The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Fri May 15, 2020 7:58 am



 [ 685 posts ]  Go to page Previous  1 ... 36, 37, 38, 39, 40, 41, 42 ... 46  Next
SSF2 Suggestions 
Author Message
User avatar

Joined: Wed Apr 13, 2016 12:03 pm
Posts: 212
Location: Gensokyo
Country: Philippines (ph)
Gender: Male
MGN Username: Chizz20
Currently Playing: SSF2 & Touhou
Waifu: Misato Tachibana
BlazingBarrager wrote:
Chizz20 wrote:
Suggestions from Me..
-Shield's SFX should be the SSB4 Shield SFX.
-Megaman should have those Blue Orbs KO things everytime his sent to the Blast Zone.
-Peach's Float should have some sparkling effect like in SBB4.
-Peach's Uair should have the rainbow effect.

I thought Melee was the only game with that effect? I could have sworn it was absent from Brawl and 4.

Actually that effect was back again in SSB4 + it now has a Fairy like SFX :colonthree:

_________________
"W-what do you want?! Baka!"

Image

Mains: :tails: :peach:


Sat May 28, 2016 2:03 am

Joined: Tue May 24, 2016 11:37 am
Posts: 4
Country: Libyan Arab Jamahiriya (ly)
Hello there ^^

Recently, I've noticed something about Pikachu's Thunder [downB] :pikachu:
In SSF2, His thunder sends victims Downwards; while in the Smashes I've played (Original & Brawl), it sends them further upwards.

I'm not sure if this is on purpose or not. I'm not complaining at all though; Sending opponents downwards instead makes room for a lot of nice combos that wouldn't exist without it.
Is it purposely that way, or was it just accidental?

Also, Pikachu's B acts incorrectly when Reflected; Instead of going in the other direction, it continues in the same direction and... climbs over the Reflector... and continues... :pikachu:
It still damages anybody other than the Reflector though.

Are these bugs or features?


Sat May 28, 2016 5:39 pm
User avatar

Joined: Fri May 08, 2015 8:49 pm
Posts: 465
Country: Ecuador (ec)
MNOPYZ wrote:
Hello there ^^

Recently, I've noticed something about Pikachu's Thunder [downB] :pikachu:
In SSF2, His thunder sends victims Downwards; while in the Smashes I've played (Original & Brawl), it sends them further upwards.

I'm not sure if this is on purpose or not. I'm not complaining at all though; Sending opponents downwards instead makes room for a lot of nice combos that wouldn't exist without it.
Is it purposely that way, or was it just accidental?

Also, Pikachu's B acts incorrectly when Reflected; Instead of going in the other direction, it continues in the same direction and... climbs over the Reflector... and continues... :pikachu:
It still damages anybody other than the Reflector though.

Are these bugs or features?

the first is like in sm4sh, you can use the downb for spikes
the second its a bug

_________________
Image
you can see my progres here: https://forums.mcleodgaming.com/viewtop ... 9&start=90


Sat May 28, 2016 8:10 pm
User avatar

Joined: Mon Mar 25, 2013 9:30 pm
Posts: 123
Gender: Male
I hope in the future they will make a way for us to play online using P2P instead of the servers, they aren't the best sadly Q.Q

_________________
Image


Sun May 29, 2016 4:00 am
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
Dai Tou Zai wrote:
I hope in the future they will make a way for us to play online using P2P instead of the servers, they aren't the best sadly Q.Q

It is P2P, the server does nothing for the connection once both players are connected. At least, not what you think it does :P

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Sun May 29, 2016 4:24 am
User avatar

Joined: Wed Apr 13, 2016 12:03 pm
Posts: 212
Location: Gensokyo
Country: Philippines (ph)
Gender: Male
MGN Username: Chizz20
Currently Playing: SSF2 & Touhou
Waifu: Misato Tachibana
I miss Sonic's v0.9a Render..
v0.9a: show
Image

I Hope they will change it back.. :sonic:

_________________
"W-what do you want?! Baka!"

Image

Mains: :tails: :peach:


Thu Jun 02, 2016 11:22 pm
User avatar

Joined: Thu Jul 21, 2011 3:15 pm
Posts: 6217
Location: Leafless Canada
Country: Peru (pe)
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
Yeah, I am not a fan of his current render either.
Although I'm sure we would be better with a new one rather than go back to the previous one.

_________________


Thu Jun 02, 2016 11:36 pm
User avatar

Joined: Mon Dec 26, 2011 12:45 pm
Posts: 306
Location: That Little Place in Your Head You Don't Know About
Gender: Male
Skype: blazingbarrager
You know it could be cool if some characters had an effect for their charging projectile animation like Samus like Ichigo's sword filling up blue to show the charge (assuming they return his Neutral-B to a chargeable attack) for example. Can't think of any other characters that could benefit this atm, but any future characters could use this effect as well.

_________________
SSF2 Mains: :ichigo:, :mario:

ImageImageImage


Sat Jun 04, 2016 10:10 pm
User avatar

Joined: Sun Aug 03, 2014 1:33 pm
Posts: 1744
Location: the beach
Country: United States (us)
Gender: Male
Currently Playing: bye bye MG
Maybe it will come eventually to replace the charge bars from earlier versions.

_________________
Image


Mon Jun 06, 2016 11:41 pm
User avatar

Joined: Wed Apr 13, 2016 12:03 pm
Posts: 212
Location: Gensokyo
Country: Philippines (ph)
Gender: Male
MGN Username: Chizz20
Currently Playing: SSF2 & Touhou
Waifu: Misato Tachibana
Electric SSB4 SFX
Link's Triforce Slash SSB4 SFX
Pummel SSB4 SFX

The Camera's behavior everytime a Character uses a Final Smash
YouTube Video:

_________________
"W-what do you want?! Baka!"

Image

Mains: :tails: :peach:


Sat Jun 11, 2016 2:24 am
BR Member
User avatar

Joined: Sat Sep 20, 2008 12:40 pm
Posts: 2880
Location: ...if you bougth this cd you have been cheated...
Country: United States (us)
Gender: Male
MGN Username: KarmaPilcrow
Skype: BaffleBlend
Currently Playing: the waiting game
Waifu: Furry trash.
Maybe a "favorite stages" tab, showing only stages currently selected in the Random Stage Switch?
It would reduce clutter in situations where you're only looking for a specific set of stages and make things more convenient if you like to play on both certain past stages and new. Both of these situations arise in competitive environments.

_________________
ImageImage
Image


Sat Jun 11, 2016 10:57 am
User avatar

Joined: Mon Dec 26, 2011 12:45 pm
Posts: 306
Location: That Little Place in Your Head You Don't Know About
Gender: Male
Skype: blazingbarrager
Chizz20 wrote:
The Camera's behavior everytime a Character uses a Final Smash
[ https://m.youtube.com/watch?v=8tQRjyPkJfQ ]

How many characters could work with that though? I mean Marth already has it, but I don't see it working with Final Form transformations.

Speaking of Final Forms (or transformations in general) they really need to add reverting animations.

_________________
SSF2 Mains: :ichigo:, :mario:

ImageImageImage


Sat Jun 11, 2016 2:26 pm
User avatar

Joined: Sun Aug 03, 2014 1:33 pm
Posts: 1744
Location: the beach
Country: United States (us)
Gender: Male
Currently Playing: bye bye MG
Final Forms could work like they do in the games, zoom in only during the transformation for about half a second. It works fine for Wario Man and Giga Bowser.

_________________
Image


Sat Jun 11, 2016 4:21 pm

Joined: Thu Nov 20, 2008 2:34 pm
Posts: 993
Location: Somewhere. :3
Country: United States (us)
Gender: Male
What if SSF2 included a stage similad to the "Days of Future Past" stage in Ultimate Marvel Vs. Capcom 3? By that, I mean a generic arena with a poster featuring all of the cut characters from the original roster?

_________________
Image


Fri Jul 29, 2016 8:37 pm
BR Member
User avatar

Joined: Sat Sep 20, 2008 12:40 pm
Posts: 2880
Location: ...if you bougth this cd you have been cheated...
Country: United States (us)
Gender: Male
MGN Username: KarmaPilcrow
Skype: BaffleBlend
Currently Playing: the waiting game
Waifu: Furry trash.
Can you please lower the volume on :megaman: 's Jewel Satellite sound? The fact that it's one of his most useful and spammable attacks is just torture as it stands right now. So many loud, high-pitched dings... I'd be able to take it if it was a bit quieter.

_________________
ImageImage
Image


Sat Aug 13, 2016 8:04 pm
Display posts from previous:  Sort by  
 [ 685 posts ]  Go to page Previous  1 ... 36, 37, 38, 39, 40, 41, 42 ... 46  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.