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SSF2 Suggestions 
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Joined: Sun Aug 17, 2008 12:29 am
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Phoenix Wright wrote:
1smash18 wrote:
I have an idea for the palette swaps. They should use Hidden Pixels that correspond to the shade of color.

EX: If you wanted to make mario's overalls green, you will have to hide the color behind his body. Therefore,

you give him a color of Red and Green, like Christmas colors.

What do you guys think?

They have already considered this, and this would cause FPS drop because of the amount of extra objects they would have to spawn.

Ah, I see. Well that stinks.

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Sat Nov 22, 2014 3:19 pm
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I want

-Wario, Peach and Sonic resprites
-Better Palettes
-Golden Sun Stage
-Some SSB4 Items and Assist Trophies
-Mewtwo as a Pokéball Pokémon

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Sat Nov 22, 2014 9:36 pm
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Being able to do special smash stuff in training mode would be cool, I want a stationary opponent to mess with in turbo.

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Sat Nov 22, 2014 10:08 pm
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StarrTheSquirrel wrote:
Being able to do special smash stuff in training mode would be cool, I want a stationary opponent to mess with in turbo.


For the time being, you can play against a human opponent (without an actual player, of course) in Turbo if you want a stationary opponent. Just remember to set the stocks high because they won't automaticlaly recover.

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Sun Nov 23, 2014 10:19 am

Joined: Mon Jul 18, 2011 8:51 am
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This is My Suggestions for the Game

8 player mode that will be great

Better Palettes

Each Level in Adventure Mode for each Universe(Mario Universe,Sonic Universe,Star Fox Universe,F-Zero Universe)

Sonic Megaman and Lloyd need a Big Resprites

Each Stage for each Charaters


Sun Nov 23, 2014 5:01 pm
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Didn't check to see if someone suggested this, but I think everyone would agree on this. Allow us to set how many plays can join the match, as I see people create 1vs1 fights and then others jump in. This gets annoying.

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Sun Nov 23, 2014 8:42 pm
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Yes to this, yes yes yes.

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Sun Nov 23, 2014 9:54 pm
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I suggest to have a Level 10 for the CPUs called Ghost.

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Sat Nov 29, 2014 10:13 pm
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It seems that there isn't sudden death in stock matches, or any indication of it.

Just did a 4 stock match, finished the game with a risky down-b as sonic. Tie game, but the announcer still said sonic won.

Unsure of how to link images, http://imgur.com/ekPFlLE Four falls for each character


Sat Nov 29, 2014 10:55 pm
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zakzedd wrote:
It seems that there isn't sudden death in stock matches, or any indication of it.

Just did a 4 stock match, finished the game with a risky down-b as sonic. Tie game, but the announcer still said sonic won.

Unsure of how to link images, http://imgur.com/ekPFlLE Four falls for each character

I don't think yours count as a sudden death. If you finish the game by suiciding a Kirby with another Kirby's side throw with equal percent, you can get the announcer saying "Sudden Death," but get a blank screen.

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Sat Nov 29, 2014 11:02 pm
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Link should use fire and ice arrows.
Link's down b+right should be bombchu and down b+left should be deku nut or something...
Link should be able to aim when he use hero's bow just like chibi-robo does when he use neutral special
Link down aerial should be like 3ds/wii u

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competitive ssf2 ruined ssf2..


Mon Dec 01, 2014 12:04 pm
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Nintendo95 wrote:
Link's down b+right should be bombchu and down b+left should be deku nut or something...


Down B+ Left?

What kind of moveset is this?

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Mon Dec 01, 2014 3:55 pm
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Maybe he means holding the Down and Left/Right keys at the same time.

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Mon Dec 01, 2014 3:59 pm
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Nintendo95 wrote:
Link should use fire and ice arrows.
Link's down b+right should be bombchu and down b+left should be deku nut or something...
Link should be able to aim when he use hero's bow just like chibi-robo does when he use neutral special
Link down aerial should be like 3ds/wii u

Okay seriously, we need an explanation

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Mon Dec 01, 2014 4:58 pm
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not that hard to understand: show
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Electrode need a bigger explosion

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competitive ssf2 ruined ssf2..


Tue Dec 02, 2014 6:43 am
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