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[v0.9b] SSF2 Bugs 
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Joined: Sun Aug 17, 2014 12:46 pm
Posts: 173
Country: United States (us)
I had an extremely humorous bug online today. I had Naruto's Down-B glitch and keep spawning the appropriate clone strike over and over again at an accelerated rate, stopping all other actions whenever it goes (like 1-2 times per second). Only had this happen once so not sure if it's an actual problem or a really funny but small chance. I kinda feel bad for the Sheik I played against, for there was no mercy from those clones.


Tue Aug 19, 2014 10:58 pm
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Joined: Fri Jul 25, 2014 3:06 pm
Posts: 28
Country: Poland (pl)
Gender: Male
MGN Username: CreepyBuildPoland
Currently Playing: SSF2, Heroes of Might & Magic III, League of Legends, Sims 4.
Was playing Me as Link versus Yoshi. I killed him once. Then he used his Final Smash, falled at bird, and then got carried away.


Attachments:
DragonYoshiBug.rar [1.27 KiB]
Downloaded 36 times

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Wed Aug 20, 2014 1:07 pm
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Joined: Mon Mar 25, 2013 9:30 pm
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If you have the same stock as somebody but have lower % then them they'll win the match if the time runs out

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Wed Aug 20, 2014 5:34 pm

Joined: Tue Aug 19, 2014 8:16 pm
Posts: 2
Country: United States (us)
Dark Ermac wrote:
I call this the "Please Understand" bug.

When online, sometimes the "Please Wait..." screen bugs out and the game hangs on it (endless loading), forcing a restart. Every time this happens, I have to wait 5 minutes before getting back on because my account gets stuck in online limbo.

Reminds me of when FFXIV: ARR launched hahaha.
I've had the same happen to me as well, though I can't replicate the endless loading so I'm unsure of what the cause is.

EDIT:
Got another thing. It's not actually a bug, but it's definitely something that needs to be fixed. Since Sora got flowmotion, his CPU has just become really really dumb. It constantly SDs. CONSTANTLY.
It's kind of funny sometimes, but more often than not it's just annoying. It can almost be baited out too, even on accident, which is a not so good thing.


Wed Aug 20, 2014 7:59 pm
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Joined: Sun Jul 27, 2014 7:32 am
Posts: 33
Location: Yaso-Inaba
Country: United States (us)
Gender: Male
MGN Username: K1dNova
Currently Playing: SSF2, OoT, FE:6, P2, P4, PW: TAT,
Since a little bit before the maintenance I've been having a problem where I can connect to the network but when I log in no rooms show up no matter what filter I check. Even if I try to change the filter and refresh the rooms list the message: "Retrieved Rooms List" doesn't even appear. I've tried closing the game, restarting my computer, and using different accounts .. to no avail. I've tried creating my own game but I just get the please wait screen. Hoping there's an easy fix.

Edit: I manage to retrieve rooms list once but its just showing those rooms now and they're all locked. :/

Cancel that, redownloaded it and now its running smooth.

-Shoutout to Reimu for the assist.

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Thu Aug 21, 2014 1:20 am

Joined: Sat Oct 10, 2009 3:46 pm
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Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
I'm not sure what this is: sometimes sword/weapon hit-boxes act as if they are a part of the character's body. A Link was doing his jab combo at me and I was far outside his range, so I tried to punish with Skull-Bash. Right as the thrust of Link's Jab 3 was extended out, the Skull-Bash clanked with the sword's tip. Pikachu stops right at the end of the sword's extended length, but Link suffered knockback as if I hit his body. Other swordsmen can have this done to them. It also has happened to other weapon attacks, like Black Mage's Ftilt; only the his cane got hit, but he suffered knockback.

This is quite a frequent occurrence. It's not a online only bug either; it has happened to me in local offline matches as well. But the thing I don't get - I can't seem to recreate these punishes on the same attacks in training mode.

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Thu Aug 21, 2014 2:34 pm
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Joined: Sun Oct 19, 2008 12:05 pm
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http://i.imgur.com/nnvjYD5.png

Not sure how I managed to do this, but I think you reproduce it by:

Start a multiplayer game, while all the players are in the warm up stage, quit, then immediately repick your character.

edit: This was also a 4 stock match with high latency, if that matters.


Thu Aug 21, 2014 4:04 pm
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Joined: Wed Jun 26, 2013 11:13 pm
Posts: 853
Location: Konohagakure
Country: Canada (ca)
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Currently Playing: SSBPM, SSF2 0.9b
I am terribly sorry I did not save the replay, but I was playing in a match where I could not release smash attacks (it would just fully charge), could not roll, and could not do anything after I grabbed someone (could not pummel or do the grab attack).

Still won tho 8-)

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Last edited by Sot6P on Thu Aug 21, 2014 11:01 pm, edited 1 time in total.



Thu Aug 21, 2014 4:29 pm

Joined: Thu Aug 21, 2014 6:00 pm
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Country: United States (us)
I'm trying to start up the downloaded version of this game and it stops loading at 5%. Assistance?


Thu Aug 21, 2014 7:13 pm
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Keep the folder named "Data" with SSF2 when you unzip it.

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Thu Aug 21, 2014 11:53 pm
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Joined: Tue Jul 22, 2014 10:40 pm
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A bug that occurred when I was using Peach in the training room vs a Jigglypuff. I was SH f-airing under a Battlefield Platform, and suddenly the game went to what seems to be a glitched out versus screen.

Some things to note about the screen:
-The READY TO FIGHT line appeared after I pressed P3's "done" button out of curiosity.
-You can hover over Free for All, and the top right 'button' (that leads to options), and the stock/timer arrows, but it does nothing if you click them.
-I can hover over the P1 cursor but I can't move it.
-I pressed A on the P1 name entry thing, and it turned into "P1A" rather than "A". It still has a 5 char limit though.
-Hovering over the "NEXT" button makes it become green, it doesn't do anything as well. I don't recall ever seeing this button though.
-Pressing HMN of P1 removed the READY TO FIGHT line.
-The back button responds to mouse overs but it doesn't change the screen state. It creates a back sound the first click, additional clicks do nothing.
-I didn't test to see if I could actually start a fight in this screen, since I removed the READY TO FIGHT line and I couldn't get it back

I am not sure of the exact conditions required to reproduce the bug, because I couldn't do it again.

EDIT: I was able to make this occur again while in training room as Jigglypuff vs Ichigo on Final Destination. I had just finished inputting a dash attack when it happened. This time, I made the READY TO FIGHT line appear again by pressing the OK of P1's name entry. I then tried to start a game, but nothing happened.


Attachments:
TrainingRoomGlitch.png
TrainingRoomGlitch.png [ 195.5 KiB | Viewed 1067 times ]


Last edited by kana on Sat Aug 23, 2014 9:37 pm, edited 2 times in total.

Fri Aug 22, 2014 6:08 pm

Joined: Fri Aug 08, 2014 1:18 am
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If Black Mage activates his/her final smash on one of the un-opened mirrors on Mirror Chamber, and during the animation he is sucked into a the mirror, he will be rendered helpless-> Forcing a restart.
http://imgur.com/ATkHYqy

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Fri Aug 22, 2014 9:09 pm
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Item Switch still says v0.9 rather than v0.9b
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Fri Aug 22, 2014 9:36 pm
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Dk's grab is still an issue


Attachments:
dk grab still a problem.rar [2.9 KiB]
Downloaded 37 times

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Sat Aug 23, 2014 6:45 am
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Goku's up special randomly picks a time for me to automatically fly off the screen, like i've been hit by a charged homerun bat at 300%
Sonic does this also on his Diagonal Dash.

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Sat Aug 23, 2014 1:42 pm
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