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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
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Yoshi is definitely solid, but not that crazy... Right? I mained Yoshi for the longest time, and has since been pushed into one of the characters I use for fun. Pretty interesting what you can do with him. Definitely underrated from the last demo.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Tue Sep 09, 2014 5:07 pm |
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scumbag
Joined: Mon Jul 28, 2014 8:29 am Posts: 114 Country:
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it not that it has no combo ability but the fact that you can be punished for landing one is what makes it seem bad.
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Thu Sep 11, 2014 7:28 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
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MGN Username: Zalozis Zemsis
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Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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The only thing I find really holding Yoshi back is that his he averagely kills at 120-130%. Up-smash and Forward-smash are awkwardly lacking, while Neutral-air is a just a tad too weak. And his ground speed is still slow compared to official Smash games. That would help him apply pressure a bit better.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Thu Sep 11, 2014 11:10 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
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Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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_________________ Treat others as you want to be treated, that is the Golden Rule...
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Fri Sep 12, 2014 10:31 am |
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TheCodeSamurai
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Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
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Currently Playing: SSF2, MGS 3, Melee, Project M
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This. However, he still has solid combos, a good air game, DJ shenanigans, and a good projectile.
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Fri Sep 12, 2014 6:10 pm |
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tson
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Yoshi can get you to kill percentages faster and more reliably than any other character I think.
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Fri Sep 12, 2014 11:02 pm |
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TheCodeSamurai
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I would argue that Sora has better damage output, but you are right that very few, if any, do.
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Fri Sep 12, 2014 11:46 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
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Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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Not at all actually, especially when you look at his overall damage output his basic tool: Ftilt = 10% Utilt = 11% Fair = 12% Nair = 11% Uair = 11% Fsmash = 13% Usmash = 16% (DI avoids the max damage of Bair and Dair; they are situational) Average KO range = 120-130% Compared to Mario: Nair = 13% Fair = 15% Uair = 13% Fsmash = 20% Usmash = 19% (and can link 2 to 3 times into itself) Dsmash = 19% Average KO range = 100-110% If you land 3-4 attacks with Mario, you've already inflicted 50%. That, plus, it's way easier to apply pressure and land hits with Mario than Yoshi.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
Last edited by Z A L O on Mon Sep 15, 2014 11:10 am, edited 1 time in total.
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Sat Sep 13, 2014 12:53 am |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
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I played a Yoshi about an hour who ran me up to around 260% before killing me. It became a game within a game, seeing how high I could get.
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Sat Sep 13, 2014 1:05 am |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
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MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Have you met my Fox? If you let him, he gets you to 80% in like 10 seconds.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Sat Sep 13, 2014 12:02 pm |
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TheCodeSamurai
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Yoshi has better damage output then Fox IMO. Fox's strengths lie more in his speed, kill power, and neutral game than his pure untempered damage output. That "If you let him" is a pretty big if: many characters can 0-death if you give them the chance. Yoshi has really good aerials that link into each other and deal solid damage, high-damage launchers, and a solid ground game as well.
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Sun Sep 14, 2014 9:56 pm |
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tson
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yoshi has djc though and once someone masters that it's all over for us all
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Mon Sep 15, 2014 12:15 am |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
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MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Quit being all smart like you know Fox. If anyone knows Fox, it's me. High damage? Mario does it better.  |  |  |  | Zalozis wrote: Not all actually, especially when you look at his overall damage output his basic tool: Ftilt = 10% Utilt = 11% Fair = 12% Nair = 11% Uair = 11% Fsmash = 13% Usmash = 16% (DI avoids the max damage of Bair and Dair; they are situational) Average KO range = 120-130% Compared to Mario: Nair = 13% Fair = 15% Uair = 13% Fsmash = 20% Usmash = 19% (and can link 2 to 3 times into itself) Dsmash = 19% Average KO range = 100-110% If you land 3-4 attacks with Mario, you've already inflicted 50%. That, plus, it's way easier to apply pressure and land hits with Mario than Yoshi. |  |  |  |  |
See?
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Mon Sep 15, 2014 11:07 am |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
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MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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There's about the same, but Fox can KO more confidently at the 100% range. It's not just that Yoshi has lower damage output, but he has lower KO potentials as well, resulting in him on average having to land perhaps twice as many attacks to get his opponent into KO range. Plus, he can't get-in offensive as strong nor is he really great at challenging opposing characters' moves.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Mon Sep 15, 2014 11:09 am |
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TheCodeSamurai
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Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
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Currently Playing: SSF2, MGS 3, Melee, Project M
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 |  |  |  | gEmssbguy13 wrote: Quit being all smart like you know Fox. If anyone knows Fox, it's me. High damage? Mario does it better.  |  |  |  | Zalozis wrote: Not all actually, especially when you look at his overall damage output his basic tool: Ftilt = 10% Utilt = 11% Fair = 12% Nair = 11% Uair = 11% Fsmash = 13% Usmash = 16% (DI avoids the max damage of Bair and Dair; they are situational) Average KO range = 120-130% Compared to Mario: Nair = 13% Fair = 15% Uair = 13% Fsmash = 20% Usmash = 19% (and can link 2 to 3 times into itself) Dsmash = 19% Average KO range = 100-110% If you land 3-4 attacks with Mario, you've already inflicted 50%. That, plus, it's way easier to apply pressure and land hits with Mario than Yoshi. |  |  |  |  |
See? |  |  |  |  |
I'm not so sure about that. Speaking as a Mario secondary, Mario has trouble comboing to the extent that Yoshi can. You can look at a lot of what aMSa does in Melee, but in SSF2 Yoshi has been buffed considerably. The fact that dair and bair can be SDI'ed doesn't mean that they don't do massive damage if you follow DI well and the opponent is in a bad spot. Uair juggles on some characters are like guaranteed 50% off of first hit, and uair can almost always combo into nair, to edgeguard, and fair or dair, to reset or tech chase. I'm also pretty sure that Mario's usmash can't combo into itself 2 or 3 times, unless you're at low percents against DK, who Yoshi combos far harder.
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Thu Sep 18, 2014 8:10 am |
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