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Sheik 
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Suli Hyuga wrote:
So I was playing Anther's ranked and got Counter Picked on Sky Sanctuary Zone. Turns out the drop from both ends of the main plat form (where the ground is slightly elevated) gives you enough time to pop out a surprise fair.
Just something cool I found.
#Afairica

Oh yeah and if someone wants to test this, this will probably work with a lot more chars and aerials. gg.

Zelda's lightning kicks come out fast enough for this to work rofl

I used this in conjunction with autocanceling in my Smash Flash Impossible 2 video to make the characters do circles on that drop off, it looks really funny lol

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Thu Oct 01, 2015 3:28 pm
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gg thread, also, I love Sheik's Uthrow

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Thu Feb 18, 2016 3:14 pm
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Speaking of throws, can we talk about the best throw to combo into?
I only ever use throws to apply pressure or to fthrow > short hop fair to kill.

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Fri Feb 19, 2016 5:21 am
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All of sheik's throw's can be di'd a lot, but i find uthrow uair to be a good kill confirm at certain percents
and yes you can read and kill off of your opponents di out

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Fri Feb 19, 2016 5:54 am
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F-throw is best imo since it's a nice medium between D-throw and U-throw and leads into F-air and U-air pretty decently, but all of them are pretty good DI mixups for each other. I do think that D-throw's kind of mediocre past mid percents though because of the knockback growth. B-throw's angle at the ledge is super nasty.

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Fri Feb 19, 2016 11:21 am
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Jaguar3600 wrote:
F-throw is best imo since it's a nice medium between D-throw and U-throw and leads into F-air and U-air pretty decently, but all of them are pretty good DI mixups for each other. I do think that D-throw's kind of mediocre past mid percents though because of the knockback growth. B-throw's angle at the ledge is super nasty.

Forward throw isn't that great because of little hitstun, up throw is her best throw for combos, chain grabs and kill confirms.

If their was more hitstun on forward throw, it would be better for combos and a chain grab on high fallers. Its best suited for low percentage strings and a tech chaser on fast fallers.

To me, down throw is her worst throw because if the opponent d.i.s thier is little room for follow ups.

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Fri Feb 19, 2016 12:22 pm
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Lord doughnut wrote:
Jaguar3600 wrote:
F-throw is best imo since it's a nice medium between D-throw and U-throw and leads into F-air and U-air pretty decently, but all of them are pretty good DI mixups for each other. I do think that D-throw's kind of mediocre past mid percents though because of the knockback growth. B-throw's angle at the ledge is super nasty.

Forward throw isn't that great because of little hitstun, up throw is her best throw for combos, chain grabs and kill confirms.

If their was more hitstun on forward throw, it would be better for combos and a chain grab on high fallers. Its best suited for low percentage strings and a tech chaser on fast fallers.

To me, down throw is her worst throw because if the opponent d.i.s thier is little room for follow ups.

Yeah that's true, I can agree on that. DI affects F-throw a lot.

Sheik throw ranking:
A - U-throw
B - F-throw, B-throw
C - D-throw

Worth noting that D-throw can be fallen back on to kill at like 150%, but Sheik should generally be killing way earlier than that anyways.

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Fri Feb 19, 2016 7:46 pm
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No one is gonna say anything about sheiks soft nair into up smash? It works at very specific percents and is useful on floaty characters.


Mon Apr 04, 2016 9:23 pm
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Dash attack --> Fair is better than everything. That's why.

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Tue Apr 05, 2016 2:13 pm
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I think I've managed to do some sort of lagless Vanish where I appear to have no landing animation, but I always react too slowly to it to throw out a move and test it. Anyone know if this is possible?

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Wed Apr 27, 2016 7:36 pm

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I'm not sure if this is intentional, but I'm pretty sure that as long as Shiek reappears in the air there won't be any landing lag. I think that answer your question.

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Wed Apr 27, 2016 8:15 pm
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Alright, that makes sense, but then I must've been in the air for like 0.1 seconds

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Thu Apr 28, 2016 6:33 am
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I hope Sheik and Zelda are made separate characters, so that Sheik can have her Sm4sh Down-B, Bouncing Fish, which is one of the most satisfying moves to land in the game. That in itself will be Zelda's nerf, as she is one of the best characters right now.

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Sun Jun 05, 2016 8:36 am
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JozzoRobber wrote:
I hope Sheik and Zelda are made separate characters, so that Sheik can have her Sm4sh Down-B, Bouncing Fish, which is one of the most satisfying moves to land in the game. That in itself will be Zelda's nerf, as she is one of the best characters right now.

Or sheik can lose the useless chain :pikachu:

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Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

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Sun Jun 05, 2016 3:30 pm
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JozzoRobber wrote:
I hope Sheik and Zelda are made separate characters, so that Sheik can have her Sm4sh Down-B, Bouncing Fish, which is one of the most satisfying moves to land in the game. That in itself will be Zelda's nerf, as she is one of the best characters right now.


last time I looked at the tier list sheik was right next to zelda so nerfing zelda by changing her down B and buffing sheik by giving her bouncing fish could put sheik in S tier and move zelda down a few spaces so I think they shouldn't be seperated


Sun Jun 05, 2016 3:53 pm
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