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Super Smash Bros. 
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Joined: Mon Dec 06, 2010 9:39 pm
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Dark Void wrote:
Yes, we can hope...
Anyone actually liked how Lucario powered up when his % was high?

I did, although it sucked that he was weaker than other characters at very low %

Also did you know that his aura power increases if he's behind in a match (score/stock)? If he's at around 180% and 2 points/stocks behind, thats the strongest he can get. Although this also works in reverse, if he's 2 points/stocks ahead, it makes him even weaker at low %

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Sun Jan 15, 2012 4:04 pm
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Currently Playing: Sonic & All-Stars Racing Transformed.
Surprisingly, as Lucario, I can survive without getting KO'ed, at the least, 180%.
@TT2
Yes, I did know that, but that rarely happens when I use him.


Last edited by Equi on Sun Jan 15, 2012 4:06 pm, edited 1 time in total.



Sun Jan 15, 2012 4:05 pm
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Currently Playing: Boi, ffxiv and dbz fighterz.
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I can go over 300% and still win with link.

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sorry, I only listen to freshest jams from the youngest leans


Sun Jan 15, 2012 4:06 pm
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Gentleman wrote:
I can go over 300% and still win with link.

How?
I can only survive until 140%.


Sun Jan 15, 2012 4:07 pm
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Gentleman wrote:
I can go over 300% and still win with link.

I like Link, but his recovery is crap sometimes.

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Sun Jan 15, 2012 4:08 pm
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I have mastered link somehow,every time I get blown away I return to the stage.
pisses my brother off.(he mains fox)

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sorry, I only listen to freshest jams from the youngest leans


Sun Jan 15, 2012 4:09 pm
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Pure luck.
After 140%, I depend on luck and skill to save myself a stock.


Sun Jan 15, 2012 4:20 pm
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then I am one lucky bastard.
also,I think wolf's attacks(mostly sideB) are weird.

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sorry, I only listen to freshest jams from the youngest leans


Sun Jan 15, 2012 4:22 pm
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Currently Playing: Sonic & All-Stars Racing Transformed.
Does anyone think some Final Smashes should've been different?
For me, I think Sonic's FS should've been different.
Flying all around the stage isn't a good way to KO someone.


Sun Jan 15, 2012 4:24 pm
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what did you have in mind?

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sorry, I only listen to freshest jams from the youngest leans


Sun Jan 15, 2012 4:26 pm
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IDK.
Something similar to SSF2's Sonic, or using the Chaos Emeralds to make a giant beam to KO foes from a distance.


Sun Jan 15, 2012 4:28 pm
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since when did sonic have a giant beam?
maybe he could do like a very fast homing attack.
jumps in the air,curls into a ball,go crazy on screen jumping around.
high damage and knock back

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sorry, I only listen to freshest jams from the youngest leans


Sun Jan 15, 2012 4:32 pm
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When I thought about the giant beam, I was thinking about the final boss in Sonic 3.
The idea you mentioned is pretty good.


Sun Jan 15, 2012 4:35 pm
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Dark Void wrote:
IDK.
Something similar to SSF2's Sonic, or using the Chaos Emeralds to make a giant beam to KO foes from a distance.

When does Sonic ever fire a beam of any kind in the Sonic series? :P

I agree on the fact that his FS should have been a moveset, or maybe something similar to Yoshi's or Diddy's FS: allowing him to fly around, and also do an attack of some kind, instead of just ramming opponents.

The ones i'd definitely like to see changed:

Falco (he could have easily used an Arwing)
Wolf (did he really need to have a Landmaster?)
Sheik (got no ideas for her, but should be different from Zelda's)
Toon Link (no idea, but should be different from Link's)
Donkey Kong (this move is just plain to me, i think he couldve had something better)
Snake (personally i felt he should have been using the Stinger missle launcher, instead of the RGB6)
Either Ness or Lucas (they didnt both have to have PK Starstorm)

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Sun Jan 15, 2012 4:40 pm
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ness could have PK rock(not that good with earth bound)as a FS

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sorry, I only listen to freshest jams from the youngest leans


Sun Jan 15, 2012 4:43 pm
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