The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Thu May 14, 2020 8:03 pm



 [ 230 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 16  Next
SSF2 Beta General Discussion 
Author Message
User avatar

Joined: Wed Apr 13, 2016 5:06 pm
Posts: 1104
Location: Bedoop!#7875
Country: Canada (ca)
Gender: Male
MGN Username: Bedoop
Currently Playing: Rayman Origins
Waifu: CLEOD-BOT
Dev Q&A Thread converse continuation (Someone find a way to ping TSON) :chibirobo:
tson wrote:
It doesn't make sure imo to make people flub their combos out of it so they take regular kb (As opposed to half)

...buried state should be used to start combos not to do 2-hit-kos with a charged smash attack

Well let's see here :chibirobo:
:donkeykong:
Has a move that buries (Side B)
FSmash hits like a truck
Since they don't take half knockback anymore when buried, you can just FSmash and then they'll die
And since burying usually keeps opponents in the ground for a while you're more than welcome to charge that crud
TSON, you're contradicting yourself. Stop it. :sandbag:

Speaking of dumb decisions also with stun-related stuff
Why do characters still not have an animation for snapping out of being dizzy/sleeping?
Seriously. It's annoying. Someone fix that. :sandbag:

_________________
ImageImage
Stay groovy, wherever your travels take you. :chibirobo:
Image


Thu Sep 28, 2017 2:28 pm
User avatar

Joined: Thu Jul 24, 2014 10:15 am
Posts: 225
Location: Wherever the hell I wanna be.
Country: United States (us)
Gender: Male
MGN Username: Vega
Currently Playing: The Beta
Utah P. Teasdale (Harr) wrote:
Honestly, without Transform, Sheik wouldn't have a place in the roster since she's a minor character at best. The only times she's appeared outside of Ocarina of Time are Hyrule Warriors and Breath of the Wild. Conversely, Link, Zelda proper, Ganon, and even Toon Link are all recurring characters.


She didn't appear in Breath of the Wild.

_________________
MGN Username: Vega
Mains: :link: :lloyd: :sora:
Secondaries: :goku: :megaman: :ichigo:


Thu Sep 28, 2017 6:40 pm
Site Admin
User avatar

Joined: Mon Aug 11, 2008 12:27 pm
Posts: 9545
Country: United States (us)
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
Bedoop wrote:
Dev Q&A Thread converse continuation (Someone find a way to ping TSON) :chibirobo:
tson wrote:
It doesn't make sure imo to make people flub their combos out of it so they take regular kb (As opposed to half)

...buried state should be used to start combos not to do 2-hit-kos with a charged smash attack

Well let's see here :chibirobo:
:donkeykong:
Has a move that buries (Side B)
FSmash hits like a truck
Since they don't take half knockback anymore when buried, you can just FSmash and then they'll die
And since burying usually keeps opponents in the ground for a while you're more than welcome to charge that crud
TSON, you're contradicting yourself. Stop it. :sandbag:

Subtractive KB means low KB attacks cause no knockback at all. Mid KB does not cause the KB you expect. No contradictions here. If you decide to do a charged smash attack you still can it just does the KB it normally would. Combo moves doing the intended KB makes comboing easier.

_________________


Mon Oct 02, 2017 1:21 pm
WWW
BR Member
User avatar

Joined: Fri Sep 26, 2014 1:33 pm
Posts: 2002
Country: Germany (de)
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
Just gonna throw this out here, skip to 0:22 because for some reason timestampt doesnt work

YouTube Video:


As you can clearly see, the decreased KB of the bury state did not only not hinder the combo, but it made it possible in the first place :chibirobo: If that scenario had SSF2 bury physics instead, the whole string would not have been possible due to Nair sending too high up and instead this would just a mere "ok Ill just FSmash in yo face haHA SKILLZ!" moment like it currently is in our game. The thing with our current bury state is that it heavily discourages combos and creativity. Again, why even bother going for actual cool stuff that you might mess up when all you have to do is charge a Smash attack of your choice to kill at ~60-80% instead? Lame, but effective, and a game shouldnt encourage "lame" gameplay imo. Decreased KB more often than not allows for more combo opportunities. By the way, "mid KB does not cause the KB you expect" is kind of a poor reason imo - people have learned to expect it over a timespan of more than a decade at this point, and with just a bit of experimenting they can easily adjust to this as seen in the video above, which means that they know exactly what KB to expect after all. See where Im going with this?


And of course Bedoop has a point too - considering that DK is the only char that can bury his opponents in a competitive scenario, and considering that he hits like multiple trucks at once, getting buried at anything above 50% is basically a death sentence with a Giant Punch on deck, and even without depending on stage/character/positioning onstage. I bet there is a reason behind "official" bury physics, and I have a slight feeling that this at least played some role making that decision.

_________________
Join Team Star Flash!
Image


Shoutouts to Harr for this sick player card!

Join Chibi Nation, the 20CR Discord for all aspiring Chibi-Robo mains!

Click to expand thumbnail


Tue Oct 03, 2017 2:30 am
WWW

Joined: Sat Sep 30, 2017 1:58 am
Posts: 6
Country: Taiwan (tw)
The official name for the theme Porky Means Business is actually Cease to Exist. Look up Youtube and you'll see.


Sat Nov 04, 2017 11:27 am
User avatar

Joined: Sat Oct 28, 2017 4:21 pm
Posts: 2
Country: United States (us)
MGN Username: WhyTheLife
Life is good playing SSF2 :luigi: :falco:


Sat Nov 04, 2017 5:54 pm
BR Member
User avatar

Joined: Fri Sep 26, 2014 1:33 pm
Posts: 2002
Country: Germany (de)
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
This game has way too many chaingrabs. Discuss.

_________________
Join Team Star Flash!
Image


Shoutouts to Harr for this sick player card!

Join Chibi Nation, the 20CR Discord for all aspiring Chibi-Robo mains!

Click to expand thumbnail


Sun Nov 05, 2017 2:28 pm
WWW

Joined: Sat Dec 02, 2017 3:15 pm
Posts: 5
Country: Canada (ca)
Feature Request: Multi-keyboard as controller (not sure if this is possible). It's been done in Brawlahalla, so it might be possible, not sure how much access you have to the system, but it solves a lot of problems with local multi-player i.e (maxing out at about 2-3 players)


Mon Dec 04, 2017 10:36 pm

Joined: Mon Jun 12, 2017 5:12 pm
Posts: 3
Country: France (fr)
Why did they remove the final smash ?


Thu Dec 07, 2017 4:53 pm
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
antiNT wrote:
Why did they remove the final smash ?

Final Smashes aren't removed per se, they are just not finished. The Smash Ball will be re-enabled in a future update.

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Sat Dec 09, 2017 3:49 am
User avatar

Joined: Thu Jul 24, 2014 9:19 pm
Posts: 1422
Location: Canada
Country: Canada (ca)
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
Am I the only one that doesn't like how almost every character can just do Nair like 9x in a row into a finishing blow for a kill?

_________________
Mains
Image and Image


Sat Dec 16, 2017 6:15 pm
User avatar

Joined: Thu Jul 24, 2014 10:15 am
Posts: 225
Location: Wherever the hell I wanna be.
Country: United States (us)
Gender: Male
MGN Username: Vega
Currently Playing: The Beta
Someone real quick tell me why air dodging out of tumble (the spinning state where you backflip) isn't a thing yet?

_________________
MGN Username: Vega
Mains: :link: :lloyd: :sora:
Secondaries: :goku: :megaman: :ichigo:


Sat Jan 06, 2018 12:58 am
BR Member
User avatar

Joined: Fri Sep 26, 2014 1:33 pm
Posts: 2002
Country: Germany (de)
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
Because the devs dont want you to mash airdodge to get out of combos. And in all honesty, thats a good thing.

_________________
Join Team Star Flash!
Image


Shoutouts to Harr for this sick player card!

Join Chibi Nation, the 20CR Discord for all aspiring Chibi-Robo mains!

Click to expand thumbnail


Sat Jan 06, 2018 3:34 am
WWW

Joined: Sun Jan 14, 2018 3:15 pm
Posts: 1
Mysteric wrote:
I have to take time to appreciate and see the designs of the stages in full. I like the stage design team's work to make each stage look and run well.
But as for the game's balance, mmm, Simulation Regroupement de prêt I think it could be a tiny bit better in varied areas and characters, probably.

I agree with you


Sun Jan 14, 2018 3:16 pm

Joined: Fri Jan 19, 2018 6:36 am
Posts: 1
There are the best advices bro :)

_________________
http://pikavippivertailufi.com
http://se-lan.com
http://lan-dk.com


Fri Jan 19, 2018 6:41 am
WWW
Display posts from previous:  Sort by  
 [ 230 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 16  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.