| Author | Message | 
        
			| TheCodeSamurai BR Member 
					Joined: Sat Mar 22, 2014 2:14 pmPosts:  2075Country:  Gender:  Anime Girl
					
						Currently Playing:  SSF2, MGS 3, Melee, Project M
					
				   |   Fox has poor airspeed, but one of the best dashing SHFF's in the game, so I think as long as you stay on platform stages you're fine. The airspeed takes a while to homogenize to the normal stats out of a dash jump, so you can abuse that to travel long distances quickly in the air. 
 
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			| Fri Jan 30, 2015 7:43 pm | 
					
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			| TheViceversa96 
					Joined: Thu Sep 19, 2013 9:58 amPosts:  44Location:  FLCountry:  Gender:  Male
					
						Currently Playing:  Melee, PM, SSF2
					
				   |   I noticed that about this game. That dash jump contribute to your jump distance way more than in Melee. I sometimes SD because of it lol._________________
 You like Mario?
 
 
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			| Sat Jan 31, 2015 10:54 am | 
					
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			| goml BR Member 
					Joined: Sat Aug 23, 2014 12:22 pm
 Posts: 1448
 Gender: Female
   |   I have more or less decided on what I would change about Fox without neutering the character:
 Fsmash - Increased horizontal distance
 Fair - Animation sped up
 Laser - At close/semi close range, damage is increased to 2% Also, lasers travel faster
 Utilt - Hitbox changed to only hit behind Fox
 Bair - Damage is reduced over time
 Uthrow - Foe can DI the move earlier on
 Shine - While it retains the forced get up of a typical jab reset, the move will have its' standing knockback values against a knocked down foe. Furthermore, hitlag on shield reduced.
 Firefox - Moderate landing lag applied
 
 
 
 I feel the changes applied to shine fix the attack's true issues in ssf2, without neutering it's combo capabilities and other utility. Overall it is my opinion that the changes in the list will balance out Fox without jeopardizing his fundamental playstyle.
 
 
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			| Fri Feb 06, 2015 2:47 pm | 
					
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			| SoldierSunday 
					Joined: Wed Jul 10, 2013 3:23 pmPosts:  913Location:  Elgin, IllinoisCountry:  Gender:  Male
					
						MGN Username:  SoldierSunday
					
						Skype:  soldiersunday
					
						Currently Playing:  Super Smash Flash 2
					
				   |   I don't think i put this here yet, but here is a fox ditto that was pretty fun._________________http://www.twitch.tv/soldiersunday  < My stream link, stop by sometime!" You know what neither Melee nor Brawl have ? Controller input history in training mode." - 228zip, 2013 
 
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			| Sat Feb 07, 2015 11:09 am | 
					
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			| RemPrower 
					Joined: Mon Aug 05, 2013 9:01 pmPosts:  530Country:  Gender:  Male
					
						MGN Username:  ZekePrower
					
						Currently Playing:  With my fox dolls.
					
				   |   Virtually all characters' upspecials are receiving landing lag next patch. This is how it was at Apex. _________________ Rem is my main. Kinda looks like Tails doesn't she? 
 
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			| Sat Feb 07, 2015 12:51 pm | 
					
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			| goml BR Member 
					Joined: Sat Aug 23, 2014 12:22 pm
 Posts: 1448
 Gender: Female
   |   It should say something about m state of mind that this was probably my favorite part of the beta so far lol
 
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			| Sat Feb 07, 2015 10:01 pm | 
					
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			| Tsuchiya 
					Joined: Mon Feb 09, 2015 8:39 amPosts:  2Location:  JacksonvilleCountry:  Gender:  Male
					
						MGN Username:  Tsuchiya
					
						Currently Playing:  Super Smash Flash 2 v0.9b
					
				   |   I think fox is one of da best characters every to touch smash bros history imo _________________
 Get Rekt Skrub Fox 2 Op 5 U
 
 
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			| Thu Feb 12, 2015 8:29 am | 
					
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			| TheCodeSamurai BR Member 
					Joined: Sat Mar 22, 2014 2:14 pmPosts:  2075Country:  Gender:  Anime Girl
					
						Currently Playing:  SSF2, MGS 3, Melee, Project M
					
				   |   I don't know if this is common knowledge, but I think shine -> weak landing nair is the best way to punish a missed tech on dthrow: it works regardless of DI on the throw and combos in to tons of stuff. 
 
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			| Thu Feb 19, 2015 12:18 pm | 
					
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			| TacThree 
					Joined: Sat Oct 01, 2011 2:28 amPosts:  2796Location:  Los Angeles & San Luis Obispo, CaliforniaCountry:  Gender:  Male
					
						MGN Username:  TAC3
					
						Skype:  Trey_Cahalan
					
						Currently Playing:  SSF2, League of Legends, Steam Games
					
				   |   I see a lot of people punish a missed tech on d-throw with a shine > grab to reset the situation (back into just fox holding other character). pretty sure this is he best punish because it just adds on damage and looks like it has about a 90% chance of escape for the other guy.
 
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			| Thu Feb 19, 2015 2:33 pm | 
					
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			| Lord doughnut 
					Joined: Sat Mar 16, 2013 1:29 pm
 Posts: 4539
 Location: U.S.
 Gender: Male
 Currently Playing: SSF2, SSB, SSBM
   |   I agree with this. I would sometimes follow up with a shine into back air if the opponent slides behind me or sometimes if they land in front of me while being really close then I might shine or jab, to jab reset them, and follow up with an up smash or another grab. Some many options, so little time._________________ 
 
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			| Thu Feb 19, 2015 2:38 pm | 
					
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			| TheCodeSamurai BR Member 
					Joined: Sat Mar 22, 2014 2:14 pmPosts:  2075Country:  Gender:  Anime Girl
					
						Currently Playing:  SSF2, MGS 3, Melee, Project M
					
				   |   Nair combos into grab at most percents, so it's essentially resetting the situation with more percent and a more favorable situation. 
 
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			| Thu Feb 19, 2015 3:35 pm | 
					
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			| TacThree 
					Joined: Sat Oct 01, 2011 2:28 amPosts:  2796Location:  Los Angeles & San Luis Obispo, CaliforniaCountry:  Gender:  Male
					
						MGN Username:  TAC3
					
						Skype:  Trey_Cahalan
					
						Currently Playing:  SSF2, League of Legends, Steam Games
					
				   |   the method I mentioned is doable at every percentage and requires less effort in term of spacing. I can see your method being more useful to tech-chase tech-rolls out of the down-throw though.
 
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			| Thu Feb 19, 2015 5:47 pm | 
					
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			| Lord doughnut 
					Joined: Sat Mar 16, 2013 1:29 pm
 Posts: 4539
 Location: U.S.
 Gender: Male
 Currently Playing: SSF2, SSB, SSBM
   |   How do you guys feel about down smash? Tac?
 I think it needs to be a little stronger because its not as useful as it is in SSB64, Melee or even Smash 4. I think the lack of a semi-spike makes it not as good as it should.
 _________________ 
 
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			| Thu Feb 19, 2015 11:30 pm | 
					
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			| TacThree 
					Joined: Sat Oct 01, 2011 2:28 amPosts:  2796Location:  Los Angeles & San Luis Obispo, CaliforniaCountry:  Gender:  Male
					
						MGN Username:  TAC3
					
						Skype:  Trey_Cahalan
					
						Currently Playing:  SSF2, League of Legends, Steam Games
					
				   |   yea I really just don't use it lol most situations (if not all) have a better option to use instead of d-smash imo
 
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			| Thu Feb 19, 2015 11:50 pm | 
					
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			| Lord doughnut 
					Joined: Sat Mar 16, 2013 1:29 pm
 Posts: 4539
 Location: U.S.
 Gender: Male
 Currently Playing: SSF2, SSB, SSBM
   |   I tried using it for edge guarding once when 1smash18 was trying to sweet spot the ledge. It sent him up instead of horizontal and didn't even kill him. I was like hmmm maybe I should shine spike next time._________________ 
 
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			| Thu Feb 19, 2015 11:53 pm | 
					
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