Author |
Message |
Da Beast
Joined: Thu Sep 25, 2008 7:03 pm Posts: 289 Location: Some were banging a girl...
|
well that sucks....(I would help but i cant animate with s***)
_________________Im a real G homie got 6 figures on me,ya you know who it is!!Main SSF2 CardDa Beast Award!!!2nd3rd
|
Mon Jun 22, 2009 4:57 pm |
|
|
Glitch
Joined: Mon Aug 11, 2008 10:23 am Posts: 1305 Location: in front of the computer
Gender: Male
|
i have the animation, it just wont play and work how i want it to without glitching up. =(
|
Mon Jun 22, 2009 4:58 pm |
|
|
Da Beast
Joined: Thu Sep 25, 2008 7:03 pm Posts: 289 Location: Some were banging a girl...
|
Well ur name IS Glitch!!!
_________________Im a real G homie got 6 figures on me,ya you know who it is!!Main SSF2 CardDa Beast Award!!!2nd3rd
|
Mon Jun 22, 2009 5:00 pm |
|
|
Glitch
Joined: Mon Aug 11, 2008 10:23 am Posts: 1305 Location: in front of the computer
Gender: Male
|
bad luck... =(
|
Mon Jun 22, 2009 5:13 pm |
|
|
Da Beast
Joined: Thu Sep 25, 2008 7:03 pm Posts: 289 Location: Some were banging a girl...
|
sry boyio......
_________________Im a real G homie got 6 figures on me,ya you know who it is!!Main SSF2 CardDa Beast Award!!!2nd3rd
|
Mon Jun 22, 2009 5:17 pm |
|
|
miniova
Joined: Mon May 25, 2009 2:52 am Posts: 64 Location: Yay almost 100 posts. oh umm... in my chair?
Gender: Male
|
hey he looks awesome
_________________
|
Mon Jun 22, 2009 9:53 pm |
|
|
Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
|
_________________ Tyler~
|
Mon Jun 22, 2009 10:56 pm |
|
|
spader555
Joined: Mon Aug 11, 2008 2:28 pm Posts: 1036 Location: Who cares!!! Im Gold!!!
|
Just... Just... Just Shut Up!!! No offense
_________________Im blue for SSF2AF.Im spader555 of the mcleodgaming forums
|
Mon Jun 22, 2009 10:58 pm |
|
|
Chaosvii7
Joined: Tue Aug 26, 2008 12:58 am Posts: 564 Location: Probably going to Hell.
Gender: Male
Currently Playing: Let's use Daddy's Welfare Haphazardly
|
If you were trying to make him JUS Style, his shading is too layered. Try using another shading technique.
|
Mon Jun 22, 2009 11:59 pm |
|
|
Glitch
Joined: Mon Aug 11, 2008 10:23 am Posts: 1305 Location: in front of the computer
Gender: Male
|
i wasnt trying for JUS style, i just used a jus base, because the colors i used made the JUS style hurt my eyes. D= also, living shadow, if you know, could you tell me?
|
Tue Jun 23, 2009 11:56 am |
|
|
Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
|
Drop-down options. Three sprites One idle, one walking left, one walking right. Function: Left Arrow Key Event: Change Sprite, Move left Function: Right Arrow Key Event: Change Sprite, Move right Function: Release Right Arrow Key Event: Change Sprite, Move Nowhere Function: ReleaseLeft Arrow Key Event: Change Sprite, Move Nowhere
_________________ Tyler~
|
Wed Jun 24, 2009 1:00 am |
|
|
Glitch
Joined: Mon Aug 11, 2008 10:23 am Posts: 1305 Location: in front of the computer
Gender: Male
|
k, do i save the animations as sprites? also, every time i upload it to GM, the speed increases dramatically... =(
|
Wed Jun 24, 2009 8:19 am |
|
|
Chaosvii7
Joined: Tue Aug 26, 2008 12:58 am Posts: 564 Location: Probably going to Hell.
Gender: Male
Currently Playing: Let's use Daddy's Welfare Haphazardly
|
Hey LS, this may be off-topic, but if you know how to make a character in GM jLand on the ground without falling through the surface it's on, and could tell me, that'd be swell.
|
Wed Jun 24, 2009 8:54 am |
|
|
Glitch
Joined: Mon Aug 11, 2008 10:23 am Posts: 1305 Location: in front of the computer
Gender: Male
|
works great, but the animation speed is way too fast, any way to make it slower?
|
Wed Jun 24, 2009 10:08 am |
|
|
Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
|
Edit Sprite->change the speed... @Chaosvii7: For the fall object, I just did the gravity settings in the step event, and in the collision event with the platform, set the vertical speed to 0 and change the object to the land object. For the platform object, for extra reassurance and stability, I put the vertical speed for the land object to 0 in collision with it.
_________________ Tyler~
|
Wed Jun 24, 2009 1:13 pm |
|
|