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Kirb-Star's Sprites - just doing some stuff 
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Joined: Sun Sep 14, 2014 4:13 am
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Looks good. Could you do Twilight Town next?


Wed Jan 07, 2015 1:54 pm
Omega's in Smash 4 really are just copy and pasting stage parts besides a few exceptions, so these are good for what they're worth


Wed Jan 07, 2015 2:03 pm
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clubby wrote:
Omega's in Smash 4 really are just copy and pasting stage parts besides a few exceptions, so these are good for what they're worth

rude
Posting it again because last page ate it.
Image

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Wed Jan 07, 2015 2:34 pm
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I think he ment it in a positive sense, like "They [The Omega versions in therms of layout] are pretty plain so he's doing a good job of trying to make them visually interesting."

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Last edited by Steven on Wed Jan 07, 2015 3:50 pm, edited 1 time in total.



Wed Jan 07, 2015 3:02 pm
Steven wrote:
I think he ment it in a positive sense, like "They are already pretty plain so he's doing a good job of trying to make them visually interesting."

Yeah, sorry if I worded it badly :doh:


Wed Jan 07, 2015 3:17 pm
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I knew his intentions, I was just joking around.
I tought of revamping Comet Observatory, mostly because the current one looks pretty outdated.
I'm not sure what the result would be, but don't expect a masterpiece.

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Wed Jan 07, 2015 6:24 pm

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Shiver-Star wrote:
~Jazzy~ wrote:
To be honest I think you'd benefit more if you did the entire stage. This one platform deal isn't really getting you anywhere.

Omega Stages are supposed to be simple and Flat, I had lots of trouble making the whole Monotolo Building, so I decided to just put the Helipad in there and give it more of a "balcony feel".
Shadow Moses is almost finished.




I understand what Omega stages are. I'm saying that to me, it feels like you're taking the easy way by doing this project. I mean yes, it's a cool thing to do but you would benefit a lot more spriting wise(Specifically detailing, backgrounds, etc.) if you were to just drop it and work on something a little heavier.

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Thu Jan 08, 2015 10:25 am
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Sprited Adeleine (for the millionth time) in a style similar to SSF2:
Image
I'm not really satisfied with the shading so, tell me any mistake you find so I can fix it.

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Sun Jan 11, 2015 10:25 am
Shiver-Star wrote:
Sprited Adeleine (for the millionth time) in a style similar to SSF2:
[ Image ]
I'm not really satisfied with the shading so, tell me any mistake you find so I can fix it.

The shading does need a bit of work, mostly defining the lightsource; an improvement from your previous ones though. What design of her are you using as a reference in particular?


Sun Jan 11, 2015 10:45 am
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I used a redesign I made for her a few months ago.
Any specific part I should fix?

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Sun Jan 11, 2015 6:43 pm
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Her torso is too thin and her right (our left) arm is too wide imo. Try making her torso like 3-5 pixels wider and her arm 2-3 thinner.

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Sun Jan 11, 2015 8:46 pm
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Tried to follow your advice:
Image
Coudn't fix the shading because I don't know what to fix yet...

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Tue Jan 13, 2015 10:52 pm

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Not sure if this could help you or not:

http://makegames.tumblr.com/post/426486 ... t-tutorial


EDIT: I wasn't trying to be mean. I think it'd really help if you learned some basics.

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Tue Jan 13, 2015 11:59 pm
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Shiver-Star wrote:
Sprited Adeleine (for the millionth time) in a style similar to SSF2:
[ Image ]
I'm not really satisfied with the shading so, tell me any mistake you find so I can fix it.

A few things to note are that the legs are too long (she should be shortercthan Mario, use Kirby as reference as well), and her hair is off.

Also the palette of the paint brush should darken from bottom of the brush to the top. (And I mean the actual brush on the paint brush.) Its just that the paint on the brush seems too bright.

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Image
ImageImageImageImage


Wed Jan 14, 2015 8:03 am
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TheRealHeroOfWinds wrote:
Shiver-Star wrote:
Sprited Adeleine (for the millionth time) in a style similar to SSF2:
[ Image ]
I'm not really satisfied with the shading so, tell me any mistake you find so I can fix it.

A few things to note are that the legs are too long (she should be shortercthan Mario, use Kirby as reference as well), and her hair is off.

Also the palette of the paint brush should darken from bottom of the brush to the top. (And I mean the actual brush on the paint brush.) Its just that the paint on the brush seems too bright.

Well, I'm not using the original version as a base, I tried to make her a bit older, mostly because her original design's legs were too short in comparison to the body.
But I get what you mean, the legs look really big actually. I'll try to fix that.
Also, considering Mario is a pretty short person, I think that she should be just a bit taller than Mario, hr sprite looks big because I want to give her a detailed look,. She would be resized in Flash, but I'll try to make her shorter.
I don't think Kirby would work well as a comparison, his sprite is too small in comparison to other characters (he was just resized in Flash).
Also, I made the Brush's Colors bright intentional, mostly because I wanted the brush's colors to remain intact when I give her different Pallettes (In a nutshell: I would change her clothes and paintbrush's pallette, with the paint remaining intact). I also made the paint colors to not have any kind of shading because I wanted it to stand out from the colors.

I'll take note of your tips and advices to improve her sprite. Anything else I should fix?

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Wed Jan 14, 2015 12:41 pm
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