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Descended_Sun
Joined: Tue Feb 04, 2014 10:28 am Posts: 327 Location: Try and guess. .-. Country:
Gender: Male
MGN Username: DescendedSun
Skype: DescendedSun
Currently Playing: SSF2
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Cos' i got wrecked. Seriously. I couldn't hit Kirby.
_________________YoutubeLatest video!CPU Battles! Support my songs! SoundcloudMG: Descended_sun - YT:Powerofzarak/DescendedSun - MGN: Descendedsun
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Wed Dec 03, 2014 12:32 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Its not just you either. I dont know if it's just because of the 20 million links I've fought online but I tend to walk all over most link players. Copy arrow also makes it almost impossible for Link to camp him out too.
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Wed Dec 03, 2014 12:35 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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All Link has to do is wait on the ground below Kirby and space Utilt or FSmash. And when he gets close to using all his jumps, you full-jump Fair. You play the match-up pretty similar to Marth vs. Kirby, except Link should be better at it. He has projectiles if he doesn't want to risk close engagement, and if he does, he can kill much early than Marth.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Wed Dec 03, 2014 1:49 pm |
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Z.
BR Member
Joined: Fri Oct 17, 2014 7:10 pm Posts: 1078 Location: joey Country:
Gender: Male
MGN Username: joey
Skype: joey
Currently Playing: joey
Waifu: joey
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What about his Best/Worst Match ups? This information can be very useful for those who don't know their MUs yet (including me).
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Fri Dec 05, 2014 8:39 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Personally, I think Fox is a really difficult matchup for Link: Shine beats a lot of Link's camping, Link has trouble dealing with Fox's pressure, and Link has trouble dealing with Fox's mobility.
On the other side of the coin, I think DK is really good for Link: DK has serious trouble approaching and gets punished hard by Link, and Link still doesn't have a problem with killing DK.
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Sat Dec 06, 2014 2:03 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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All you need to do with Link is jump around and throw bombs in the air wherever you go. No seriously, try it. That, and throw the occassional Gale Boomerang or whatever it's called.
_________________ Treat others as you want to be treated, that is the Golden Rule...
Last edited by gEmssbguy13 on Wed Dec 10, 2014 10:08 am, edited 1 time in total.
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Mon Dec 08, 2014 12:54 pm |
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Doof
Joined: Thu Nov 13, 2014 9:56 pm Posts: 791 Location: California Country:
Gender: Male
MGN Username: Ganondoof
Skype: ganondoof1
Currently Playing: Vanguard Princess, Upkmnfg, YGOPRO
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Anyone else try short-hop pivot with Link? Here is my analysis of it for Link. Short-hop pivot Arrow could be used for retreating, but I think it's better off for trickshots in montages and feeling yourself. Short-hop pivot Boomerang isn't really that useful, maybe just to toss it out there while gaining more space so the gale properties can extend further. Short-hop pivot Bomb is just for tossing it in the opposite direction while gaining space.
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Mon Dec 08, 2014 2:51 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I like SH pivot Boomerang as a retreat option to create space against rushdown characters: if you do it from a dash, it prevents them from pursuing, and gives you time to pull a bomb or shoot an arrow, or even try to grab them out of shield or Clawshot them.
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Mon Dec 08, 2014 8:25 pm |
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Z.
BR Member
Joined: Fri Oct 17, 2014 7:10 pm Posts: 1078 Location: joey Country:
Gender: Male
MGN Username: joey
Skype: joey
Currently Playing: joey
Waifu: joey
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I do have a request though, and it's about Bombs. I've been watching a lot of Melee/PM link and I do admire the way bombs are handled in those games. I was wondering if you guys thought of incorporating those kind of bombs in ssf2. Like, letting a bomb bounce off of a shield like peach's turnips or placing a bomb on the ground by air dodging.
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Tue Dec 09, 2014 10:08 am |
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SuperEpicNinjaSwag
Joined: Fri Jun 20, 2014 12:44 pm Posts: 20 Location: Mississauga Country:
Gender: Male
MGN Username: SuperEpicNinjaSwag
Skype: SuperEpicNinjaSwag
Currently Playing: SSF2
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Does anyone have tips for facing Link on Final Destination with Fox and Captain Falcon? I face my friend at school and I can beat his link with other characters but I wanna beat him with Fox and Captain Falcon because I want to main them so I should get better.
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Tue Dec 09, 2014 3:34 pm |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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First of all: Stay in the air. FD is a good stage against campy characters, as they cannot hide under platforms and stuff. It is also important that FD and Pokemon Stadium III are the most laggy stages online, so you might want to pick 3DS instead. If you play offline, nevermind. Fox can shine everything except bombs at a distance. SH Nair is your best approach tool. If he decides to get away and camp, shine as much as possible and laser him. You cannot shield bombs, so get away from them. And keep away from his Up-B, it sends Fox at a dangerous angle due to his fall speed. Falcon has some serious trouble approaching, but a SH Airdodge out of dash can help with that. (Power)Shield everything and avoid bombs. You cant camp this time, so once you get in, punish him hard, but not reckless. If youre offstage, Link will spam his projectiles to keep you there. Fox can reflect them with little trouble, but Falcon has to rely on his airdodge and well-timed Falcon Kicks. At least from my experience. I hope that helps. 
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Wed Dec 10, 2014 1:26 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I don't think going to FD is a good idea against campy characters: you can't approach on platforms, and double jumping leaves you vulnerable to juggles.
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Wed Dec 10, 2014 10:56 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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See, FD goes both ways. On one hand they don't have platforms to hide under (butfing higher approaches) but on the other hand you can't use platforms for mobility. I personally wouldn't go to FD against a link if I was Falcon.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Wed Dec 10, 2014 11:07 am |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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FD is the stage I do best against spammers  Ok, Tails and Puff dont have to worry about double jumping making them vulnerable to juggles, so I guess it comes from that.
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Wed Dec 10, 2014 11:13 am |
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Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
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I would definitely avoid going to battlefield against Link if you're worried about projectiles, that stage is the perfect size for him to camp under platforms.
_________________ Youtube Twitch <insert giant anime gif here>
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Wed Dec 10, 2014 12:37 pm |
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