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Kirby 
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Joined: Tue Aug 19, 2014 3:01 pm
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I bet you really had to share that, yeah? Just like you shared your input in the other character threads, right?

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Wed Jul 22, 2015 2:01 pm
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Appley wrote:
I bet you really had to share that, yeah? Just like you shared your input in the other character threads, right?

ikr lol i was bored

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Wed Jul 22, 2015 3:25 pm

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Hakma wrote:
Appley wrote:
I bet you really had to share that, yeah? Just like you shared your input in the other character threads, right?

ikr lol i was bored


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Thu Jul 23, 2015 2:29 pm
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Inhale -> Pivot bair. More Kirby mains need to master this.

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Sun Aug 16, 2015 1:11 am
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You can thank big brother Doof for finding this tech out by himself. Makes Inhale much scarier unless you're a character that has a move similar to Shine, Dolphin Slash, Screw Attack, or Samus Zair.

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Sun Aug 16, 2015 2:46 pm
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Inhale to other moves such as fair is great too. A real combo starter.

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Sun Aug 16, 2015 8:44 pm
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It is a combo starter, but it leaves more frames for the victim to retaliate or get away. Spit -> Bair is guaranteed if you're frame tight. I tested it again, and it really is a guaranteed follow-up that is fast enough to hit the victim so fast they can't do anything at all about it. The only problem with it is doing it perfectly; you can tell if you did it perfectly if Bair comes out while they're still a star. Also, you need forward momentum when you do this or else the tip of Bair will connect, and they will have 1-3 frames to react as well.

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Sun Aug 16, 2015 9:23 pm
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lol

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Last edited by doPe on Tue May 24, 2016 8:49 pm, edited 1 time in total.



Fri Oct 09, 2015 7:18 pm
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Lemme just put some Kirby combos here, for the fun of it :)

None of these are true, unless I say otherwise, but they are still very, very useful. There will probably be some combos that I put that have already been posted. Anyway, less go!

Most of these are quite simple, and only involve 2-3 hits

- Dash Attack -> Aerial Hammer
- Up Tilt -> Aerial Hammer (Sometimes with Short Hop; Might be True)
- Down Throw -> Aerial Hammer (If opponent doesn't DI behind you)
- Inhale (Copy) -> Up Tilt until 50%
- Down Air -> Back Air/Aerial Hammer offstage (Not confirmed: Fast fall may be needed, but I don't think so; Might be true)
- Inhale (Spit) -> Dash Attack (Low %)
- Hammer Kill -> Taunt (VERY True XD)
- ( :wario: only) Inhale (Copy) -> Chomp (True)
- ( :zerosuitsamus: only) Stun Laser-> Anything (True)
- Inhale (Spit) -> Up Air
- Down Throw -> C-Stick Up Smash (Might be true if opponent doesn't DI behind you)
- ( :metaknight: only) Up Tilt -> Mach Tornado (Might be True)
- ( :zerosuitsamus: only) Stun Laser -> Down Throw -> Forward Air/Back Air (True if DI is correctly read)

If there's any more that you have, please let me know!....
...
POYO :kirby:

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Last edited by Yoshiblaze on Wed Oct 21, 2015 6:41 pm, edited 2 times in total.



Wed Oct 21, 2015 6:22 pm

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anything into ftilt.

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Wed Oct 21, 2015 6:26 pm
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I personally think Kirby's copy abilities are underrated. Though most of the time, Spit -> Pivot BAir more effective.

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Mon Nov 23, 2015 1:27 pm
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TyranitarLord wrote:
I personally think Kirby's copy abilities are underrated. Though most of the time, Spit -> Pivot BAir more effective.

Yeah some copy abilities have niche uses that can help out. Notable examples are Chomp (Wario), Giant Punch (DK), and Charge Shot (Samus). Chomp combos really well with Kirby, leading into stuff like Hammer once you trick them to DI in, plus Wario can't really deal with Chomp on a small character like Kirby as well. Giant Punch has super armor on ALL charges, so it can be used as sort of a coverage against attacks and antiairs. Charge Shot, like Giant Punch, can be comboed into, but mainly it offers a pretty good projectile for Kirby.

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Tue Nov 24, 2015 1:22 pm
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Doof wrote:
TyranitarLord wrote:
I personally think Kirby's copy abilities are underrated. Though most of the time, Spit -> Pivot BAir more effective.

Yeah some copy abilities have niche uses that can help out. Notable examples are Chomp (Wario), Giant Punch (DK), and Charge Shot (Samus). Chomp combos really well with Kirby, leading into stuff like Hammer once you trick them to DI in, plus Wario can't really deal with Chomp on a small character like Kirby as well. Giant Punch has super armor on ALL charges, so it can be used as sort of a coverage against attacks and antiairs. Charge Shot, like Giant Punch, can be comboed into, but mainly it offers a pretty good projectile for Kirby.


Plus, there are some other slightly less useful but still awesome ones, like Needles (Sheik), Demon Fang (Lloyd), and Thunder Jolt (Pikachu) for good zoning, especially since Kirby doesn't have any projectiles.
...
...
...
...
Now if only Kirby got use out of Bombs (BBM). It's sad, really...

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Tue Nov 24, 2015 1:30 pm
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Honestly the utility that inhale gives to Kirby is better than pretty much all of his copy abilities. I almost never use copy abilities. The only one I'd consider using is Falcon's, but thats only for style points.

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Tue Nov 24, 2015 5:11 pm
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At the very least Chomp works better for Kirby, specifically vs Wario. All-around it's a better special grab in that MU anyway.

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Tue Nov 24, 2015 5:16 pm
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