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Ichigo 
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Joined: Fri Feb 20, 2015 1:05 am
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YouTube Video:
I mod ichigo because there isn't many mods for ichigo i hope you like!

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Last edited by killer211133 on Thu Jun 02, 2016 9:11 pm, edited 1 time in total.



Thu Jun 02, 2016 6:08 pm
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killer211133 wrote:
I mod ichigo because there isn't many mods for ichigo i hope you like!
https://youtu.be/h-xlUWx7TlM

You aren't supposed to put mods here, but thank you for your efforts.

Also you were suppose to use the [youtube] button for this.

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Thu Jun 02, 2016 6:37 pm
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there i fixed it but i dont know where to put it dont blame me

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Thu Jun 02, 2016 9:12 pm
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killer211133 wrote:
there i fixed it but i dont know where to put it dont blame me

Mods are looked upon favorably here or SSF2 official sites, so they really don't go anywhere now.

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Thu Jun 02, 2016 9:17 pm
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unfavorably, that is.

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Fri Jun 03, 2016 12:57 pm
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Lite2Key wrote:
unfavorably, that is.

Thanks, I missed that.

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Fri Jun 03, 2016 1:08 pm
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They really need to fix that issue with players escaping attacks that deal multiple hits. Fix that and add invincibility frames to Ichigo's D-Smash during his Shunpo effect and that could make that move a lot useful. They also need to buff his S-Smash because it only does 29% max and its KB isn't fairly great, especially with that end lag.

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Sat Jun 04, 2016 4:40 pm

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wut. Fsmash is a kill move. 80% at least sends them offstage. Don't rate things based off of their effects at 0%

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Sat Jun 04, 2016 4:52 pm
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MaskofTruth wrote:
wut. Fsmash is a kill move. 80% at least sends them offstage. Don't rate things based off of their effects at 0%

Oh. My bad.

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Sat Jun 04, 2016 5:10 pm
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BlazingBarrager wrote:
They really need to fix that issue with players escaping attacks that deal multiple hits. Fix that and add invincibility frames to Ichigo's D-Smash during his Shunpo effect and that could make that move a lot useful. They also need to buff his S-Smash because it only does 29% max and its KB isn't fairly great, especially with that end lag.

Wait what?

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Sat Jun 04, 2016 6:37 pm

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He was asking for the devs to make multi hits impossible to get out of, while also suggesting a buff to ichigo Dsmash by making Dsmash untouchable

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Sat Jun 04, 2016 8:02 pm
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MaskofTruth wrote:
He was asking for the devs to make multi hits impossible to get out of, while also suggesting a buff to ichigo Dsmash by making Dsmash untouchable

That's like asking to make Captain Falcon's jab combo to force you to stay inside till 999%
Why not just buff the speed and/or power of Dsmash?

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Sat Jun 04, 2016 9:48 pm
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TheRebornBowser wrote:
MaskofTruth wrote:
He was asking for the devs to make multi hits impossible to get out of, while also suggesting a buff to ichigo Dsmash by making Dsmash untouchable

That's like asking to make Captain Falcon's jab combo to force you to stay inside till 999%
Why not just buff the speed and/or power of Dsmash?

When I said invincibility frames, I meant for the shunpo effect only. I guess the multi-hit suggestion was a bit much though. Still, it could use more damage or KB. Feels like you need to get your opponent's damage percent high just to KO and the meteor effect in one of the frames doesn't compensate enough (especially since his down throw spikes) to balance out with the current version. Also Up-Smash could be faster at the cost of damage or KB. Seriously it's like you stop doing anything for the first half-second of the animation.

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Sat Jun 04, 2016 10:19 pm

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Ichigo's Usmash isn't a move you can just throw out willy nilly. You need to space it for a high %% kill.
His smashes in general are slow, but pack a punch, which means you should be spacing them, not just throwing them out when someone is close

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Sun Jun 05, 2016 9:47 am
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MaskofTruth wrote:
Ichigo's Usmash isn't a move you can just throw out willy nilly. You need to space it for a high %% kill.
His smashes in general are slow, but pack a punch, which means you should be spacing them, not just throwing them out when someone is close

His up smash isn't that great of a KO move, being inferior to the likes of DK's, Fox's and Marth's, when tipped, up smashes along with a few others.

Yeah you have to get reads and space it well in order for it to connect.

About his down smash, it should be a one hit and be stronger like it was last demo. The mutil hit makes sense, but the shupo effect for the move did not. I am not sure why they even added it.

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Sun Jun 05, 2016 10:06 am
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