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Yoshi 
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Starkiller2 wrote:
TSON has been saying that Yoshi is godlike for like years now lol. He's really fun to play as and I can see Yoshi placing high in tournaments.

And my favourite SSF2 combo of all time is Egg roll->edge cancel->DJ fair. It works. It might not kill if they have enough presence of mind to meteor cancel and not jump into the fair, and it doesn't work until higher percents (the location of the hit also has to be really close to the edge to maximize the chance of hitting them during hitstun).


Yoshi is definitely solid, but not that crazy... Right?

I mained Yoshi for the longest time, and has since been pushed into one of the characters I use for fun. Pretty interesting what you can do with him. Definitely underrated from the last demo.

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Tue Sep 09, 2014 5:07 pm
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[TSON] wrote:
It does tons of damage, if it comboed into anything it would literally be the only attack you would ever use and combos would deteriorate into dair -> ftilt -> dair etc. Would be poo

it not that it has no combo ability but the fact that you can be punished for landing one is what makes it seem bad.

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Thu Sep 11, 2014 7:28 pm

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The only thing I find really holding Yoshi back is that his he averagely kills at 120-130%. Up-smash and Forward-smash are awkwardly lacking, while Neutral-air is a just a tad too weak. And his ground speed is still slow compared to official Smash games. That would help him apply pressure a bit better.

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Thu Sep 11, 2014 11:10 pm
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Zalozis wrote:
The only thing I find really holding Yoshi back is that his he averagely kills at 120-130%. Up-smash and Forward-smash are awkwardly lacking, while Neutral-air is a just a tad too weak. And his ground speed is still slow compared to official Smash games. That would help him apply pressure a bit better.


Exactly.

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Fri Sep 12, 2014 10:31 am
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This. However, he still has solid combos, a good air game, DJ shenanigans, and a good projectile.

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Fri Sep 12, 2014 6:10 pm
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Yoshi can get you to kill percentages faster and more reliably than any other character I think.

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Fri Sep 12, 2014 11:02 pm
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I would argue that Sora has better damage output, but you are right that very few, if any, do.

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Fri Sep 12, 2014 11:46 pm

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[TSON] wrote:
Yoshi can get you to kill percentages faster and more reliably than any other character I think.
Not at all actually, especially when you look at his overall damage output his basic tool:

Ftilt = 10%
Utilt = 11%
Fair = 12%
Nair = 11%
Uair = 11%
Fsmash = 13%
Usmash = 16%
(DI avoids the max damage of Bair and Dair; they are situational)
Average KO range = 120-130%

Compared to Mario:
Nair = 13%
Fair = 15%
Uair = 13%
Fsmash = 20%
Usmash = 19% (and can link 2 to 3 times into itself)
Dsmash = 19%
Average KO range = 100-110%

If you land 3-4 attacks with Mario, you've already inflicted 50%. That, plus, it's way easier to apply pressure and land hits with Mario than Yoshi.

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Last edited by Z A L O on Mon Sep 15, 2014 11:10 am, edited 1 time in total.



Sat Sep 13, 2014 12:53 am
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I played a Yoshi about an hour who ran me up to around 260% before killing me. It became a game within a game, seeing how high I could get.

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Sat Sep 13, 2014 1:05 am
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[TSON] wrote:
Yoshi can get you to kill percentages faster and more reliably than any other character I think.


Have you met my Fox? If you let him, he gets you to 80% in like 10 seconds.

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Sat Sep 13, 2014 12:02 pm
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Yoshi has better damage output then Fox IMO. Fox's strengths lie more in his speed, kill power, and neutral game than his pure untempered damage output. That "If you let him" is a pretty big if: many characters can 0-death if you give them the chance. Yoshi has really good aerials that link into each other and deal solid damage, high-damage launchers, and a solid ground game as well.

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Sun Sep 14, 2014 9:56 pm
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yoshi has djc though and once someone masters that it's all over for us all

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Mon Sep 15, 2014 12:15 am
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TheCodeSamurai wrote:
Yoshi has better damage output then Fox IMO. Fox's strengths lie more in his speed, kill power, and neutral game than his pure untempered damage output. That "If you let him" is a pretty big if: many characters can 0-death if you give them the chance. Yoshi has really good aerials that link into each other and deal solid damage, high-damage launchers, and a solid ground game as well.


Quit being all smart like you know Fox. If anyone knows Fox, it's me.

High damage? Mario does it better.

Zalozis wrote:
[TSON] wrote:
Yoshi can get you to kill percentages faster and more reliably than any other character I think.
Not all actually, especially when you look at his overall damage output his basic tool:

Ftilt = 10%
Utilt = 11%
Fair = 12%
Nair = 11%
Uair = 11%
Fsmash = 13%
Usmash = 16%
(DI avoids the max damage of Bair and Dair; they are situational)
Average KO range = 120-130%

Compared to Mario:
Nair = 13%
Fair = 15%
Uair = 13%
Fsmash = 20%
Usmash = 19% (and can link 2 to 3 times into itself)
Dsmash = 19%
Average KO range = 100-110%

If you land 3-4 attacks with Mario, you've already inflicted 50%. That, plus, it's way easier to apply pressure and land hits with Mario than Yoshi.


See?

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Mon Sep 15, 2014 11:07 am

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TheCodeSamurai wrote:
Yoshi has better damage output then Fox IMO. Fox's strengths lie more in his speed, kill power, and neutral game than his pure untempered damage output. That "If you let him" is a pretty big if: many characters can 0-death if you give them the chance. Yoshi has really good aerials that link into each other and deal solid damage, high-damage launchers, and a solid ground game as well.
There's about the same, but Fox can KO more confidently at the 100% range. It's not just that Yoshi has lower damage output, but he has lower KO potentials as well, resulting in him on average having to land perhaps twice as many attacks to get his opponent into KO range. Plus, he can't get-in offensive as strong nor is he really great at challenging opposing characters' moves.

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Mon Sep 15, 2014 11:09 am
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gEmssbguy13 wrote:
TheCodeSamurai wrote:
Yoshi has better damage output then Fox IMO. Fox's strengths lie more in his speed, kill power, and neutral game than his pure untempered damage output. That "If you let him" is a pretty big if: many characters can 0-death if you give them the chance. Yoshi has really good aerials that link into each other and deal solid damage, high-damage launchers, and a solid ground game as well.


Quit being all smart like you know Fox. If anyone knows Fox, it's me.

High damage? Mario does it better.

Zalozis wrote:
[TSON] wrote:
Yoshi can get you to kill percentages faster and more reliably than any other character I think.
Not all actually, especially when you look at his overall damage output his basic tool:

Ftilt = 10%
Utilt = 11%
Fair = 12%
Nair = 11%
Uair = 11%
Fsmash = 13%
Usmash = 16%
(DI avoids the max damage of Bair and Dair; they are situational)
Average KO range = 120-130%

Compared to Mario:
Nair = 13%
Fair = 15%
Uair = 13%
Fsmash = 20%
Usmash = 19% (and can link 2 to 3 times into itself)
Dsmash = 19%
Average KO range = 100-110%

If you land 3-4 attacks with Mario, you've already inflicted 50%. That, plus, it's way easier to apply pressure and land hits with Mario than Yoshi.


See?


I'm not so sure about that. Speaking as a Mario secondary, Mario has trouble comboing to the extent that Yoshi can. You can look at a lot of what aMSa does in Melee, but in SSF2 Yoshi has been buffed considerably. The fact that dair and bair can be SDI'ed doesn't mean that they don't do massive damage if you follow DI well and the opponent is in a bad spot. Uair juggles on some characters are like guaranteed 50% off of first hit, and uair can almost always combo into nair, to edgeguard, and fair or dair, to reset or tech chase. I'm also pretty sure that Mario's usmash can't combo into itself 2 or 3 times, unless you're at low percents against DK, who Yoshi combos far harder.

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Thu Sep 18, 2014 8:10 am
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