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McLGTTB: Main Topic. New Game Mod, Spread to New Forums! 

Is this a good idea, and are you willing to help out?
This is good! Okay, I'll go make some figures! 27%  27%  [ 20 ]
It's good, but I don't feel like helping... 40%  40%  [ 29 ]
It's okay, I guess... 15%  15%  [ 11 ]
I'll help out, but I don't really like the idea. 1%  1%  [ 1 ]
This just plain SUCKS. 16%  16%  [ 12 ]
Total votes : 73

McLGTTB: Main Topic. New Game Mod, Spread to New Forums! 
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Joined: Mon Aug 11, 2008 12:36 pm
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MGN Username: Dark Ermac
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Welcome to McLeod Gaming Tabletop Battle!

The game has been added to the following forums:
http://www.chexquest.org/index.php?topic=1992.0
http://www.vocaforum.com/showthread.php?t=394

I am now allowing players to host their own games. I'll post the sprite sheet below.

Buy a Starter Pack for 15 favor.
Buy an Expansion Pack for 7 favor.

RULES:

Basic Rules:

1. Each player will be given a starting set of 5 figures to use.
2. More figures will come in booster packs, which can be bought with favor.
3. To get favor, win battles.

Game Rules:

1. Each player may choose a set number of figures from their inventories to use in a battle.
2. Each figure to be used will be placed on that player's starting tiles (unless otherwise specified).
3. Each player will decide the order in which they will use their figures.
4. The first player (chosen by God's hand) will then start their turn.
5. During said turn, the player will take control of his first figure.
6. The turn order is as follows: Movement, Attack, Specials.
7. Only one figure can move during a turn, which is determined by figure order.
8. If said figure is unable to move, then the next figure on the list will move instead.
9. This repeats among the players until the winning requirements are fulfilled.

Game Board Rules:

1. ANYONE CAN MAKE A GAME BOARD.
2. Each game board is divided into tiles, which are used as spaces.
3. If a space looks like it is within reach, make sure to check by looking at the board first, since none of the boards will be like MC Escher's work with impossible loops.
4. If there is a cave (where the tile will be represented by a darker shade), then it is underneath another tile.
5. Only units of a size equal to or less than the inside of the cave may step on the spaces.

Figure Rules:

1. A player can only use 1 of a figure in play, unless stated as being a common.
2. Cost: These are the amount of points required to use a figure.
3. Attack: This is the attack of a figure, in die rolls.
4. Defense: This is the defense of a figure, in die rolls.
5. Movement: This is the amount of spaces a figure can move, in die rolls.
6. Range: This is the distance a figure can attack from, in spaces.
7. HP: This is the amount of life a unit has.
8. Special: This is any type of special attack a unit may have.
9. Size: This is the size of a figure, determined by the figure's height.

Cost Rules:

1. Each stage has a total number of points per player.
2. The total cost of a player's figures must be less then or equal to this total.

Attack/Defense Rules:

1. An attack may only hit units within range of the spaces of the range.
2. An elevation counts towards the range total unless it is only an elevation of 1.
3. When attacking a unit, the difference between the attack of the attacking unit and the defense of the defending unit will be subtracted from the defender's HP.
4. If the defense is greater, then the attack fails and the attack phase ends.
5. If attacking a figure on a higher elevation, the attack's range will not reach unless it is higher than the height of the elevation.
6. If attacking a figure on a lower elevation, the attack proceeds as normal.

Movement Rules:

1. Normally, the amount of movement is determined by the number of tiles one can move by a die roll.
2. When moving, specify the order of directions the figure takes (TL, T, TR, DL, D, & DR) to prevent problems with me not knowing where a figure should end up.
3. When climbing up an elevated tile, if the tile has an elevation of one, then it counts as moving 1 tile.
4. If an elevated tile has an elevation of 2 or more, then a die must be rolled to climb the elevation.
5. If the roll matches or is greater than the slope, then the climb is successful and the unit uses 2 of their movement to climb it, after which they may continue to move.
6. If the roll is less than the slope, then the climb fails and the player must end their movement phase.
7. If a figure moves down from an elevation, they will recieve 10 damage if the fall is higher than their size.
8. Units may not move through each other, even when allied.
9. Movements displayed on figures are cut in half when actually moving (rounded up), since boards are relatively small.

Special Rules:

1. A special that has to do with anything except for attacking will be used at the beginning of the turn.
2. A special that has to do with attacking will be used after the attacking phase.
3. There are some specials that aren't used until the end of a turn, which will be stated in the effect.
4. If a special specifies a target directly adjacent, that counts all squares adjacent to the figure that are level with or no more than 1 space above/below the tile.

Tile Rules:

1. Grass tiles are the regular tiles.
2. Sand tiles give benefit to earth-types (+1 to all stats).
3. Rock tiles are also regular tiles.
4. Snow tiles give benefit to ice-types.
5. Water tiles give benefit to water-types, and slow other units down (moving 2 spaces per tile).
6. Ice tiles slow all units down.
7. Lava tiles hurt whatever figures are standing on one by 10 after all player's turns have been played out, unless said figure is a fire-type, which gets benefits.
8. Frozen water tiles act as ice, but when a unit steps on it, they must roll a die. If the roll is less than 4, the ice breaks and the unit dies. The tile is then treated as a lava tile.
9. Swamp tiles give benefit to nature-types and slows other units down.

Elemental Rules:

NOTE: These rules will not be used during current games in progress.

1. Each character has a certain element, displayed just under their name.
2. If attacking a figure of an element in the strengths category, the attack is multiplied by 1.5.
3. If attacking a figure of an element in the weakness category, the attack is halved.

Elements:

Fire
Strengths: Air, Wood, Metal
Weaknesses: Water, Ice


Water
Strengths: Fire, Metal
Weaknesses: Lightning, Wood, Ice


Lightning
Strengths: Water, Metal
Weaknesses: Earth, Wood


Earth:
Strengths: Lightning, Ice
Weaknesses: Air, Wood, Metal


Air:
Strengths: Earth, Wood
Weaknesses: Fire, Metal


Wood:
Strengths: Water, Lightning, Earth
Weaknesses: Fire, Air, Ice


Ice:
Strengths: Fire, Water, Wood
Weaknesses: Earth, Metal


Metal:
Strengths: Earth, Air, Ice
Weaknesses: Fire, Water, Lightning


Light:
Strengths: Darkness
Weaknesses: None


Darkness:
Strengths: Neutral
Weaknesses: Light


Neutral:
Strengths: None
Weaknesses: Darkness

Universe:
Strengths: ALL
Weaknesses: none


If you have questions, feel free to ask.

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Last edited by Dark Ermac on Sat Aug 01, 2009 5:10 pm, edited 28 times in total.



Sat Oct 11, 2008 2:05 pm

Joined: Tue Aug 12, 2008 11:14 am
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i voted "its okay i guess"

because i MIGHT help, but im not sure

depending on what figures, how many, and stuff like that

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Sat Oct 11, 2008 2:08 pm
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explain how this is going to be played

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Sat Oct 11, 2008 2:49 pm
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All right, I guess it's about time I mentioned the rules...

I'll update my first post soon.

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Sat Oct 11, 2008 3:10 pm
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better idea make it a computer game

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Sat Oct 11, 2008 6:31 pm
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I don't know how to code such a thing as this...

I'm hoping for some form of participation.

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Sat Oct 11, 2008 9:22 pm
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Sol Django wrote:
better idea make it a computer game

i agree with that

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Sun Oct 12, 2008 8:25 am
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I'll help.
Now how much figures do you need? ;_;


Sun Oct 12, 2008 11:17 am
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Get me any sprites that fit into a width of 64 pixels.

I recommend getting sprites for SSF2 characters/enemies/bosses first.

Yes, I updated it again...

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Sun Oct 12, 2008 1:31 pm
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Sorry about the double post, but if I didn't then no one whould see this...

[removed]

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Last edited by Dark Ermac on Mon Nov 10, 2008 4:33 pm, edited 1 time in total.



Sun Oct 12, 2008 9:22 pm
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so what do we have to do now

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Mon Oct 13, 2008 7:53 pm
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Dark Ermac wrote:
Sorry about the double post, but if I didn't then no one whould see this...[picture of game board]

I want those sprites!! ...!?!? It looks like Heroscape. Cool! I like that game, but it gets complex sometimes. Also I haven't played it in a while. But cool! All right, I'm in. It's not like I got anything better to do this week, anyway.

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Mon Oct 13, 2008 8:32 pm
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Now, if I'm not mistaken, we'll be making tons of pictures for this and uploading them all...?

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Mon Oct 13, 2008 8:34 pm
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I have all the figures I need as of right now.

I currently have 65.

I'm in the process of giving them all stats right now. When I'm done, I'll open up the shop.

At this point, I will take preorders. Anyone who wants to join will get their first starter pack free, and as an added bonus, anyone who signs up by the 20th will get a special figure...

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Mon Oct 13, 2008 8:37 pm
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Dark Ermac wrote:
I have all the figures I need as of right now.

I currently have 65.

I'm in the process of giving them all stats right now. When I'm done, I'll open up the shop.

At this point, I will take preorders. Anyone who wants to join will get their first starter pack free, and as an added bonus, anyone who signs up by the 20th will get a special figure...
then I would like to pre order how do I do so? also could I request some figures to come with my preorder

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