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Joined: Thu Nov 20, 2008 2:34 pm
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Steven wrote:
Can everyone who backed Mighty No 9 please report in so you can properly be made fun of lol

We're already embarrassed enough as it is that we funded this atrocity. We don't need to feel more shame than we already do.

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Tue Jun 21, 2016 4:48 pm
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mighty no 9 was something i originally wanted to back on, but missed my chance

i sure am glad i missed my chance

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Wed Jun 22, 2016 1:14 am
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Same here. Really sucks that the game went to hell, but I'm glad that I didn't back up the game for more disappointment.

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Wed Jun 22, 2016 10:44 am
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I had the money to back it but I bought a Vita instead

Finally, I'm not being laughed at


Wed Jun 22, 2016 11:13 am
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for the first time, there was something worse you could have spent your money as opposed to a vita

what has the world come to

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Wed Jun 22, 2016 3:56 pm
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Coulda been worse

Coulda had an Ouya

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Wed Jun 22, 2016 10:54 pm
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Kimihro wrote:
Coulda been worse

Coulda had an Ouya

like, could have bought one or could have backed it?

either way, the Ouya did pretty much what it promised, it was just hyped up way too much by idiots. don't compare it to mighty no 9, it doesn't deserve that lmao


Wed Jun 22, 2016 11:00 pm
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The gameplay looks alright, if slightly tacky and a little easy from what I've seen.

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Fri Jun 24, 2016 10:30 am
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Try playing it then


Fri Jun 24, 2016 11:56 am

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Kyuubit's right, man. The level design in this game is awful, The developers made so many rookie mistakes that you would think the game was made by a first-year intern, not a veteran developer with over 20 years of experience under his belt!

Yeah, I'm pretty damn upset at how bad this game turned out to be and considering that I helped fund it, I think I have every right to be pissed at Inafune and Comcept for this for basically betraying everyone who wasted money funding this piece of s***!

I should've funded Yooka-Laylee instead but I didn't have any money back then...


Fri Jun 24, 2016 3:39 pm
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Devon wrote:
a veteran developer with over 20 years of experience under his belt!

inafune was never a developer, he was a character designer who eventually became a producer

as Hideki Kamiya once said: "He's a business man. Not a creator."

people only trusted Inafune because of the hype for a "new mega man game" and the misconception that he created mega man

hindsight is 20/20


Fri Jun 24, 2016 4:10 pm

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the leader of the bunch wrote:
Devon wrote:
a veteran developer with over 20 years of experience under his belt!

inafune was never a developer, he was a character designer who eventually became a producer

as Hideki Kamiya once said: "He's a business man. Not a creator."

people only trusted Inafune because of the hype for a "new mega man game" and the misconception that he created mega man

hindsight is 20/20

Oh yeah, you're absolutely right. I was so mad at everyone who developed this game that I actually forgot but can you really blame me?

But yeah, hindsight truly is 20/20 and I've definitely learned from this experience enough to never trust a word that comes from Inafune's mouth again.

Thankfully, Capcom has finally started to get their s*** together. They've already started work on Devil May Cry 5 (the real one) and Mega Man's 30th anniversary is next year so I'm looking forward to what Capcom has in store for the Blue Bomber.

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Fri Jun 24, 2016 6:16 pm
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I really wonder what Akira Kitamura is doing now...

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Fri Jun 24, 2016 10:46 pm
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even if Inafune wasn't a Developer he had Inti Creates helping him and they have made actually pretty good megaman games and Gunvolt. MN.9 game making so many Rookie mistakes just baffles me

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Sat Jun 25, 2016 3:47 am
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baron von jiggly wrote:
even if Inafune wasn't a Developer he had Inti Creates helping him and they have made actually pretty good megaman games and Gunvolt. MN.9 game making so many Rookie mistakes just baffles me

good devs can't fight bad leadership


Sat Jun 25, 2016 9:15 am
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