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I hope they nerf Link's Bthrow a bit, but buff his Uthrow in some way.

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Sun Apr 17, 2016 12:15 pm
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TheRebornBowser wrote:
I hope they nerf Link's Bthrow a bit, but buff his Uthrow in some way.

I tend to kill with both, but I hope they nerf it was well. Even though it'll put me at quite a disadvantage in the competitive scene, it's rather ridiculous for me to Bthrow from the other side of the stage and still KO.

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Thu Apr 28, 2016 7:57 am
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I only kill with Uthrow when I'm trying to disrespect.

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Fri Apr 29, 2016 2:40 pm

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If you use Link's up-throw while Hylain Skies is transforming then Link will be sent to the blast line at the bottom of the screen.


Sat Apr 30, 2016 10:42 pm
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Boomerang > Bomb Arrow > Anything
Easiest damage ever.

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Mon Jun 27, 2016 11:41 pm
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I meant to come here sooner, but got busy.

For Link, I would like for Spin Attack to keep its distance from this demo instead of being nerfed to the Melee/Smah 4 distance it will receive in Beta. The devs got the recovery right, but now want to nerf it. *sigh*

I am okay with back throw being a little weaker, but still want it to be a KO move.

For up throw, allowing more hitstun would make it better because even on fast and high fallers, it won't combo at all.

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Sat Jul 02, 2016 4:34 am
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This might be me coming from Sm4sh, but it feels weird having Link's smash attacks considerably weaker than his tilts and bthrow being a kill throw instead of uthrow. However, amidst all of these attacks that should be tweaked, there's one attack that really bothers the heck out of me.
And that's Link's dash attack.
Instead of bursting forward a short distance like in brawl, it actually slows him down. It doesn't even feel like a dash attack. The team should fix the animation of this attack so it doesn't feel like I'm slamming on the brakes.

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Sat Sep 03, 2016 12:43 pm
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In Sm4sh, it's very similar, with a pause beforehand. I agree with the idea of some bursting move, though. Something to consider in this demo is that crouch dtilt does a very similar thing, but sets up for punishes and has good range.

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Sat Sep 03, 2016 4:24 pm
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TheCodeSamurai wrote:
In Sm4sh, it's very similar, with a pause beforehand. I agree with the idea of some bursting move, though. Something to consider in this demo is that crouch dtilt does a very similar thing, but sets up for punishes and has good range.


Yeah, that would be nice. In Sm4sh it actually feels like a pretty good kill move at higher percents besides how slow it is. I don't think I've successfully hit over 10 Link dash attacks. That said, dash cancel dtilt is good but I feel like most of Link's non-projectile approach options are pretty slow.

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Fri Sep 09, 2016 1:14 pm
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Yeah, Link doesn't have PM's nice nair and bair to approach and melee with, so it's hard for him to really do much at very close range.

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Fri Sep 09, 2016 4:03 pm
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For link can his body speed be fast or somthing, he feels super slow and stuff. Like it takes him forever to move again after an attack. :link:


Wed Oct 05, 2016 3:14 am
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That's the point of Link. Characters need weaknesses to be fun to play against (and really, fun to play with), and Link's is general attack speed and mobility. You get amazing projectiles and zoning, good kill moves, a good recovery, great range, and good kill power, so it isn't all bad!

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Wed Oct 05, 2016 3:56 pm
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Thu Oct 06, 2016 7:45 am
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Does anyone here happen to know the match-ups for Link in the current version?


Sat Oct 15, 2016 8:19 am
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JoeyTheSwordsman wrote:
Does anyone here happen to know the match-ups for Link in the current version?

I would give you my opinions.

:peach: 60-40 in Link's favor.

:ness: 65-35

:kirby: 60-40

:jigglypuff: 55-45

:samus: 55-45

:sora: 60-40

:sonic: 60-40

:mario: 50-50

:zelda: 45-55 in Zelda's favor

:chibirobo: 50-50

:blackmage: 55-45

:wario: 60-40

:fox: 40-60 in Fox's favor

:sheik: 45-55 in Sheik's favor

:donkeykong: 45-55 in DK's favor

:megaman: 50-50

:ichigo: 45-55 in Ichigo's favor

:naruto: 45-55 in Naruto's favor

I will add the others later

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Sat Oct 15, 2016 10:51 pm
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