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[MP] Kingdom Hearts 
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Joined: Mon Aug 11, 2008 4:16 pm
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Disney movies are too straightforward to have plot holes and s***.


Thu Jun 14, 2012 9:38 am
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Maybe that's it?

They're not used to elaborate plots?

I haven't actually followed anything Disney related in years.

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Thu Jun 14, 2012 12:03 pm
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Duck Highwind wrote:
Disney movies are too straightforward to have plot holes and s***.

Exactly. Hence why it's almost hilarious watching Disney and Namura try and decide on story plots.


Mon Jun 18, 2012 2:41 am

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So, the demo's in the eShop and I'm downloading it right now.
I suggest you do the same if you haven't already.

Edit: I'm serious, right now.


Sat Jun 23, 2012 1:08 am
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I got the demo, and I gotta say; it's awesome. Can't wait for the actual game.


Sat Jun 23, 2012 1:42 am
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Flowmotion or whatever is pretty cool.

Even though I've never played a Kingdom Hearts before, I can tell it's gonna be one of my favorite video games series. I'm definitely getting it! :D


Sat Jun 23, 2012 2:26 am
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So how does flowmotion work?

Do you have like a bar and can you upgrade it? From what I've seen people only can 'bounce' twice before the white-ish aura dissipates

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Sat Jun 23, 2012 9:28 am
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The demo was amazing. I'm going to pick up the full game for sure.

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Sun Jun 24, 2012 5:21 am
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I would of downloaded it yesterday if the whether didn't f*** my internet, but now I'm fixing that ^_^


Sun Jun 24, 2012 12:43 pm
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Le Héros du Temps wrote:
So how does flowmotion work?

Do you have like a bar and can you upgrade it? From what I've seen people only can 'bounce' twice before the white-ish aura dissipates

Download the demo bro!
But nah it's like, you know how you've got the button that blocks or rolls if you're moving? You can also use it for airdashing. If you roll or airdash into a wall, or pole, you enter flowmotion, which gives you that whitish aura. When you're in flowmotion you can press that dodge button to get a speed boost or jump to launch yourself upwards without losing the aura. You can theoretically bounce around between as many poles and walls as you like without losing it, and there's no bar or limit or anything. You exit it when you land without hitting another wall or pole, or if you get attacked, or if you yourself use an attack.

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Mon Jun 25, 2012 2:34 am
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Tid wrote:
Le Héros du Temps wrote:
So how does flowmotion work?

Do you have like a bar and can you upgrade it? From what I've seen people only can 'bounce' twice before the white-ish aura dissipates

Download the demo bro!
But nah it's like, you know how you've got the button that blocks or rolls if you're moving? You can also use it for airdashing. If you roll or airdash into a wall, or pole, you enter flowmotion, which gives you that whitish aura. When you're in flowmotion you can press that dodge button to get a speed boost or jump to launch yourself upwards without losing the aura. You can theoretically bounce around between as many poles and walls as you like without losing it, and there's no bar or limit or anything. You exit it when you land without hitting another wall or pole, or if you get attacked, or if you yourself use an attack.


You can also jump out of Flowmotion.

Overall, flowmotion is really comfortable to use. When I saw the trailers I thought it was awkward and you had like like, draw your flowmotion path on the touch screen, but in the demo it works like a charm.

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Mon Jun 25, 2012 2:37 am
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I don't have a 3DS yet ehehe~ I'm buying it on the 26th when 3D comes out

I'm one of those guys that just buys consoles for one game

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Mon Jun 25, 2012 10:19 am
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Oh, fair enough then lol. My only gripe about the controls is hitting l+r to lock on, can be a little fiddly at times.

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Mon Jun 25, 2012 8:36 pm
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I'm used to that from BBS.

But I've never used a 3DS, so is the L+R thing more annoying?

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Tue Jun 26, 2012 3:46 am
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Nah it's no different from the PSP really. I've just been playing KH1 recently so it took me a bit.
Urgh why did the demo have to be so shorttttt

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