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January 26th, 2014 News (Apex Wrap-Up + 9b/MGN Info) 
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Joined: Mon Aug 11, 2008 6:41 am
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TerminX wrote:
lol nice meem cleod :')

I'm still not sure about that Silph Co stage but I'll reserve judgment until I've played it myself

Personally, I hate it. It's worse then Rainbow Cruise in SSBM.

It could be improved with more platforms, and a slower camera transition. The stage is seriously too OP.
I'm spending my entire time making sure I'm on the stage, and not fighting.
But, that's just my opinion, and I got 4 stocked by other devs. Take it as you will.

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Mon Jan 27, 2014 11:55 am
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The stage does all of the work for you, you just have to make sure you stay in the air

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Mon Jan 27, 2014 12:08 pm
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So, the demo comes out in March? Well, good for you, man! I'm looking forward to see if Pokemon Stadium 3, Saturn Valley, Temple and Fourside are redone as well.


Mon Jan 27, 2014 1:41 pm
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smashmachine97 wrote:
So, the demo comes out in March?

No one really said that it really comes out in march though, they're planning to release it march, so we will have to wait and see i guess


Mon Jan 27, 2014 3:23 pm

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Auraka wrote:
smashmachine97 wrote:
So, the demo comes out in March?

No one really said that it really comes out in march though, they're planning to release it march, so we will have to wait and see i guess

March is ways to go, so if every porkchop were perfect, we wouldn't have hot dogs before the release. It would be sooner if the demo hits public in the early February...


Mon Jan 27, 2014 3:46 pm

Joined: Sat Sep 15, 2012 12:42 pm
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Great news Cleod!
I was wondering when 0.9b was releasing and now I know so thanks :)

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Mon Jan 27, 2014 4:00 pm
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One week and I haven't received my e-mail confirmation, am I doing something wrong?

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So long, McLeodGaming Forums...


Mon Jan 27, 2014 4:01 pm
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Byllant wrote:
One week and I haven't received my e-mail confirmation, am I doing something wrong?

http://forums.mcleodgaming.com/viewtopic.php?f=4&t=35804&p=1283187#p1283187

^ Read here.
there is also a post about this in the site/forum suggestion/problems topic


Mon Jan 27, 2014 4:05 pm
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[TSON] wrote:
The stage does all of the work for you, you just have to make sure you stay in the air

Man was not made to soar TSON I cannot deal with this


Mon Jan 27, 2014 5:01 pm

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Hmm, a March release...yeah, okay, I'm cool, I'm cool with that. Personally hope it's close around the end of March to actually get things really finalized and stuff. Maybe like the 19th or 26th or something. They might even add a bit more content within then! Who knows?


Mon Jan 27, 2014 6:29 pm
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I'm okay with this.

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Mon Jan 27, 2014 7:53 pm
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Cant wait, hope Naruto recieved some good updates.

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Mon Jan 27, 2014 8:42 pm
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Wait that means that over 9000 thousand people signed before me? I registered like 10 sec after he said ''the link is in the video''.....

those Lucky lukes damn

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Mon Jan 27, 2014 10:05 pm
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Sirtopeia wrote:
TerminX wrote:
lol nice meem cleod :')

I'm still not sure about that Silph Co stage but I'll reserve judgment until I've played it myself

Personally, I hate it. It's worse then Rainbow Cruise in SSBM.

It could be improved with more platforms, and a slower camera transition. The stage is seriously too OP.
I'm spending my entire time making sure I'm on the stage, and not fighting.
But, that's just my opinion, and I got 4 stocked by other devs. Take it as you will.

That was part of my concern. Transitions seem to frequent and too fast, and upward transitions seem like they'd be hard for characters with s*** recoveries to pull off.

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Mon Jan 27, 2014 10:22 pm

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TerminX wrote:
Sirtopeia wrote:
TerminX wrote:
lol nice meem cleod :')

I'm still not sure about that Silph Co stage but I'll reserve judgment until I've played it myself

Personally, I hate it. It's worse then Rainbow Cruise in SSBM.

It could be improved with more platforms, and a slower camera transition. The stage is seriously too OP.
I'm spending my entire time making sure I'm on the stage, and not fighting.
But, that's just my opinion, and I got 4 stocked by other devs. Take it as you will.

That was part of my concern. Transitions seem to frequent and too fast, and upward transitions seem like they'd be hard for characters with s#%$& recoveries to pull off.

I hope there will be other special things in the stage. I mean honestly, just about every Silph Co. stage in any Super Smash Bros. game, whether it be real or fanmade has always been like the best and one of the greatest unique stages. SSF2 just HAS to pull it off. There's so much talent with these guys. It's just gotta happen.


Mon Jan 27, 2014 10:31 pm
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