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Joined: Sun May 20, 2012 6:55 pm
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Mammon transforming into his 'red' or second form.
All custom, but a few pieces of a few frames were recycled from Jaciel's attack, namely the torso and head. Rest is new to him.

Explanation: show
First, Mammon holds up the concentrated remains of a Husk*, crushes it before absorbing the power and inherent Greed Husk abilities (Extending Arms). He then uses the lengthened arms to grab more Husks off screen, absorbs the souls and the gold inside them, which starts spiraling around him. The gold then condenses into a small ball, then expands into a ruby, which cracks to reveal Red Mammon. His arms are now made of the remains of souls, and actual gold has integrated into his body.

*A Husk is a damned soul too weak to become a demon. Instead, they are nearly shape/formless embodiments of their sins. A Greed Husk spends it's time in Hell swallowing gold and riches spread throughout Mammon's domain. Mammon, being the Prince of Greed, gets stronger by absorbing gold and the souls of the lost. Their inherent ability is to have extending arms, representing their money grabbing ways.


Also, this is not even his final form. I may or may not work on that next. It's not nearly as exciting, though.

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Commission info - http://reiforce.deviantart.com/journal/


Mon Nov 25, 2013 1:51 am
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Experimenting with clothes for Alban, and design in general for Marion.
I used a reference for the updated one, so that's why his hat looks better.


More in this style to come.

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Commission info - http://reiforce.deviantart.com/journal/


Sun Dec 01, 2013 2:40 am
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Golemancer Corinne Rhodes.

Her golem, Braig, is a more classical golem, being a man made of clay rather than a stone construct.




BTW, if you haven't caught on by this point, the past few characters in this style are all based on wizards and magic.
Marion is a White Mage, Alban is a Red Mage, and Jaunt is the everyman soon to be joined by a Black Mage.

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Commission info - http://reiforce.deviantart.com/journal/


Wed Dec 04, 2013 1:15 am
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http://www.neuropod.net/imagehost/
http://neuropod.net/forums/viewtopic.php?f=2&t=1025

So this is a thing...


Let's try this one: http://postimage.org/
ImageImage

Any other Image Hosting Sites I should look at for the time being?


Anyway, Mammon going into his final form.
He falls into a lake of molten gold, absorbs it, then goes into giant wolf statue mode.
Why? Taking a light cue from Dante's Inferno (Game, not book) each prince has their own domain reflective of their sin. Mammon's world, being Greed themed, is a desert with gold lakes, various riches lying around for the Husks to eat, and the occasional giant statue, this one being a wolf because of their royal/greed connotations. The magnifying glass is to show that Statue Mammon is huge, as in, Red Mammon is inside the ruby of Statue Mammon's forehead.

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Commission info - http://reiforce.deviantart.com/journal/


Thu Dec 12, 2013 1:34 am
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At some point I will learn to make somewhat rational and non waist confusing clothing.

Until then, a mostly custom style I'm trying out for a little side project. The hair pattern was traced before editing, and the rest is me.

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Commission info - http://reiforce.deviantart.com/journal/


Sat Dec 14, 2013 2:14 am
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Joined: Mon Aug 11, 2008 8:40 am
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Location: Los Angeles
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MGN Username: Suli
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Currently Playing: Fire Emblem 1-13, Tales of Xillia/Graces, Smash 4
From the skeleton you have there, I think you should really work on your anatomy first before trying anything else. It's been a consistent problem in your sprites for a long time and this is a better chance to learn it.

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Tue Dec 17, 2013 6:56 pm
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Suli wrote:
From the skeleton you have there, I think you should really work on your anatomy first before trying anything else. It's been a consistent problem in your sprites for a long time and this is a better chance to learn it.



Damn... I actually thought my anatomy was starting to improve. At the very least the legs are long enough.

Can you highlight some issues? I'll take a look at some guides and try again.

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Commission info - http://reiforce.deviantart.com/journal/


Tue Dec 17, 2013 9:44 pm
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Reix wrote:
At the very least the legs are long enough.

Not really, legs should be at least as long as the arms, and while your arms are about 2 heads tall your legs are only about 1 1/2 heads tall, they're about 20 pixels too short. Based off of a five-head structure as opposed to a six-head one, that is.

Then again stylistic choices don't necessarily need real world anatomy, for example Chibis.

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Thu Dec 19, 2013 3:10 pm
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A frightening amount of apathy and extra time led to this one here. Mainly tried to work on proportions, so I grabbed a Character Creator and hit randomize, then went to work.
Hair's bad as usual, but I like how the rest turned out.
Model: http://dreamself.me/full.php?fg=0&ffg=0 ... ange&id=0&
Site: http://www.dreamself.me/clothes.php?action=view&id=0




Also, I can't decide which of these designs I prefer. The left one I made a few months ago and forgot about it, and I ended up making the right hand one.
ImageImage

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Sat Jan 04, 2014 2:37 am
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I'm a bit late to the party, but here is what I threw together to help you;

If you make all sprites like you made Grey's Anatomy here, then I think your anatomical problems stem from using a very awkward square as guideline. Certainly for women, who have more of a hourglass figure, the square doesn't suffice as a guideline, and it seems to be drawn with a bit of disregard for the muscle structure. Try using multiple circles instead as guidelines, rather then a square wich also already tries to define the shape of the body. Also a little tip; before you start with spriting the clothes, take your sketch one step further, and define the muscles. Knowing where the muscles are makes s*** a tonne easier. It does require a bit more practise because you need to get all the muscles right, but that is stuff that you want to learn anyway (if you're into drawing/spriting). I've been using google images and Vogue magazines to find reference material for muscles, and I frequently consult those in my works, and I find that it helps. Obviously I'm still only halfway myself, and as you can see with the above and below images, I'm far from perfect, but if you go by every step slow and steady, you'll get nice results.

here are some examples of my work using the basic shapes>bones>muscles>details/clothes>final touch-ups method:
Image
Image
Image
Image

Most of these are pretty stylised, but trust me, going by each step carefully works wonders. And don't be affraid to post your WIPS or unrefined sprites, that way people can give you feedback on your process as well.

I hope this helped a bit.

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Sun Jan 05, 2014 9:50 am
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Steven wrote:
[ Image ]

I'm a bit late to the party, but here is what I threw together to help you;


Most of these are pretty stylised, but trust me, going by each step carefully works wonders. And don't be affraid to post your WIPS or unrefined sprites, that way people can give you feedback on your process as well.

I hope this helped a bit.


I didn't use the blocky thing as a base, just to show how the body added up anatomy wise, cause I sort of freehanded it as practice. Needless to say, it didn't work as well as I had hoped.

Regardless, that ought to really help out a bit

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Commission info - http://reiforce.deviantart.com/journal/


Wed Jan 08, 2014 1:48 am
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ImageImageImageImage

Before I get to work on using Steven's method, I'll post these as stuff I've been working on lately using a collection of advice, mostly from Suli.



http://t1.ftcdn.net/jpg/00/10/18/72/400 ... ipYjLU.jpg
http://fc00.deviantart.net/fs71/i/2012/ ... 5703vp.png

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Thu Jan 09, 2014 6:52 pm
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Steven, I think I'm gonna start borrowing the no feet thing. I like it.


Anyway, I really like how this turned out, at least in regards to shape. Still haven't really looked into shading, but it's been a bit too long thanks to a busy schedule.

Hopefully, a couple more of these in the coming weeks.

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Commission info - http://reiforce.deviantart.com/journal/


Sun Jan 19, 2014 2:01 am
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More lack of feet adventurers.

Maki looks better to me for whatever reason.

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Commission info - http://reiforce.deviantart.com/journal/


Mon Jan 20, 2014 9:08 pm
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Reix wrote:
[ Image ]

More lack of feet adventurers.

Maki looks better to me for whatever reason.


The proportions are getting better, but don't be affraid to square out the shoulders some (also don't forget the crotch area).

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Tue Jan 21, 2014 7:41 am
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