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Your SSF2 Mode Ideas (Read the OP before posting) 
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Joined: Thu Jul 21, 2011 3:15 pm
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Yeah, but Project M is not an official title so I think it stilll counts.

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Wed Dec 31, 2014 1:08 am
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Shiver-Star wrote:
Yeah, but Project M is not an official title so I think it stilll counts.


But it simply isnt a new idea

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Nothing you do is viable.


Wed Dec 31, 2014 1:46 am
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Currently Playing: SSB4 - SSF2 - Mario Kart 8 - Pokemon X
-Survival Rush Mode

U Automatically Start Of With 3 Lives And 1 By 1 You Will Fight...
-3-6 Fighters On Easy (3 Lives)
-7-9 Fighters On Normal ( 4 Lives)
-10-12 Fighters On Hard ( 5 Lives)
Other Computers , There Is No Healing Included. You Will Have To Survive
The CPU's With the 3 Lives You Have. (They Wont Be Easy To Knock Out
Like All-Star. Its Like A Normal Map)
-The Characters Will Be In A Random Order But In There Home Stage
-There Is A Chance Of The Famous Fighting Shadow Team From SSF (20% Chance) Or Metal Characters (Like 5% Chance)

For Example I Would Be Mario On Easy (3 Lives)
The Order Would Be (Zelda , Tails , Wario , Goku , Black Mage)
-If You Survive All Rounds With a Certain Character You Can Unlock A Secret Character
-And If You Do It A Certain Amount Of Times You Can Unlock A Stage

That Is My Idea ^_^

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-Just A little poster I made of the Super Smash Flash 2! 10 Year Anniversary coming up!
Enjoy!! (P.S- Its not very big and probably add more to it.)


Wed Dec 31, 2014 3:04 am
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Colliseum Mode:
The Player is pitted against a certain amount of enemies, and you have to beat 'em all to win prizes.
The number of Enemies would be:
Easiest 10-20-30-40-50-80-100-120-160-200 Hardest
The Stage would be a Colliseum with no Platforms, only a flat stage like Arena Ferox in Omega Mode (SSB3DS)
Every 40 Enemies a Sub-Boss would appear, that will always give a healing item, an extra life or a collectable item (Trophies, etc)
Some Enemies I tought of:
-Goomba (Mario series) - The same as Smash Run
-Koopas & Paratroopa (Mario series) - The same as Smash Run
-Lakitu (Mario series) - The same as Smash Run
-Piranha Plant (Mario series) - Will stay in one Spot, spitting fireballs or attacking nearby enemies. Stamina: 35hp
-Shy Guy (Mario series) - Same as Smash Run
-Amanita (Super Mario RPG) - Stays in one spot, spraying stunning spores (like Pokéball Shroomish). Stamina: 15hp
-Shyster (Super Mario RPG) - Stays bouncing in one spot, hurting nearby opponents. Stamina: 20hp
-Poe (Zelda series) - Same as Smash Run
-Keese (Zelda series) - They fly towards the player, attacking them. Stamina: They die with one hit.
-Octorok (Zelda series) - Same as Melee
-Redead (Zelda series) - Same as Melee
-Stalfos (Zelda series) - Same as Smash Run
-Like Like (Zelda series) - Same as Melee)
-Waddle Dee (Kirby) - Same as Smash Run
-Bronto Burt (Kirby) - Same as Smash Run
-Parasol Waddle Dee (Kirby) - Same as Smash Run
-Waddle Doo (Kirby) - Same as Brawl (Dedede's moveset)
-Poppy Bros. Jr. (Kirby) - Throws weak Bombs that can damage the opponent. Stamina: 20hp

Some Sub-Bosses I tought of:
-Birdo (Mario series) - Acts the same as in Mushroom Kingdom II, except that it can spit fireballs. Stamina: 65hp
-Buzzy (Kirby) - Attacks with his mandibles. Can fly for a short time and use an attack similar to Wario's down aerial. Stamina: 70hp
-Darknut (Zelda series) - Same as Smash Run. Stamina: 70hp

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Fri Jan 02, 2015 4:27 pm
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I actually like that.

Be cool if you can expand it a bit and maybe transform the colliseum idea to a good alternative to the multi-man smash mode.

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SoldierSunday wrote:
Nothing you do is viable.


Fri Jan 02, 2015 10:46 pm

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Edit mode: Allows you to make match types (and save them in slots), where you can edit stuff in the game. You can change everything in normal settings, along withhitstun, freeze frames, shield health/degeneration/regeneration, and other technical stuff like that which can be easily altered. I always thought of what would happen if Hitstun was at 2.0 rather than 0.4 (AKA tripled.) I don't even know what extra hitstun would do.

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Sat Jan 03, 2015 8:24 pm
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"Real men don't shield" mode : attacking one's shield will automatically break it.

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left SSF2 for Melee until he dies


Sun Jan 18, 2015 3:59 am
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Race To The Finish!!!

It'd be a great nod to the original game and serve as another community contest to see who can get the best time and with what character.(like Target Test)

The way the mode would work is that the player, like is ssf1, will have to plow through many enemies and obstacles to reach the end off the coarse in the least amount of time possible.

It'd be kind of like ssb4's smash run and ssbb Great Maze part of Subspace Emissary, with a butt load of minions walking around preventing the player from getting to the finish line and maybe even throw in some of the playable characters too.

There can be different levels of difficulty and different stages. Like a coarse based on the Bowser's Castle stage, Skull Fortress, or even the with the stage layout of Target Test level 2.

I know I'd play it and I'm 100% sure that the Devs can knock it out the park.

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gEmssbguy13 wrote:
He doesn't have to be Meta Knight weak...

WelfareWednesday wrote:
Why should it be better? And who's asking for a huge nerf?
ProjectBrawl7 wrote:
Nobody is asking for a nerf, the SSF2 did it...


Tue Jan 20, 2015 9:52 pm
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Faceless Void wrote:
Please note that this is for original ideas only. Do not post things that are in the official Smash Bros. games in this topic.

Reminder that Race to the Finish was in Smash64 and Melee

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Tue Jan 20, 2015 9:57 pm
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oops...My bad.

Although, if I remember correctly, that was only in adventure mode and even still it wasn't done the way I described it, if that makes it any better.

P.s. is your theme song factory inspection?

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gEmssbguy13 wrote:
He doesn't have to be Meta Knight weak...

WelfareWednesday wrote:
Why should it be better? And who's asking for a huge nerf?
ProjectBrawl7 wrote:
Nobody is asking for a nerf, the SSF2 did it...


Tue Jan 20, 2015 10:06 pm
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$3Assassin wrote:
oops...My bad.

Although, if I remember correctly, that was only in adventure mode and even still it wasn't done the way I described it, if that makes it any better.

P.s. is your theme song factory inspection?

Well, Race to the Finish was in 1P Player mode (Classic Mode in Smash64) and in Classic Mode in Melee.
I honestly think your idea is pretty interesting, but I think it should be called differently. I dunno, maybe Race Match?
Wait a minute... I tought of something:
I think there should be a mode in Stadium (or a special kind of match) where you can race against other opponents in certain stages (A Super Mario Bros themed level, a Bowser's Castle themed level, etc)
It would include minions and you can race alone or against 3 other characters (CPU or Players) I think it could include an Online feature to play with people all around the world.
You can select stages and the number of rounds. The more minions you defeat the more prizes you will get at the end of the match.
Some stages I tought of:
-Mushroomy Kingdom: Same as Brawl's, just that there is no UNderground version and it isn't auto scrolling. Includes Retro Mario Enemies (Goombas, Koopa Troopas, Paratroopas, Piranha Plants, etc) Plays in World 1-1
-Bowser's Road: A level compiled of different elements from most variations of Bowser's Castle. Would include lava, Moving Platforms (Like in the Fire Worlds in Super Mario 64), Skull Rafts (Super Mario World). Would feature several minions from Retro and Modern Mario Games (Podoboos, Hammer Brothers, Dry Bones, Boos, Blaargs, Magikoopas)
-Water Temple (Ocarina of Time): Would feature tons of water with several platforms. Most enemies go trough air (Poes, Keese, Stingers, etc)
-Gourmet Race (Kirby Super Star): Based on Level 3 of Gourmet Race. The stage features many spikes and ladders, tough, the latter can be skipped by flying characters. The stage's shape would be modified to make a more fair game for low jumping characters, but Floaty characters still have the advantage. It would only feature Parasol Waddle Dees as minions, because the spikes are enough to work as hazard. Most Parasol Waddle Dees would be hidden in certain corners.
-Race to the Finish, exactly the same as Melee's, except there is only one exit.
Sorry for borrowing your idea, but I tought of this mode and I wanted to share my ideas.

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Tue Jan 20, 2015 10:47 pm
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Shiver-Star wrote:
$3Assassin wrote:
oops...My bad.

Although, if I remember correctly, that was only in adventure mode and even still it wasn't done the way I described it, if that makes it any better.

P.s. is your theme song factory inspection?

Well, Race to the Finish was in 1P Player mode (Classic Mode in Smash64) and in Classic Mode in Melee.
I honestly think your idea is pretty interesting, but I think it should be called differently. I dunno, maybe Race Match?
Wait a minute... I tought of something:
I think there should be a mode in Stadium (or a special kind of match) where you can race against other opponents in certain stages (A Super Mario Bros themed level, a Bowser's Castle themed level, etc)
It would include minions and you can race alone or against 3 other characters (CPU or Players) I think it could include an Online feature to play with people all around the world.
You can select stages and the number of rounds. The more minions you defeat the more prizes you will get at the end of the match.
Some stages I tought of:
-Mushroomy Kingdom: Same as Brawl's, just that there is no UNderground version and it isn't auto scrolling. Includes Retro Mario Enemies (Goombas, Koopa Troopas, Paratroopas, Piranha Plants, etc) Plays in World 1-1
-Bowser's Road: A level compiled of different elements from most variations of Bowser's Castle. Would include lava, Moving Platforms (Like in the Fire Worlds in Super Mario 64), Skull Rafts (Super Mario World). Would feature several minions from Retro and Modern Mario Games (Podoboos, Hammer Brothers, Dry Bones, Boos, Blaargs, Magikoopas)
-Water Temple (Ocarina of Time): Would feature tons of water with several platforms. Most enemies go trough air (Poes, Keese, Stingers, etc)
-Gourmet Race (Kirby Super Star): Based on Level 3 of Gourmet Race. The stage features many spikes and ladders, tough, the latter can be skipped by flying characters. The stage's shape would be modified to make a more fair game for low jumping characters, but Floaty characters still have the advantage. It would only feature Parasol Waddle Dees as minions, because the spikes are enough to work as hazard. Most Parasol Waddle Dees would be hidden in certain corners.
-Race to the Finish, exactly the same as Melee's, except there is only one exit.
Sorry for borrowing your idea, but I tought of this mode and I wanted to share my ideas.




I liked it a lot

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Wed Jan 21, 2015 4:59 pm
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Ok this one's for special versus...Tornado Mode!

My idea is that while you are fighting after every 30sec.-1min., the stage could go all tornado style like in castle siege when the stage switches. Then the players get sent to any random stage!(funny thing is this is what I thought random stage switch meant at first lol)

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Thu Jan 22, 2015 5:23 pm
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N64 Mode: Side special moves, up/down throws, spot dodges, air dodges, and smash attack charging are disabled.

Super Smash Flash mode: Only basic movement and certain attacks are available. Knockback is turned up very high.

Traditional Survival Mode: Fight opponents one-on-one as they come endlessly on a single randomly-chosen stage, without recovering damage.

Runner Mode: A pseudo-adventure minigame where randomly-generated platforms endlessly spawn and some simple items and obstacles are available.

...I'm just brainstorming here. :?

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Sun Jan 25, 2015 1:48 pm

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Currently Playing: SSBB, SSF2, COD Ghosts, Pokemon Y
These are Special Flashes:

The 60's: Hitstun is increased to 54% (I think it's 40% right now?). There is no shield pushback to the attacker nor defender, and shieldstun is increased. Smash attacks are automatically fully charged. Pummels, up throws and dthrows don't exist. Side specials are gone. Anything else that gives the game 64 mechanics.

No guard: Hitting a shield instantly breaks it, Dodges and rolls cannot be performed. Mashing out is not possible.

Shocking: Any move with a element other than physical, slash or electric will be changed to electric element. Electric and changed moves have hitstun as large as it can physically go, up to 200%.

Superplay: Any move can be cancelled into any move (including the one used) upon hit or after 10 frames. Hitstun is 0.10 higher. SDI multipliers for all moves is *5. There was this one TAS Falco vs Fox video that defied all reality, not even turbo mode do the stuff that happened there(3 second Falco Phantasm string into dair into teleportation usmash).

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Sun Jan 25, 2015 10:44 pm
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