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LunarRose's Sprite Place"New Kirby Sprite" 
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Joined: Sun Sep 11, 2011 11:00 am
Posts: 13
Location: Charlotte, NC
Gender: Male
Wish You Were Here wrote:
LunarRose wrote:
Wish You Were Here wrote:
LunarRose wrote:
It doesn't really matter... :hmph:

Sorry man... but if you wan't to have a sprite topic - you can't just use it to showcase your stuff and not expect criticism. I'm not speaking for everyone else - but one of the things I hate the most is people who ask for help then don't take it. (or people who just can't accept the facts)
If you check out Google just look up a couple shading tutorials, they are absolutely everywhere - and in the end you won't regret learning a thing or two.

- HERE -
I was even nice enough to give you a nice little tutorial about basic spriting, you have most of this stuff down - its just the lighting.
http://spriters-resource.com/community/ ... ?tid=13868


I do take criticism and I know basic shading but people always tell me about pillow shading in which I for the most part try to avoid but there can be one part that is pillow shaded, and even if it look's alright for that sprite, people generally say something negative about it. I'm not saying your being negative, your actually trying to help unlike a lot of other people who just say something pointless like "OMGZ liek super epic failz lol".

All in all i try not to pillow shade but for specific parts of the body it looks better to me pillowed slightly, and if I try to shade it another way, it tends to look awkward.

K well if your having troubles with getting the shading right... theres a perfect example/reference right under your nose. On the right arm of Akira is where the pillow shading is really bad, so look at Ryu from Ninja Gaiden in your sig - his arm has a very clear light souce. Although your shadows don't need to be as dark try and get your characters shadows to look almost as natural as they do on Ryu.

I'll reshade him sometime this week and see how it turns out. Thanks.

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Mon Sep 12, 2011 7:02 pm
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Don't mean to double post but might as well have reshaded him tonight. So here's how it turned out.


Attachments:
File comment: I think he looks better now.
Akira.png
Akira.png [ 4.02 KiB | Viewed 3056 times ]

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Mon Sep 12, 2011 10:07 pm
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Wow you learn fast, thats about 200% better. Fix the lighting in his hair for now, when I get home from school i'll take a closer look at the rest - his hands need to be fixed as well -

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Tue Sep 13, 2011 10:18 am
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Wish You Were Here wrote:
Wow you learn fast, thats about 200% better. Fix the lighting in his hair for now, when I get home from school i'll take a closer look at the rest - his hands need to be fixed as well -

Thanks, I was trying to reshade everything but honestly I didn't think about the hair when I was redoing it. It actually hit me when I uploaded this :sweat:

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Tue Sep 13, 2011 2:44 pm
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NP, I have settled down and have been home for awhile - so I threw this together for ya. (you will need to save it and zoom in)
Image
RED
Red shows the difference between the flow of the arm, your hand suddenly juts where its unnatural. When you go to punch someone you want your hand to be in a comfortable position and sturdy- that being the most common position - which is flat. If you hold your hand in a fist, try and line your *pointer finger knuckle up with the top of your arm so it almost looks like your forearm doesn't stop - that's what your characters hand should be like. Once again your sig was the perfect example.

BLUE
Blue shows the difference between proportion in the arm, your characters forearm is extremely long which can look very unnatural. By fixing the hand your characters arm will look much better, but its still not quite natural. If you want you character to be long and lean then disregard this next part and just fix the hand. (sometimes emphasis can be to your advantage)

*If you want your character to be shorter but with better proportions - it starts with the pelvis area. If you noticed - the area where the zipper would be on jeans is really long on your character, all you really have to do is shorten that area and its good to go - this should be quite easy because that area is covered by a shadow and will be really easy to fix up.
" But wait now his arms are WAY to long!"
To fix that all you need to do is shorten his forearms, by doing so it will also fix the arm proportions.*

BTW I really like your character so far =]

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Tue Sep 13, 2011 6:55 pm
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Wish You Were Here wrote:
NP, I have settled down and have been home for awhile - so I threw this together for ya. (you will need to save it and zoom in)
[ Image ]
RED
Red shows the difference between the flow of the arm, your hand suddenly juts where its unnatural. When you go to punch someone you want your hand to be in a comfortable position and sturdy- that being the most common position - which is flat. If you hold your hand in a fist, try and line your *pointer finger knuckle up with the top of your arm so it almost looks like your forearm doesn't stop - that's what your characters hand should be like. Once again your sig was the perfect example.

BLUE
Blue shows the difference between proportion in the arm, your characters forearm is extremely long which can look very unnatural. By fixing the hand your characters arm will look much better, but its still not quite natural. If you want you character to be long and lean then disregard this next part and just fix the hand. (sometimes emphasis can be to your advantage)

*If you want your character to be shorter but with better proportions - it starts with the pelvis area. If you noticed - the area where the zipper would be on jeans is really long on your character, all you really have to do is shorten that area and its good to go - this should be quite easy because that area is covered by a shadow and will be really easy to fix up.
" But wait now his arms are WAY to long!"
To fix that all you need to do is shorten his forearms, by doing so it will also fix the arm proportions.*

BTW I really like your character so far =]

The pelvis area/zipper part isn't actually long, his right leg at that angle just overlaps his other leg somewhat. His arm at that angle looks higher because if you stand like that, both arms would not appear the same length. The one farther back would look as if it is shorter hence why I made it like that.


Attachments:
File comment: Changes to the hair and hand.
Akira.png
Akira.png [ 5.1 KiB | Viewed 3027 times ]

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Tue Sep 13, 2011 8:32 pm
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You're a really fast learner! Yikes!
Either way, the only complaint/suggestion is to make his glove go higher up on his arm. Right now his hands look very small (lengthwise) and it could be solved with making the glove longer.

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Tue Sep 13, 2011 8:36 pm
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I think I'm finally finished ;)
Image

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Wed Sep 14, 2011 10:32 pm
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LunarRose wrote:
I think I'm finally finished ;)
[ Image ]

Ya i'd say so, it looks good - and it's fantastic that you can devote your time into it, most people just give up if someone finds a problem with it. I think you should try your hand at animating him, unless you want to move onto new characters of course xD

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Wed Sep 14, 2011 10:46 pm
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I'm definitely going to animate him. He's going to be the main character of my game I'm programming.

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Wed Sep 14, 2011 11:14 pm
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LunarRose wrote:
I'm definitely going to animate him. He's going to be the main character of my game I'm programming.

Great stuff, and good luck to ya.

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Wed Sep 14, 2011 11:34 pm
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Kirby I threw together quickly.
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http://www.youtube.com/watch?v=11DylA2AuJI

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Thu Sep 22, 2011 9:18 pm
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LunarRose wrote:
Kirby I threw together quickly.
[ Image ]

The shade on the left foot doesn't match the light source actually and the arm outline is stuck to one of Kirby's cheeks


Fri Sep 23, 2011 2:48 am
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LunarRose wrote:
Kirby I threw together quickly.
[ Image ]


The mouth being a square looks really bad, and the outline needs some smoothening in some places (on the top of the main 'body'). Other then that it's pretty good, but I feel like you could drop a few uneccesary shades if you want too.

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Fri Sep 23, 2011 8:26 am
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Michael M wrote:
LunarRose wrote:
Kirby I threw together quickly.
[ Image ]

The shade on the left foot doesn't match the light source actually and the arm outline is stuck to one of Kirby's cheeks

Done and done. ;)
Damian wrote:
LunarRose wrote:
Kirby I threw together quickly.
[ Image ]


The mouth being a square looks really bad, and the outline needs some smoothening in some places (on the top of the main 'body'). Other then that it's pretty good, but I feel like you could drop a few uneccesary shades if you want too.

I didn't plan on doing that. I started making the mouth but then stopped and started shading him. So then when I finished I completely forgot about the mouth :sweat: .

Anyways I think I fixed the problems.


Attachments:
Kirb.png
Kirb.png [ 1.58 KiB | Viewed 2937 times ]

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Game Maker is wonderful:
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Fri Sep 23, 2011 2:58 pm
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