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July 3rd, 2009 News (Demo Progress Update) 
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Joined: Thu Sep 25, 2008 7:03 pm
Posts: 289
Location: Some were banging a girl...
i Agree.
good luck cleod. 8-)

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Fri Jul 03, 2009 10:25 pm
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Joined: Sat Nov 15, 2008 10:19 pm
Posts: 37
take your time cleod, you are going to make it great

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Fri Jul 03, 2009 10:30 pm
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Joined: Sat Aug 02, 2008 4:07 pm
Posts: 8058
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eddypc07 wrote:
this is so cool!!, step by step this game is becoming greater (<-- is that a word??)!! i hope this demo has at least 1 new stage/character/object, but if not, dont worry, i like about the gameplay fixes... after that... wow 0.6a it's more than half of the progress! (if the last demo is 0.9 and the game 1.0)... also... i don't think it would be a good idea to go directly to 0.7 aftr 0.6a, because i'm sure it will have many bugs and they have to be fixed :D BTW i recommend u to make assist trophies or pokeballs as soon as possible, because they could bring lots of bugs, specially because they dont atack who summons them

Good luck with the demo and i hope there is no delays :nod: :wee: :wee:

True, we are passing the technical "halfway point". :)

But just think, if there aren't many bugs bringing v0.6 down there won't be anything stopping me from going straight to v0.7

Byllant wrote:
Was ZI the guy who designs the character slots in the selection screen? because, Cleod, if you decide to add Mega Man (he is one of the most complete characters so I think is perfect to be added) his name should be romanized as Maga Man, both words separated, not Megaman. Is known in that way in official games or in other media. This mistake was present in the first SSF.

Lol that's my fault, though the archive can't have spaces for names anyway with the way it works so it doesn't matter as long as I remember not to do it in-game

JET LI wrote:
BTW, does the new cook kirby actually stir the characters around in his pot?

:sweat:
His sprites will get updated but stirring character around in a pot is a very tricky thing to do with sprites during live gameplay.

Anyway I think we're good here

:lock:

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Fri Jul 03, 2009 11:17 pm
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