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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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I hope they nerf Link's Bthrow a bit, but buff his Uthrow in some way.
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Sun Apr 17, 2016 12:15 pm |
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Afro Triforce Slayer
Joined: Fri Jul 24, 2015 8:24 pm Posts: 40 Location: Merritt Island, Florida Country:
Gender: Male
MGN Username: showgingah
Currently Playing: SSF2, SSBM, Zelda, Castle Crashers, CoD WaW Custom Zombies, Archeage, Elsword
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I tend to kill with both, but I hope they nerf it was well. Even though it'll put me at quite a disadvantage in the competitive scene, it's rather ridiculous for me to Bthrow from the other side of the stage and still KO.
_________________ Can be one of the best Links when I'm not slacking on practice or being lazy altogether. I am the Showgingah. https://www.youtube.com/c/BloodmistFro SSF2 Main: Secondary: Secondary (Inactive) : 
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Thu Apr 28, 2016 7:57 am |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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I only kill with Uthrow when I'm trying to disrespect.
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Fri Apr 29, 2016 2:40 pm |
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OfflineUser
Joined: Sun Jun 07, 2015 6:13 pm Posts: 48 Country:
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If you use Link's up-throw while Hylain Skies is transforming then Link will be sent to the blast line at the bottom of the screen.
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Sat Apr 30, 2016 10:42 pm |
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Mysteric
Joined: Thu Jul 24, 2014 10:15 am Posts: 225 Location: Wherever the hell I wanna be. Country:
Gender: Male
MGN Username: Vega
Currently Playing: The Beta
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Boomerang > Bomb Arrow > Anything Easiest damage ever.
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Mon Jun 27, 2016 11:41 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I meant to come here sooner, but got busy.
For Link, I would like for Spin Attack to keep its distance from this demo instead of being nerfed to the Melee/Smah 4 distance it will receive in Beta. The devs got the recovery right, but now want to nerf it. *sigh*
I am okay with back throw being a little weaker, but still want it to be a KO move.
For up throw, allowing more hitstun would make it better because even on fast and high fallers, it won't combo at all.
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Sat Jul 02, 2016 4:34 am |
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Powerstar9
Joined: Fri Mar 08, 2013 8:13 am Posts: 1 Location: Abilene, TX Country:
Gender: Male
MGN Username: Powerstar9
Skype: avpowerstar9
Currently Playing: Super Smash Flash 2, Super Smash Bros, etc.
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This might be me coming from Sm4sh, but it feels weird having Link's smash attacks considerably weaker than his tilts and bthrow being a kill throw instead of uthrow. However, amidst all of these attacks that should be tweaked, there's one attack that really bothers the heck out of me. And that's Link's dash attack. Instead of bursting forward a short distance like in brawl, it actually slows him down. It doesn't even feel like a dash attack. The team should fix the animation of this attack so it doesn't feel like I'm slamming on the brakes.
_________________ Welcome to my world. Maining SSF2 Mario atm cause I suck Casting Call Club: https://www.castingcall.club/m/powerstar9Behind the Voice Actors: http://www.behindthevoiceactors.com/mem ... auditions/
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Sat Sep 03, 2016 12:43 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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In Sm4sh, it's very similar, with a pause beforehand. I agree with the idea of some bursting move, though. Something to consider in this demo is that crouch dtilt does a very similar thing, but sets up for punishes and has good range.
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Sat Sep 03, 2016 4:24 pm |
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Sienrid
Joined: Sat Jan 02, 2016 12:42 pm Posts: 29 Location: The Roshpit Country:
Gender: N/A
Currently Playing: DOTA 2, League of Legends, Warframe
Waifu: ZSS
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Yeah, that would be nice. In Sm4sh it actually feels like a pretty good kill move at higher percents besides how slow it is. I don't think I've successfully hit over 10 Link dash attacks. That said, dash cancel dtilt is good but I feel like most of Link's non-projectile approach options are pretty slow.
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Fri Sep 09, 2016 1:14 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Yeah, Link doesn't have PM's nice nair and bair to approach and melee with, so it's hard for him to really do much at very close range.
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Fri Sep 09, 2016 4:03 pm |
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Shyx
Joined: Mon Jun 13, 2016 2:26 pm Posts: 20 Country:
Gender: Male
MGN Username: shyx
Currently Playing: ssf2. ssbc. ssb4.
Waifu: toon zelda
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For link can his body speed be fast or somthing, he feels super slow and stuff. Like it takes him forever to move again after an attack. 
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Wed Oct 05, 2016 3:14 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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That's the point of Link. Characters need weaknesses to be fun to play against (and really, fun to play with), and Link's is general attack speed and mobility. You get amazing projectiles and zoning, good kill moves, a good recovery, great range, and good kill power, so it isn't all bad!
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Wed Oct 05, 2016 3:56 pm |
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X0
Joined: Sun Oct 02, 2016 1:31 pm Posts: 43 Location: Magnolia, Delaware Country:
Gender: Male
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Thu Oct 06, 2016 7:45 am |
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JoeyTheSwordsman
Joined: Mon Sep 05, 2016 7:01 am Posts: 2 Country:
Gender: Male
MGN Username: JoeyTheSwordsman
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Does anyone here happen to know the match-ups for Link in the current version?
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Sat Oct 15, 2016 8:19 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I would give you my opinions.  60-40 in Link's favor.  65-35  60-40  55-45  55-45  60-40  60-40  50-50  45-55 in Zelda's favor  50-50  55-45  60-40  40-60 in Fox's favor  45-55 in Sheik's favor  45-55 in DK's favor  50-50  45-55 in Ichigo's favor  45-55 in Naruto's favor I will add the others later
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Sat Oct 15, 2016 10:51 pm |
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