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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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Hello. I've returned from a 1 + 1/2 year hiatus. Does anyone still remember me?  I got a little project going on, how about I show some of the sprites. Here are a few sprites animations I made for a project. The view is isometric and very challenging stuff to make but I'm managing. The size of the character which is technically 8 bit with the color pallet and style has made sprinting this little guy tough but I think it coming out decent.   Not technically animations but fit together   ENLARGED WITH ADDED SMOOTHNESS. (that what she said) A BOSS FOR MY GAME, THIS BOSS IS ANIMATED IN PIECES.  WALKING ANIMATION OF CHARACTER # 2 FOR MY GAME.  JUMPING ANIMATION FOR CHARACTER #3 IN MY GAME.  ATTACK FRAMES FOR (C.T). 
_________________ As cold and empty as space. This is who I am.
Last edited by luckycrime on Thu Nov 05, 2015 5:15 pm, edited 5 times in total.
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Sun Nov 02, 2014 11:16 am |
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Tupilluis
SSF2 Developer
Joined: Wed Mar 12, 2014 11:19 am Posts: 146 Country:
Gender: Male
MGN Username: Killatores
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Upload them bigger, I can't se S*t there XD They don't look bad in the desing, but the animations are really tought. Try to avoid large and linear trails, and when the character hit something, don't just stop there, make a some sprites with almost the same body position and with the weapon going up and down (in a vertical hit.
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Sun Nov 02, 2014 12:35 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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That what I like to call recoil. The force of hitting an object is similar to a rubber ball + the elastic effect of the character pulling his arm back causes the stick's rotational velocity go in reverse prior to the direction it was swung. I don't really plan to make anything realistic because it has to be animated at 8 different perspective but hey why not try for fun. Here is a quick attempt at fixing the problem as far as recoil is concerned. 
_________________ As cold and empty as space. This is who I am.
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Sun Nov 02, 2014 2:48 pm |
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Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
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Hey man! Definitely remember you! Good to have you back
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Sun Nov 02, 2014 8:20 pm |
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Whaku
Joined: Mon Apr 18, 2011 9:42 pm Posts: 239 Country:
Gender: N/A
MGN Username: Whaku
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Hey, that's nice and smooth! Don't you think that one of the legs should be 'fixed'/stationary when you hit something like that? (i.e. back leg be stationary since your leaning forward to hit something).
_________________You have found the ultimate secret siggy! xD
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Tue Nov 04, 2014 6:00 am |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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Yes I know I re used asset too much but I got an idea to cut work load and now I'm trying it. Has anyone ever played metal slugs 2 and reached the 3rd level with the train? There is a boss that I got inspiration from to create this. The thighs of the scorpion dude will be animation as the armored calf simply move up and down. The right arm does bother me a bit thought..... Anyways here it is. 
_________________ As cold and empty as space. This is who I am.
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Tue Nov 11, 2014 9:20 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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 A simple walking animation in my game.
_________________ As cold and empty as space. This is who I am.
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Fri Jul 10, 2015 11:52 am |
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TheRealHeroOfWinds
Joined: Thu Dec 23, 2010 12:16 pm Posts: 1583 Country:
Gender: Anime Girl
MGN Username: TheRealHeroOfWinds
Skype: TheRealHeroOfWinds
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Are you basing the style on Golden Sun, or is that a coincidence?
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Fri Jul 10, 2015 1:53 pm |
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Geno
Site Admin
Joined: Tue Jan 27, 2009 11:32 am Posts: 11709 Country:
Gender: Anime Girl
Currently Playing: Undertale
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It looks almost nothing like Golden Sun's art style.
Nice to see you back, luckycrime.
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Fri Jul 10, 2015 2:48 pm |
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TheRealHeroOfWinds
Joined: Thu Dec 23, 2010 12:16 pm Posts: 1583 Country:
Gender: Anime Girl
MGN Username: TheRealHeroOfWinds
Skype: TheRealHeroOfWinds
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On my phone the walk looked like a Golden Sun sprite, so forgive me.
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Fri Jul 10, 2015 2:52 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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Jumping animation with 1 of the five playable characters. One perspective down 5 more to go! 
_________________ As cold and empty as space. This is who I am.
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Fri Jul 17, 2015 9:44 pm |
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Fancy
Joined: Tue Jan 15, 2013 12:12 am Posts: 138 Country:
Gender: Male
Currently Playing: probably melee
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Nice and smooth animation. Is the left sprite an old one?
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Sun Jul 19, 2015 12:24 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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nice
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Sun Jul 19, 2015 12:57 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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It's fairy new, I had trouble visualizing better character design.
_________________ As cold and empty as space. This is who I am.
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Sun Jul 19, 2015 1:46 pm |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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 A cut animation. Couldn't visualize blur yet so this is it for now. Cyrons attacks are all 8 frames long due to the size of the sword so there may be more smoothness then usually..... it's a game balancing thing.
_________________ As cold and empty as space. This is who I am.
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Mon Jul 27, 2015 10:09 am |
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