The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Fri May 15, 2020 1:08 pm



 [ 234 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 16  Next
Ness 
Author Message
User avatar

Joined: Sat Jul 26, 2014 11:17 am
Posts: 43
Country: United States (us)
Gender: Male
MGN Username: StarrTheSquirrel
Currently Playing: Smash Flash 2, Dishonored, Will be playing SSB4 soon
What I like to do with Ness is to PK-Fire my opponent, and during the time where they're on fire, spam side smash with C-Stick, then use C-stick for up smash, and juggle with U -airs and N-airs and finish it off with a PK thunder at them

Got a naruto from 0 to 54% with just the fire and side smashes, and once the combo was completely done I had him at like 110%, and K.O.'d him not long after

_________________
Some call me crazy. Others call me.. well... crazy. I call me... crazy... Are you getting the point here?


Sat Aug 30, 2014 2:51 pm
BR Member
User avatar

Joined: Sat Aug 23, 2014 12:22 pm
Posts: 1448
Gender: Female
problem with that is they obviously didnt know how to sdi pk fire. That move is okay at best

_________________
SoldierSunday wrote:
Nothing you do is viable.


Sat Aug 30, 2014 3:18 pm
User avatar

Joined: Fri Jul 25, 2014 6:56 pm
Posts: 458
Location: In the EST Zone, somewhere eating chips
Country: United States (us)
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
GreaterMaelstrom wrote:
Zalozis wrote:
I'm still baffled at the fact that PSI Magnet can Shine-Cancel, but still doesn't have a hit-box.
Where the Psychic-tech at?

I was gonna say the saaaaaaaaame thing lmao, I'm holding ness down in PM...This is one of the rare cases where I virtually cannot transition to a SSF2 interpretation of character.


The team was trying to copy Project M on that one.

THIS ISN'T PROJECT M PEOPLE

_________________
Treat others as you want to be treated, that is the Golden Rule...


Sun Aug 31, 2014 12:13 pm
BR Member
User avatar

Joined: Wed Mar 20, 2013 10:37 pm
Posts: 2283
Gender: Male
MGN Username: Zapperrix
Skype: dat_zapp
gEmssbguy13 wrote:
The team was trying to copy Project M on that one.

THIS ISN'T PROJECT M PEOPLE

That's irrelevant, making PSI Magnet a shine would improve its utility. And don't tell me "look at 0.8 Ness", as to why they shouldn't do it; the balancing team could make it balanced.

_________________
Image

ZERO_OR wrote:
Also their is no such things as GODS.


Sun Aug 31, 2014 1:37 pm
User avatar

Joined: Sun Aug 03, 2014 11:08 pm
Posts: 1082
Location: Fuck 12
Country: Japan (jp)
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
King Zao wrote:
That's irrelevant, making PSI Magnet a shine would improve its utility. And don't tell me "look at 0.8 Ness", as to why they shouldn't do it; the balancing team could make it balanced.

I was just about to say they should just make Psi Magnet a Shine. What would it hurt? It definitely wouldn't be broken and Ness could definitely benefit from it. All they would have to do is trade the projectile heal for a reflector and hitbox.

_________________
Mains: :zelda:, Image
Image


Sun Aug 31, 2014 4:24 pm
YIM
User avatar

Joined: Fri Jul 25, 2014 6:56 pm
Posts: 458
Location: In the EST Zone, somewhere eating chips
Country: United States (us)
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
King Zao wrote:
gEmssbguy13 wrote:
The team was trying to copy Project M on that one.

THIS ISN'T PROJECT M PEOPLE

That's irrelevant, making PSI Magnet a shine would improve its utility. And don't tell me "look at 0.8 Ness", as to why they shouldn't do it; the balancing team could make it balanced.


I wasn't planing on it, heck my main was Mario in that demo lol. I didn't even know what a tier list was back then.

What I will tell, is that it's basically an almost useless technique. It could be used for a quick heal, but without the damaging hitbox it has in PM, it's nothing more than that.

Plus, it's retarded looking when Ness does it multiple times in a row :colonthree:

_________________
Treat others as you want to be treated, that is the Golden Rule...


Mon Sep 01, 2014 10:56 am
Site Admin
User avatar

Joined: Mon Aug 11, 2008 12:27 pm
Posts: 9545
Country: United States (us)
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
gEmssbguy13 wrote:
GreaterMaelstrom wrote:
Zalozis wrote:
I'm still baffled at the fact that PSI Magnet can Shine-Cancel, but still doesn't have a hit-box.
Where the Psychic-tech at?

I was gonna say the saaaaaaaaame thing lmao, I'm holding ness down in PM...This is one of the rare cases where I virtually cannot transition to a SSF2 interpretation of character.


The team was trying to copy Project M on that one.

THIS ISN'T PROJECT M PEOPLE

Well I mean we did it first, but we decided it was too silly so we removed the hitbox and allowed the movement techs to continue existing.

_________________


Tue Sep 02, 2014 9:47 pm
WWW

Joined: Sat Oct 10, 2009 3:46 pm
Posts: 1514
Location: Westchester, New York
Country: United States (us)
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
gEmssbguy13 wrote:
The team was trying to copy Project M on that one.

THIS ISN'T PROJECT M PEOPLE
That's like saying Fox shouldn't have Shine-Cancel because "this isn't Melee," when it's the main basis that gives him a vibrant combo game.
King Zao wrote:
That's irrelevant, making PSI Magnet a shine would improve its utility. And don't tell me "look at 0.8 Ness", as to why they shouldn't do it; the balancing team could make it balanced.
Exactly. It wasn't silly. It added interesting options to Ness' combo potential. It was just gotten rid of when it really should've of just been nerfed. The original version in v0.8 didn't have knockback scaling when it should have.

_________________

Luigi Movement, Cancel, Tech, etc.
YouTube Video:
SSF2 Google Drive
". . . Emphasis . . . of players helping one-another"


Tue Sep 02, 2014 10:58 pm
WWW
Site Admin
User avatar

Joined: Mon Aug 11, 2008 12:27 pm
Posts: 9545
Country: United States (us)
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
thing is, with DJC ness already has really crazy movement options so having even more movement along with an easy-combo hitbox is not really good for balance. ness is already a really strong character, especially pressure-wise thanks to DJC dair sourspots and PK fire detonating on shield. he has a move that essentially walls foes out (fair) and lots of really high damage combos. he has a potent projectile that leads to one of the strongest KO moves in the game, and a slower one for easy-mode edgeguarding against slower opponents.

why would we give him a falco shine in ADDITION to all of that?

_________________


Wed Sep 03, 2014 1:17 pm
WWW
BR Member
User avatar

Joined: Wed Mar 20, 2013 10:37 pm
Posts: 2283
Gender: Male
MGN Username: Zapperrix
Skype: dat_zapp
Did we say it have to be a Falco shine? You could make it like Wolf's shine in PM, or even Fox's shine.

_________________
Image

ZERO_OR wrote:
Also their is no such things as GODS.


Wed Sep 03, 2014 6:03 pm
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
King Zao wrote:
Did we say it have to be a Falco shine? You could make it like Wolf's shine in PM, or even Fox's shine.

Haha this is exactly what I was going to say but then you posted lol.
And if frame one is too good to throw around, it doesn't have to be a frame 1 hitbox. It could also be slower to jump out of. I think Fox's shine trajectory (horizontal) would be better for Ness.

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Wed Sep 03, 2014 6:09 pm

Joined: Sat Oct 10, 2009 3:46 pm
Posts: 1514
Location: Westchester, New York
Country: United States (us)
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
Lol. Was going to say the same thing. There's several options to make the move balance. You could give it high-power with minimal knockback scaling, with a hitting angle of 45 degrees; would force Ness to always sacrifice his double-jump for a follow-up. Or make give it little power, but high-KBC so he only gets follow-ups at low to mid percents, but gets zilch any higher than that. There's many things you could do to improve the move. It's just a matter of which is beneficial to his playstyle, but is also balanced.

And people forget, unlike Fox's Shine, Falco's actually has knockback-scaling. v0.8 Ness didn't scale at all, and it still had the wind-hitbox. Lol.

_________________

Luigi Movement, Cancel, Tech, etc.
YouTube Video:
SSF2 Google Drive
". . . Emphasis . . . of players helping one-another"


Wed Sep 03, 2014 6:47 pm
WWW

Joined: Fri Jul 25, 2014 8:51 pm
Posts: 90
Gender: Male
[TSON] wrote:
he has a potent projectile that leads to one of the strongest KO moves in the game

What would that be?

_________________
MGNID: Mullkaw


Wed Sep 03, 2014 8:07 pm
User avatar

Joined: Fri Jan 18, 2013 5:31 pm
Posts: 556
Location: Tatooine
Gender: Male
Ed415 wrote:
[TSON] wrote:
he has a potent projectile that leads to one of the strongest KO moves in the game

What would that be?

probably PK flash.
seriously, that thing is SO OVERPOWERED, when used against recovery. amazing reach, gigantic hitbox, kills at 60% anywhere...

_________________
Some claim, the glass is half full.

Others claim, it is half empty.

I, personally, Claim Nothing.

Instead, i Ask:

WHO THE %&(%/))% DRANK HALF OF MY BEER??!


Thu Sep 04, 2014 10:56 am
WWW
Site Admin
User avatar

Joined: Mon Aug 11, 2008 12:27 pm
Posts: 9545
Country: United States (us)
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
For that one I was referring to PK Thunder, the slower projectile I described is PK Flash.

_________________


Thu Sep 04, 2014 11:36 am
WWW
Display posts from previous:  Sort by  
 [ 234 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 16  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.