 2017 1:58 pm
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Joined: Wed Dec 22, 2010 10:38 pm
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Ravin_Raven wrote:
Semicolon wrote:
Felt like updating my topic so here's a GB palette gif. Shoutouts to my bros in the RP section for C&C.

[ Image ]

How do you make it so d4mn smooth?!

Thanks haha, I haven't done as much animating as I'd like yet so I'm not 100% sure, but I think a lot of the smoothness comes from the end of each motion. The sword in particular has a lot of momentum when the knight ends his swing, so it keeps going for a while and sometimes snaps back, rather than abruptly coming to a halt. The sword trails also kinda follow this principle; they appear quickly, but take their time disappearing.

Part of it is probably also workflow, that animation is the first thing in this thread that was made in Krita rather than GIMP. Krita actually has features geared towards animation (a timeline, onion skin, etc) as opposed to GIMP's image-manipulation-geared feature-set, so animating in it is much nicer. I used GIMP to put the GIF together though, so it definitely has its uses.

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Mon Sep 11, 2017 4:03 pm
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