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GreaterMaelstrom
Joined: Mon Dec 26, 2011 2:51 am Posts: 950 Location: ...Beneath the high tide centrifuse covered and hidden under the bermuda complex
Gender: Male
Currently Playing: with my ****
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miscalculated spaced Fair(or any aerial)GC > Dtilt > follow up = Optimal but it can use a speed boost
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Tue Sep 30, 2014 12:59 pm |
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SoldierSunday
Joined: Wed Jul 10, 2013 3:23 pm Posts: 913 Location: Elgin, Illinois Country:
Gender: Male
MGN Username: SoldierSunday
Skype: soldiersunday
Currently Playing: Super Smash Flash 2
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I dunno 'bout you guys, but i think Dtilt is amazing lol.
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Tue Sep 30, 2014 4:38 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Bro you don't even know the half of it. You can literally dthrow>dtilt anyone with correct timing. It puts them in edgeguard position too.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Tue Sep 30, 2014 6:16 pm |
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Descended_Sun
Joined: Tue Feb 04, 2014 10:28 am Posts: 327 Location: Try and guess. .-. Country:
Gender: Male
MGN Username: DescendedSun
Skype: DescendedSun
Currently Playing: SSF2
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Does anyone think Marth's Up-Throw is as good as it should be? All his other throws are fine but that one is a little difficult to combo off of.
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Wed Oct 01, 2014 5:48 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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I don't think it has enough knockback (and therefore, not enough hitstun). But it still can be used for platform combos, or to condition them to use their double jump and now they have no jump (which means juggles).
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Wed Oct 01, 2014 9:18 am |
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Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
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I rarely use any throw except fthrow cause you can chaingrab 80% of the cast, and the occasional dthrow -> dtilt when near edge. Uthrow as a combo starter is outclassed by utilt and sideB (up version) imo.
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Wed Oct 01, 2014 11:05 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Fthrow only gets a regrab if they don't DI away. What I did once is conditioned my opponent to DI in because I kept doing bthrow and dthrow (which would be away for those throws). Then at the end, whe he was at high percent, I did fthrow, he DI'd in, and I got a tipper fsmash for the win.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Wed Oct 01, 2014 12:24 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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His grab game is very Brawl-esque with the DI mixups on the throws. Fthrow off the edge can set up an edgeguard opportunity: jumping to stage can get you hit, and jumping away or not jumping lets Marth try to get a gimp with fairs and the like.
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Wed Oct 01, 2014 1:01 pm |
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tay
Joined: Sat Aug 17, 2013 3:05 am Posts: 451 Country:
Gender: Male
MGN Username: TaylorGang
Skype: taylor nicty
Currently Playing: SSF2
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Marth in this game > Marth in ssb4
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Sat Oct 11, 2014 7:03 pm |
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Meyguhmein
Joined: Mon Jul 14, 2014 1:01 am Posts: 328 Country:
Gender: Male
MGN Username: VillagerIsLove
Skype: Meyguhmein
Currently Playing: Smash 4, SSF2, Terraria, Fire Emblem: Awakening
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Yeah because Marth in SSB4 got nerf'd real hard like thank you Captain Obvious
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Sat Oct 11, 2014 8:36 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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Sooooo. . . Marth has a semi-infinite tech-chase option-select with Dthrow > Dancing Blade jab-reset. (I think?)
Marth uses Down-Throw on you. Your only options; the worst one, missing the tech; the bad one, teching in place; and the crap one, tech-roll.
The thing is each one of these options are pretty terrible: - If you miss the tech, you get Dancing Blade reset and forced to stand-up and Marth gets a free follow-up. - Teching in-place have slow animations, so even if the invincible frames make the Dancing Blade jab to miss, Marth gets a free follow-up. - Tech-roll are bad in general. Characters have either very slow rolls, or one that have little distance. Either way, after the Dancing Blade attempt, Marth has plenty of time to react and grab-Dthrow again.
I think there's a few expections, like Lloyd. His tech-roll puts good distance between him and Marth with minimal lag. So it is hard to make the correct guess or follow-up. And Light-weights do have much easier time avoiding this.
But hey, Marf vs. DK just became a 90:10 match-up. #Vergil #MorePower #KanyeWest
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Sun Oct 12, 2014 1:04 am |
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Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
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MGN Username: Jammy
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Yeah, you absolutely wrecked me with that technique online yesterday lol. I think it only works on heavies though, you tested it on floaties?
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Sun Oct 12, 2014 4:40 am |
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Bomono
Joined: Wed Sep 17, 2014 12:40 am Posts: 151 Location: Oak Harbor Washington Country:
Gender: Male
MGN Username: Bomono3
Skype: Bomono3 or bomono
Currently Playing: Some platformer
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i dont know tails weight, but i could not even tech it.
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Sun Oct 12, 2014 9:35 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I think for floatier characters, you can just not tech and then mixup your getup to beat that strat. Marth can't run over in time to jab reset you, so just getup rolling away makes it hard to regrab.
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Sun Oct 12, 2014 12:19 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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 |  |  |  | Zalozis wrote: Sooooo. . . Marth has a semi-infinite tech-chase option-select with Dthrow > Dancing Blade jab-reset. (I think?)
Marth uses Down-Throw on you. Your only options; the worst one, missing the tech; the bad one, teching in place; and the crap one, tech-roll.
The thing is each one of these options are pretty terrible: - If you miss the tech, you get Dancing Blade reset and forced to stand-up and Marth gets a free follow-up. - Teching in-place have slow animations, so even if the invincible frames make the Dancing Blade jab to miss, Marth gets a free follow-up. - Tech-roll are bad in general. Characters have either very slow rolls, or one that have little distance. Either way, after the Dancing Blade attempt, Marth has plenty of time to react and grab-Dthrow again.
I think there's a few expections, like Lloyd. His tech-roll puts good distance between him and Marth with minimal lag. So it is hard to make the correct guess or follow-up. And Light-weights do have much easier time avoiding this.
But hey, Marf vs. DK just became a 90:10 match-up. #Vergil #MorePower #KanyeWest |  |  |  |  |
THANK. YOU. At least someone noticed this besides me 
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Sun Oct 12, 2014 7:43 pm |
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